Key art for Vanishing Starlight

Game review

Vanishing Starlight

5.5 / 10

Developer
Shanghai Xinqi Network Technology Co., Ltd.
Publisher
GAMEPOCH
Released
25 March 2026
Platforms
Windows
Genre
Adventure
Monetisation
One-time purchase
Players
Single-player

The short version

Vanishing Starlight is a 2D Metroidvania from Shanghai Xinqi Network Technology, published by GAMEPOCH and released 25 March 2026 at $14.99, sending a memory-wiped prisoner across the stars through a setting that fuses ancient Chinese mythology with cyberpunk. Its small 13-review sample is nearly evenly split, praising real visual ambition and roughly 8-9 hours of content while this review also found a consistent, specific combat-feel complaint and multiple detailed bug reports, including one that cost a reviewer story content with no save backup to recover it.

Biggest strengths

  • This review's sample repeatedly praises the game's visual identity, with one English-language reviewer calling it an 'out-of-nowhere great Metroidvania' with world design and visuals that are 'top notch' at first impression
  • This review's sample includes a detailed breakdown from an experienced genre player estimating roughly 8-9 hours of content, with balanced overall difficulty and one boss fight singled out by name for varying its attack ranges intelligently rather than relying on simple player-distance checks
  • This review checked the developer's partner-events feed and found five post-launch patches between late March and June 2026, on top of a development history stretching back to public demo updates in 2024, a visible, sustained commitment to a small independent project

Biggest weaknesses

  • This review's sample repeatedly describes the combat as stiff and unresponsive, with one detailed review specifically citing no input buffering and no way to cancel dodges, parries, or jumps mid-animation, alongside a hit-sound mix so quiet relative to menu sounds that landing an attack barely registers
  • This review's sample includes multiple detailed bug reports, a black screen after a mid-boss cutscene, a boss that becomes invisible and untargetable off-screen during its second phase, and an infinite loading loop that one reviewer says makes the game completely unplayable on a Rog Ally X
  • This review's sample includes a specific report of losing story content to a black-screen bug on a second playthrough, with the reviewer noting the game still has no save-backup system to recover from a bug like this one

Who it's for: Metroidvania fans drawn to its Chinese-myth-meets-cyberpunk setting and willing to accept rough combat feedback and real bugs along the way; a harder recommendation for players who prioritize tight, responsive action-platforming above all else.

Our recommendation: A visually striking but genuinely unpolished Metroidvania, worth considering for its setting and scope if you can tolerate stiff combat and the real chance of hitting a bug.

5.5 / 10

Vanishing Starlight sends a memory-wiped prisoner across a starlit frontier that blends ancient Chinese mythology with cyberpunk trappings, fighting through a 2D Metroidvania campaign to recover lost memories and partners. It's developed by Shanghai Xinqi Network Technology and published by GAMEPOCH, released 25 March 2026 at $14.99. This review draws on all 13 reviews in the game's full review total, alongside its achievement data and developer patch history.

A striking setting, praised on sight

This sample's warmest praise lands on first impressions. One English-language reviewer calls it an "out-of-nowhere great Metroidvania," specifically citing world design and visuals as "top notch" right from the jump. Chinese-language reviewers echo this even when their overall reviews lean negative, repeatedly singling out the background art, character combat effects, and the ambition of the mythology-meets-cyberpunk setting itself as a clear high point the rest of the game doesn't always live up to.

Real scope, and a boss fight built with actual thought

One especially detailed review from an experienced genre player estimates the campaign runs roughly 8-9 hours, with another 1-2 hours needed to chase full collection, and rates the overall difficulty as reasonably balanced for the genre, neither too easy nor punishing. That same reviewer singles out one boss fight by name for intelligently varying its attack patterns across long, medium, and close range rather than relying on simple distance checks, contrasting it favorably against other bosses in the same review whose AI reads as more predictable.

Combat feel: the sample's dominant complaint

Set against that praise is a specific, technical complaint repeated across this sample. One detailed review lists concrete design gaps: no input buffering for combo inputs, and no way to cancel a dodge, parry, or jump mid-animation, undercutting any attempt at fast, chained combat. The same review flags an audio mixing problem, menu sound effects sharing a volume slider with combat sound effects and drowning them out, so landing a hit barely registers even when the attack itself connects. A separate reviewer independently describes the moment-to-moment handling as stiff enough to call "灾难" (a disaster), a harsher but consistent echo of the same underlying issue.

