Key art for The Weeping Swan

Game review

The Weeping Swan: Ten Days of the City's Fall

6.2 / 10

Developer
零创游戏 (Zerocreation Game)
Publisher
零创游戏 (Zerocreation Game), 2P Games
Released
2 April 2026
Platforms
Windows
Genre
Historical Visual Novel RPG
Monetisation
One-time premium purchase (NZ$17.49), no in-app purchases
Players
Single-player only

The short version

The Weeping Swan is Zerocreation Game's standalone follow-up to the million-selling visual novel The Hungry Lamb, dropping a grief-broken scholar into a nightmare version of his own writings as Ming loyalist forces are massacred around him. This review's research found a Mixed-to-Mostly Positive reception (53 of 67 English reviews positive) split between reviewers who found it a worthy, historically serious successor and reviewers, often fans of the original, who felt let down by its new cast and a launch-state English translation multiple reviewers called unfinished. The developer publicly acknowledged the backlash within its first week and committed to specific fixes, several of which have already shipped.

Biggest strengths

  • This review's research found consistent, strong praise for the voice acting, music, and CG artwork, including from reviewers who were otherwise critical of the story
  • The historical setting — the Ming-Qing transition and the Yangzhou Massacre — is treated with real seriousness, with reviewers who knew the history praising an unusually balanced, non-caricatured portrayal of both sides
  • This review's research traced one of the densest patch cadences seen in this fleet, with near-daily updates from launch through at least August 2026, plus a free IF route and additional ending content added within weeks of a public apology

Biggest weaknesses

  • This review's research found a specific, repeated complaint from multiple independent reviewers that the English localization launched incomplete — untranslated lines, jumbled text, and a largely untranslated ending flowchart
  • Several reviewers, specifically ones who loved the prequel, described this entry's new characters and central romance as a disappointment by comparison, the opposite of the "sequel improves on its predecessor" pattern this lane found elsewhere this scope
  • The treatment of a secondary female character drew corroborated criticism from multiple reviewers as needlessly degrading, a specific narrative choice this review's research found the developer directly addressed in a public statement rather than defended

Who it's for: Fans of heavy, historically grounded visual novels willing to accept prose that leans dark and unresolved, especially players who've finished The Hungry Lamb first, as recurring characters and callbacks assume that context.

Our recommendation: Worth it for visual novel fans drawn to serious historical tragedy, but this review's research found enough specific, repeated localization complaints that players sensitive to translation quality should check recent reviews for the current patch state before buying.

6.2 / 10

It's 1642, the last years of the Ming dynasty, and the scholar Fang Zhiyou has lost his mind to grief. Three years after the woman he loved was found drowned, he wakes inside a nightmare built from his own macabre writings as invading soldiers tear his city apart, and finds, in a feral orphaned girl who looks like his lost love, a reason to keep going. The Weeping Swan is Zerocreation Game's standalone follow-up to The Hungry Lamb, a million-selling visual novel, and this review's research found a Mostly Positive reception (53 of 67 English reviews positive) shaped as much by what happened after launch as by the story itself.

A historical tragedy reviewers take seriously

The clearest praise in this review's research is for how seriously the game treats its 17th-century setting. One long, detailed reviewer specifically praised the game's historical stance as "fairly even-handed," writing that it depicts real Qing-army atrocities without simplifying either side into caricature, and traces how individual people's values shift and break under a genuinely collapsing dynasty. Multiple reviewers independently praised the voice acting, music, and CG art as highlights regardless of how they felt about the story, and one reviewer who logged over 140 hours described the game reviving real, specific historical memory they'd previously known almost nothing about.

A translation multiple reviewers called unfinished

Set against that praise, this review's research found a specific, repeated complaint from multiple independent reviewers: the English localization launched in a visibly incomplete state. One reviewer described "quite a lot of lines and UI elements which are not translated at all," singling out a true ending as particularly affected. Another reported "jumbled" text, random spacing, and stretches of untranslated Chinese characters and numbers appearing mid-scene, and noted the branching-path flowchart itself was barely translated. A third reviewer, writing later after several patches, explicitly contrasted the version they played (2.6–2.7) with what earlier reviewers described, saying the translation was "in a much better state than what I had seen from launch" — a clean, dated before/after this review's research can point to directly.

