Key art for Toilet Paper Idle

Game review

Toilet Paper Idle

5.5 / 10

Developer
CHIZ
Publisher
CHIZ
Released
21 May 2026
Platforms
Windows
Genre
Casual Indie Simulation
Monetisation
Paid, one-time purchase, no in-game purchases identified.
Players
Single-player only.

The short version

Toilet Paper Idle is a small, deliberately silly incremental clicker from solo developer CHIZ, built around consuming toilet paper with the help of cat-themed power-ups and a prestige system. Its Mixed rating across 23 reviews reflects a genuinely funny premise undercut badly at launch by a well-documented numeric-overflow crash affecting players who progressed too far or too fast. This review checked the developer's own patch history directly and confirmed the issue was addressed about a week after launch, though the game's content remains thin even once it runs correctly.

Biggest strengths

  • A genuinely funny, silly presentation, with reviewers consistently praising its humor and cat-themed power-ups as a fresh flavor on the well-worn incremental-clicker formula.
  • This review checked CHIZ's own news feed directly and confirmed a "Break Infinity" update shipped about a week after the 21 May 2026 full release, directly targeting the large-number overflow issue behind the game's most serious crash reports.
  • Good value at just over three dollars for the one to two hours of content most reviewers report, with several explicitly saying they got their money's worth even with reservations.

Biggest weaknesses

  • A specific, well-documented complaint reports the game crashes in the late game once income or click-speed gets too high, with numbers turning to "NaN" and progress becoming unrecoverable without restarting and immediately prestiging.
  • A repeated complaint reports the full 1.0 content feels shallow and short relative to a promising demo, with several reviewers finishing everything meaningful in about an hour to ninety minutes.
  • A specific balance complaint reports pacing is badly off after prestige unlocks, skipping straight to enormous numbers with little sense of a proper early game.

Who it's for: Fans of short, silly clicker games looking for an hour or two of cheap, funny distraction; players wanting a deep, long-lasting idle game with genuine late-game content should look elsewhere.

Our recommendation: A cheap, genuinely funny clicker let down by a serious launch-week crash bug and thin overall content, worth a look now that the worst of the bug has been patched.

5.5 / 10

A genuinely funny, silly premise

Toilet Paper Idle earns whatever praise it gets first on comedic tone rather than mechanical depth. "It's so fuun!!!!!!!!!!!!! I really loved it. IT'S MY NEW OBSESSION :) I wanted to close the game but I just couldn't find the strength in myself," reads one enthusiastic review, and a more measured reviewer credits the specific power-up design: "This is a fun clicker game. The cat's paw upgrades and other unique, funny power-ups add a different flavor to the game." This review credits that consistency as real: reviewers across both positive and negative reviews agree the humor and presentation genuinely land, even when they have serious complaints about everything else.

A serious, well-documented crash bug

The most damaging complaint this review found concerns a specific, reproducible technical failure rather than ordinary jank. "I'm giving it a negative review because the game simply crashes in the late game when your income gets too high... Definitely don't use any abilities after upgrading them, as that's a guaranteed crash," reads one detailed review. A separate reviewer describes hitting the exact same wall from a different angle: "It was fun til i literally broke the game it just says NaN for my numbers and wont go up anymore." A third reviewer identifies the trigger even more specifically: "do not max out the clicks per second or you will experience pain and suffering with a crash loop." This review treats the consistency across three independent, technically detailed accounts as strong evidence of a genuine numeric-overflow bug in the game's large-number handling, not an isolated hardware issue.

A verified fix, confirmed directly

This review checked CHIZ's own news feed directly, and found a "1.1.0 Break Infinity!" update shipped on 31 May 2026, roughly a week after the 21 May full release, a title that specifically references the common technique for handling arbitrarily large incremental-game numbers without overflow errors. This review treats that as a direct, verified response to the crash bug described above. A reviewer's own account confirms the fix landed in practice: "Edited a week later: The dev has fixed this issue and also reduced the requirements for an absurd time-based achievement, so I can switch this to a recommendation now." This review treats that as meaningful, first-hand confirmation rather than optimistic speculation, though it also notes two further follow-up patches, 1.1.1 through 1.1.3, shipped over the following two months, suggesting the underlying stability issue required more than one pass to fully resolve.

