The Wanderer reading room

Game Reviews

Idle RPGs, MMOs, browser games and mobile RPGs, taken apart properly. Every review carries a score out of 10, what the game does well, what it does badly, and the kind of player it is actually for.

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The Message from Deep Space

A hard-sci-fi puzzle game about decoding an alien transmission using math, science, and eventually language, praised almost universally for its opening hours but repeatedly described by its own reviewers as losing momentum once the linguistic puzzles take over from the mathematical ones.

7 / 10

Reviewed

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The Mound: Omen of Cthulhu

ACE Team and Nacon's four-player co-op Lovecraftian survival game sends a crew of cursed explorers into a jungle that actively unravels their sanity — an atmosphere and madness system genuinely worth experiencing, wrapped around combat, progression, and pacing systems that reviewers agree needed more time in the oven before a full release.

6 / 10

Reviewed

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The Obedience Experiment

A first-person psychological horror game about interrogating ten fully voice-acted subjects and deciding whether to shock or spare them based on deduced patriotism — a tiny but unanimously positive early review sample that credits a slow, disturbing reveal beneath what first looks like a simple spot-the-detail game.

6 / 10

Reviewed

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The Outer Worlds

Obsidian's Fallout: New Vegas team builds a corporate-satire space RPG that's sharp, funny and warmly reviewed on Steam years later — but its own top-voted reviews keep landing on the same word, "average," and the base game they're rating has since been pulled from sale.

7 / 10

Reviewed

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The Pathless

A mythic archer-and-eagle adventure from the makers of ABZÛ, praised for a genuinely fluid flow-based movement system and gorgeous presentation, undercut by puzzle content reviewers repeatedly describe as repetitive and disconnected from that same movement system it was supposed to showcase.

6 / 10

Reviewed

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The Surge 2

Deck13's sci-fi souls-like sequel fixes the first game's biggest complaints — bigger city, better combat, a real parry system — and its own review corpus is unusually consistent that it succeeded, even as a wave of much more recent reviews complain the PC build has since rotted into crashes and broken textures on modern hardware.

6.5 / 10

Reviewed

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The Tale of Relm Review

A pixel-art, RPG Maker-built turn-based JRPG about two reluctant heroes fighting a corrupting darkness, built around a visible-enemy, shield-breaking combat system openly modelled on Octopath Traveler, whose large and consistently positive review sample praises that combat while repeatedly flagging punishing early-game boss balance since smoothed by an active post-launch patch history.

3.5 / 10

Reviewed

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The Thaumaturge

A character-driven RPG set in 1905 Warsaw about a demon-commanding thaumaturge investigating his father's death against the backdrop of Rasputin's rise, whose striking setting, writing, and voice acting win real devotion, tempered by a remarkably consistent complaint, echoed even by many admirers, that its investigation and combat systems offer little genuine challenge or player agency.

6 / 10

Reviewed

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The Weeping Swan: Ten Days of the City's Fall

A tragic historical visual novel set during the fall of the Ming dynasty, praised for its art, music, and unflinching history, but sold short at launch by an unfinished English translation and divisive choices about its supporting cast that the developer has since publicly apologised for.

6.2 / 10

Reviewed

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The Wellmonts Case

A short, atmospheric first-person psychological horror debut with unusually strong sound design and well-timed scares, held back for some reviewers by its brief length, a handful of progression-blocking bugs, and a divided reaction to its AI-generated photo evidence.

7.5 / 10

Reviewed

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They Left Us Here

A short sci-fi survival horror set on an abandoned space station, the solo-developer debut from SCH GAMING, Positive across 40 reviews for genuinely atmospheric sound design and worldbuilding — undercut by real, apparently unpatched performance issues and a repeated key-hunt design complaint.

6.5 / 10

Reviewed

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Thimbleweed Park

Thimbleweed Park is Ron Gilbert and Gary Winnick's deliberate throwback to classic LucasArts point-and-click adventures, following FBI agents investigating a murder in a fading, secret-filled small town. Reviewers overwhelmingly praise its craft and nostalgia, but a divisive fourth-wall-breaking twist ending and a demanding five-character puzzle structure split the sample sharply on the back half.

7.5 / 10

Reviewed

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This Ain’t Even Poker, Ya Joker

A cheap, addictive card-flipping incremental with a genuinely novel finite structure and a Balatro-adjacent hook, praised for its carnival atmosphere and short, satisfying loop, while a large, detailed share of its own review corpus flags misleading store screenshots, an unbalanced ascension curve and a developer gone quiet for months.

6 / 10

Reviewed

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Three Kingdoms: Shu-Han Chronicles

A spiritual successor to the classic Romance of the Three Kingdoms-inspired JRPG series Tunshi Tiandi, offering genuinely satisfying general-and-skill team-building on top of Liu Bei's rise from the Yellow Turban Rebellion, undercut by an awkward split keyboard-and-mouse control scheme and a total absence of maps or fast travel that a striking number of reviewers single out as painful.

5.5 / 10

Reviewed

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Timber Rush

Timber Rush is a fast-paced incremental roguelite about chopping wood for ever-larger numbers, and this review's sample confirms a genuinely addictive short-form loop undercut by a real, quantifiable "too short" complaint — one the solo developer has directly answered with a prestige-system update released just two days before this review.

7 / 10

Reviewed

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Tiny Auto Knights

German studio Mumpitz Games, founded in 2024 by former HandyGames colleagues, delivers a compact, asynchronous PvP auto battler that reviewers consistently compare favourably to Super Auto Pets, undercut for a specific and vocal share of players by a single dominant "fire" build that briefly flattened the metagame and a slow unit-unlock grind that outpaces the rest of the design's polish.

6.5 / 10

Reviewed

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Tiny Vending Machines Review

A desktop-overlay idle game about buying, stocking, and upgrading vending machines across a growing city street, whose large, Mixed-rated 67-review sample -- majority Chinese-language -- repeatedly corroborates specific launch bugs around auto-restocking and achievement tracking, several of which the developer has since directly acknowledged and patched.

3 / 10

Reviewed

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Titans of the Past

A first-person, party-based dungeon crawler that grafts a Superhot-style "time moves as you move" system onto old-school Wizardry and Might and Magic-style blobber combat, earning devoted praise from genre veterans for its character building and combat feel, while a real, detailed share of players argue a thin map pool and an abrupt post-launch support wind-down undercut its long-term potential.

6 / 10

Reviewed

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Toilet Paper Idle

A silly, cheap incremental clicker from solo developer CHIZ about consuming as much toilet paper as possible, Mixed across 23 reviews for its genuinely funny presentation — badly undercut at launch by a well-documented numeric-overflow crash bug that this review confirmed was later patched.

5.5 / 10

Reviewed

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Tokyo Valkyries

A Slay the Spire-inspired roguelite deckbuilder wrapped in heavy anime fanservice, landing "Positive" on a small early sample that likes the card-battling foundation but flags a short, low-replayability story mode and a forced side mini-game with no skip option.

6 / 10

Reviewed

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