A sequel some longtime fans found disappointing

A second recurring thread runs opposite to the "sequel improves on the original" pattern this lane found in other April 2026 releases: several reviewers who loved The Hungry Lamb described this entry's new cast and central romance as a step down. One reviewer who finished the prequel in ten hours and this game in over thirty said there wasn't "any memorable moment" across those extra hours; another called the new characters "boring" by comparison to even a minor character from the first game. This review's research treats that specifically as a reception split among people who already loved the predecessor, not a broader verdict on the game's quality — several equally detailed reviewers who'd also played The Hungry Lamb found this entry the stronger, more structurally ambitious of the two.

A public apology, and a fast, specific response

The most unusual document this review's research found in Zerocreation Game's post-launch history is a public "First Week Message of Gratitude and Apology," posted 10 April 2026, eight days after launch. The developer directly cited a first-week Mixed rating despite strong sales (95,915 copies), named the backlash over specific story content, and committed to five concrete actions: a new short IF story route within a month, continued bug fixes, an additional-language voice cast within a year, a thank-you illustration, and accelerated soundtrack release. This review's research confirmed the IF route shipped on schedule, per an "IF Ending Now Available" patch note dated 24 April 2026, just two weeks after the apology — a rare, directly verifiable case of a developer naming a specific complaint publicly and then meeting its own stated deadline.

A specific character-treatment complaint, addressed rather than dismissed

Multiple reviewers independently and specifically criticised the narrative's treatment of a secondary heroine, describing her characterisation as needlessly degrading compared to the story's central romance. This review's research found this wasn't a fringe complaint the developer ignored — the same public apology cited above explicitly acknowledges that "certain explicit depictions and tragic elements caused discomfort, distress, and even offense for some players" and states the team failed to account for player experience while pursuing a "highly stylized, creator-driven narrative." That's a notably direct developer response to a specific content criticism, reported here factually rather than as an endorsement of either the original writing choice or the backlash to it.

A promised voice cast that wasn't there at launch

This review's research also found at least one reviewer citing the developer's own pre-launch communication, which reportedly promised a Japanese voice cast would be ready by March 2026, only for the game to launch on 2 April without it — a discrepancy the reviewer called a "bait-and-switch." The same April 10 apology re-commits to "an additional language voice-over, featuring a professional and well-known cast" within one year of launch, which reads as a delayed, not abandoned, promise, though this review's research could not confirm it has shipped as of the most recent patch checked.

Where it lands

The Weeping Swan is a game whose reviewers, even critical ones, largely credit for real artistic and historical ambition — the art, music, and voice work land consistently, and its treatment of a genuinely dark period of history reads as sincere rather than exploitative to most of this review's research sample. What holds the score back is how much of that was undercut at launch: a translation several reviewers experienced as unfinished, and story choices divisive enough that the developer itself publicly apologised for them. The unusually fast, specific, and so-far-honoured response to that backlash is a real point in the game's favour, but it doesn't erase the fact that early buyers got a rougher, less complete experience than the one on offer now.

Pros and cons

Pros

  • This review's research found consistent, strong praise for the voice acting, music, and CG artwork, including from reviewers who were otherwise critical of the story
  • The historical setting — the Ming-Qing transition and the Yangzhou Massacre — is treated with real seriousness, with reviewers who knew the history praising an unusually balanced, non-caricatured portrayal of both sides
  • This review's research traced one of the densest patch cadences seen in this fleet, with near-daily updates from launch through at least August 2026, plus a free IF route and additional ending content added within weeks of a public apology
  • Branching storylines lead to multiple distinct endings, a structural improvement several reviewers who'd played the prequel called out directly

Cons

  • This review's research found a specific, repeated complaint from multiple independent reviewers that the English localization launched incomplete — untranslated lines, jumbled text, and a largely untranslated ending flowchart
  • Several reviewers, specifically ones who loved the prequel, described this entry's new characters and central romance as a disappointment by comparison, the opposite of the "sequel improves on its predecessor" pattern this lane found elsewhere this scope
  • The treatment of a secondary female character drew corroborated criticism from multiple reviewers as needlessly degrading, a specific narrative choice this review's research found the developer directly addressed in a public statement rather than defended
  • A promised Japanese voice cast, referenced in the developer's own pre-launch communication, was not present at launch, which at least one reviewer called a bait-and-switch

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 8.5 / 10
  • Progression 6.5 / 10
  • Interface 4.5 / 10
  • Story 7 / 10