Thin content once the bug is out of the way

Even setting the crash issue aside, this review found a repeated complaint that there simply isn't much game here once the initial joke wears off. "Shallow 1-hour clicker with nothing going on... Disappointing after a demo that felt somewhat designed and at least somewhat playtested to see the full game do absolutely nothing more beyond its initial quirky idea," reads one review. A separate reviewer raises a related balance complaint: "There's no early game anymore, you go straight to insane scores and nothing means anything. Needs a rework of the existing content and a lot more extra content if it wants to capitalise on the huge potential I can tell this game has." This review treats both as fair: a short, functional clicker with real comedic charm, but one that several reviewers who enjoyed the concept still wanted meaningfully more from.

Achievement data consistent with a short, shallow game

This review checked Toilet Paper Idle's own global achievement data directly, and found its shape consistent with reviewers' short-playtime accounts: of 50 descriptively named milestones, the large majority sit clustered between roughly 65 and 98 percent completion, with only the single final achievement dropping sharply to 34.3 percent. This review reads that clustering, rather than a smooth, gradual tail, as objective confirmation that most players who stick with the game complete nearly all of it quickly, supporting the repeated "short and shallow" complaint above rather than contradicting it.

A repeated complaint about the optimal play pattern

A further, more specific gameplay complaint concerns what the most efficient strategy actually looks like once a player understands the prestige system. "The gameplay loop eventually incentivizes you to do spammy 10 second prestige runs because that will give you best value per hour. I think the loop of just clicking prestige every 10 seconds is not the best gameplay imo," reads one detailed review from a reviewer who otherwise found real value in the roughly two-dollar price. This review treats that as a fair, specific design critique distinct from the crash bug and content-length complaints above: an idle game whose mathematically optimal strategy degenerates into rapid, repetitive resets rather than meaningful progression is a real weakness in its core loop, regardless of how much content sits behind it. A separate reviewer's blunt joke about the premise, suggesting players might get more value buying actual toilet paper and playing the real thing, captures the same underlying sentiment that the loop wears thin quickly even for a genre built around simplicity.

Final verdict

Toilet Paper Idle backs up its Mixed reception with a genuinely funny premise undercut by a serious, well-documented crash bug that this review confirmed was patched within about a week of launch, alongside thin overall content even once the game runs correctly. For fans of short, silly clicker games looking for a cheap laugh, this is worth a look now that the worst of the crash issue is behind it, so long as expectations for lasting content stay low.

Pros and cons

Pros

  • A genuinely funny, silly presentation, with reviewers consistently praising its humor and cat-themed power-ups as a fresh flavor on the well-worn incremental-clicker formula.
  • This review checked CHIZ's own news feed directly and confirmed a "Break Infinity" update shipped about a week after the 21 May 2026 full release, directly targeting the large-number overflow issue behind the game's most serious crash reports.
  • Good value at just over three dollars for the one to two hours of content most reviewers report, with several explicitly saying they got their money's worth even with reservations.
  • A reviewer who initially posted a negative review specifically confirms the developer fixed the crash bug and adjusted an unreasonable achievement requirement within about a week, then updated their review to a recommendation.

Cons

  • A specific, well-documented complaint reports the game crashes in the late game once income or click-speed gets too high, with numbers turning to "NaN" and progress becoming unrecoverable without restarting and immediately prestiging.
  • A repeated complaint reports the full 1.0 content feels shallow and short relative to a promising demo, with several reviewers finishing everything meaningful in about an hour to ninety minutes.
  • A specific balance complaint reports pacing is badly off after prestige unlocks, skipping straight to enormous numbers with little sense of a proper early game.
  • A specific complaint reports the fastest, most efficient play pattern devolves into repeatedly prestiging every ten seconds, which at least one reviewer found actively unenjoyable rather than a rewarding loop.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Performance 5 / 10
  • Value 6.5 / 10
  • Originality 6 / 10
  • Replayability 4 / 10
  • Interface 5.5 / 10