A game genuinely riddled with bugs

This sample documents specific, reproducible problems rather than vague instability. One English-language review describes a black screen following the first mid-boss cutscene, and separately a boss that moves off-screen entirely during its second phase, continuing to attack while impossible to see or hit. A second English-language review reports the game is completely unplayable on a Rog Ally X, stuck in an infinite loading loop from the moment a new game starts. A Chinese-language reviewer returning to the game after two months hit a black-screen bug that skipped an entire story beat, and notes plainly that the game still has no save-backup system, meaning a bug like this one means restarting rather than reloading. A separate Chinese-language reviewer reports frequent freezing severe enough to describe as happening "有点频繁" (fairly often), while another raises a display-quality complaint distinct from any bug, describing the resolution as blurry enough to sap their motivation to keep playing.

Guidance and pacing problems late in the campaign

Beyond bugs, this sample raises structural complaints concentrated in the back half of the game. One reviewer who reached 98 to 100 percent map exploration still describes the ending as confusing enough to wonder aloud whether the team shipped something short of a finished product, writing that despite full exploration, the game still feels like it's missing content that was never fully implemented. A separate review specifically calls out weak late-game guidance as a contributing factor to that same disorientation.

A team that nearly disbanded, but finished anyway

One of the longest reviews in this sample offers real human context behind the rough edges. The reviewer describes losing interest after playing an early demo, buying the full game mainly out of sympathy for a project with only a handful of reviews, and says they understood the development team was already preparing to disband around the time that demo released. They describe finishing the campaign as watching the team "风光大葬" (a dignified send-off), imperfect and quiet, but complete, and rate the game positively specifically because the team saw it through to release despite that. It's a striking data point for a review this negative on individual bugs and combat feel elsewhere in the sample.

Ongoing patches, no accessibility accommodations

This review checked the developer's partner-events feed directly and found a genuinely sustained commitment: five post-launch patches between 31 March and 8 June 2026, layered on top of a public development history stretching back to demo updates in February 2024, over two years of visible work on this one project. That patch cadence is a fair counterweight to the bug reports above. Less encouraging is the store's accessibility feature-flag block, where this review found zero of nineteen tracked flags true, no difficulty levels, no color alternatives, and no keyboard-only or mouse-only option listed.

Verdict

Vanishing Starlight backs up a genuinely striking setting and a properly sized Metroidvania campaign with real bugs, stiff, unbuffered combat, and late-game pacing that leaves at least one completionist reviewer questioning whether the whole game made it to launch intact. Its patch history since release shows a team still actively working the problems, and the story behind its long, nearly-abandoned development adds real context worth knowing. Approach it for the setting and scope, not for tight combat, and go in expecting some rough patches along the way.

Pros and cons

Pros

  • This review's sample repeatedly praises the game's visual identity, with one English-language reviewer calling it an 'out-of-nowhere great Metroidvania' with world design and visuals that are 'top notch' at first impression
  • This review's sample includes a detailed breakdown from an experienced genre player estimating roughly 8-9 hours of content, with balanced overall difficulty and one boss fight singled out by name for varying its attack ranges intelligently rather than relying on simple player-distance checks
  • This review checked the developer's partner-events feed and found five post-launch patches between late March and June 2026, on top of a development history stretching back to public demo updates in 2024, a visible, sustained commitment to a small independent project
  • This review's sample includes a striking, sympathetic account from a reviewer who says they understood the development team was close to disbanding around the time of the original demo, yet the team finished and shipped the full game regardless, treated as a reason to grade it generously despite acknowledging its rough edges

Cons

  • This review's sample repeatedly describes the combat as stiff and unresponsive, with one detailed review specifically citing no input buffering and no way to cancel dodges, parries, or jumps mid-animation, alongside a hit-sound mix so quiet relative to menu sounds that landing an attack barely registers
  • This review's sample includes multiple detailed bug reports, a black screen after a mid-boss cutscene, a boss that becomes invisible and untargetable off-screen during its second phase, and an infinite loading loop that one reviewer says makes the game completely unplayable on a Rog Ally X
  • This review's sample includes a specific report of losing story content to a black-screen bug on a second playthrough, with the reviewer noting the game still has no save-backup system to recover from a bug like this one
  • This review checked the store's accessibility feature-flag block and found zero of nineteen tracked flags true, and this review's sample separately raises late-game guidance and pacing complaints, including one reviewer who reached 98-100 percent map exploration but still found the ending confusing enough to suspect unfinished content

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Value 6 / 10
  • Originality 6.5 / 10
  • Accessibility 2 / 10