A cartoon purple worm coiled around the Worm In Village logo above a moonlit fantasy village

Game review

Worm In Village Review

4.1 / 10

Developer
Valkeala Software, Kendall Studios
Publisher
Valkeala Software
Released
5 September 2026
Platforms
["Windows"]
Genre
Adventure

Eight Stars, One Worm, and a Village Nobody Asked to Explore

Worm In Village casts the player as, unsurprisingly, a worm, tasked with walking and jumping across a small village and its surrounding forest to collect eight hidden stars and unlock a full set of Steam achievements. Developed by Valkeala Software and Kendall Studios and published by Valkeala Software, it released September 5, 2026 for $1.99, pitching itself explicitly as a blend of walking simulator and light platforming — a niche genre pairing aimed squarely at achievement hunters and fans of deliberately novel, low-stakes premises rather than players looking for a substantial adventure.

The store description itself frames the game as "a new part of worm adventures," suggesting it sits within a small informal series of similarly-themed low-budget titles from the same team. Taken on its own terms, though, Worm In Village is a standalone September 2026 release with its own appid and its own review pool, and it's that pool — small, sharply divided, and unusually candid — that tells the real story of what's actually on offer here.

A Sharply Divided Pool With a Credible Shovelware Complaint at Its Center

Worm In Village has drawn 9 total Steam reviews, 6 of them positive, for a 67 percent score; its English-language sample of 7 splits 5 positive to 2 negative, a notably harsher ratio than the all-language aggregate. The single most substantive negative review is also the most damning: "The most generic low effort shovelware - Had to edit graphics settings in the config to even play it since the game does not feature any way to lower graphics settings, I mean generic UI and awful stock assets with a random UE map thrown in it. Typical shovelware," one reviewer wrote — a specific, technically grounded complaint about a genuinely basic missing feature (no in-game graphics settings) rather than a vague dismissal.

A second negative review is blunter still: "got it for free and I want my money back," a joke that nonetheless signals real dissatisfaction even from someone who paid nothing for the game. Against that, several positive reviewers describe a perfectly functional, if extremely modest, experience: "Game is very playable," one wrote after testing it on a Lenovo laptop with integrated and mid-tier discrete graphics, directly contradicting the shovelware reviewer's performance complaint on at least their own specific hardware — suggesting the technical issues, if real, may not be universal across all systems.

A Short, Straightforward Collectathon That Does Exactly What It Promises

The most detailed review in the pool, from a reviewer who logged over 12 hours of playtime, lays out the experience plainly: "Worm In Village is a quirky third-person adventure that takes a deliberately simple idea and builds a compact exploration and platforming experience around it... The main objective is to locate eight hidden stars scattered throughout the environment. This gives the adventure a light collectathon structure." That reviewer's extended playtime, far beyond what the objective itself would seem to require, suggests either a genuinely relaxing "walking simulator" appeal for some players or simply idle time with the game running in the background — the review text itself doesn't clarify which.

Other positive reviewers back up the modest but functional pitch: one specifically praised the "atmospheric music" and described the difficulty as generally easy, though "a couple stars are a bit hard to see," estimating a full 100% achievement completion in roughly 20 minutes. That short completion window is a meaningful data point for anyone considering the $1.99 asking price purely as an easy-achievement pickup rather than a substantial adventure — it delivers exactly that, quickly, and nothing more.

Barebones Presentation and a Missing Graphics Menu

Beyond the headline shovelware complaint, the broader pattern across the pool points to a genuinely barebones technical package: reused or "stock" visual assets, an unremarkable UI, and the specific, verifiable absence of any in-game way to adjust graphics settings, forcing at least one player to dig into config files manually just to get the game running acceptably. For a $1.99 release from what appears to be a very small team producing multiple similarly-scoped "worm adventure" titles, some technical roughness is unsurprising, but the missing settings menu in particular is a basic accessibility gap that has nothing to do with budget and everything to do with polish that simply wasn't applied before launch. Even one of the game's more enthusiastic reviewers only tested it on a single specific laptop configuration, which means the pool as a whole offers little real evidence about how the game performs on lower-end or unusually configured machines beyond that one anecdotal data point — exactly the kind of gap an in-game graphics menu exists to close.

Verdict

Worm In Village is an extremely modest, low-stakes collectathon that does exactly what its short description promises — walk a worm around a small village and forest, find eight stars, unlock achievements — and not meaningfully more. For achievement hunters specifically, the roughly 20-minute completion time and easy difficulty make it a functional, if unambitious, pickup at $1.99. But the pool's most detailed negative review raises a legitimate, specific technical complaint about missing graphics options and generic, seemingly stock assets, and it's corroborated by the game's overall barebones presentation even in reviews that lean positive. This isn't a game built with much ambition or polish, and reviewers who go in expecting more than a brief, easy achievement checklist wrapped in a thin novelty premise are likely to come away as disappointed as the reviewer who, having received it for free, still wanted a refund.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4 / 10
  • Progression 3 / 10
  • Value 5.5 / 10
  • Originality 5 / 10
  • Interface 3 / 10