Key art for The Quarry

Game review

The Quarry

6.5 / 10

Developer
Supermassive Games
Publisher
2K Games
Released
9 June 2022
Platforms
Windows
Genre
Interactive Drama, Horror, Narrative Adventure
Monetisation
Full-price purchase, plus two small bonus-content DLC packs; a companion mobile app was used for some social features
Players
Local couch co-op at launch; an online "Movie Night" mode was delayed roughly a month past release

The short version

The Quarry follows nine camp counsellors through one final, blood-soaked night at Hackett's Quarry, using motion-captured performances and branching quick-time decisions to determine who lives, dies or transforms into something worse. Developed by Supermassive Games, the studio behind Until Dawn, and published by 2K Games, it released 9 June 2022 and sits at Very Positive, 82.4% across 11,635 English-language reviews, though the most recent 100 English reviews sampled here run cooler at 75%. Presentation and performance capture draw genuine, wide praise. Set against that is a detailed, specific complaint that recurs constantly: a large share of the reviewers who bought this specifically for meaningful branching choice report that the vast majority of decisions don't actually change anything. A promised online co-op mode wasn't functional for roughly a month after launch, and — in a pattern this review has now documented independently on a second 2K release — reviews from 2025 onward describe a Terms of Service change reviewers call "spyware" applied across the publisher's catalogue.

Biggest strengths

  • Motion-capture performances and a well-known cast draw consistent, specific praise, with several reviewers describing individual scenes as convincingly cinematic rather than game-footage-adjacent
  • The opening chapters through roughly the midpoint of the story earn wide praise as genuinely strong horror storytelling, with a distinctive tone several reviewers compare favourably to Supermassive's earlier Until Dawn
  • Local couch co-op, letting friends each control a different character in the same room, is credited by multiple reviewers as a genuinely fun social experience independent of the story's other issues

Biggest weaknesses

  • A large, detailed share of reviewers report that the overwhelming majority of branching decisions have no meaningful effect on the story, directly contradicting the "your choices matter" framing the genre and marketing both promise — one detailed review estimated 97% of decisions as ultimately inconsequential
  • The promised online "Movie Night" multiplayer mode, allowing friends on separate devices to play together, was not functional for roughly a month after launch, which the game's single most-upvoted review calls bait-and-switch marketing
  • Multiple reviewers report severe motion blur with no in-game option to disable it, alongside performance stuttering at launch traced to the mandatory 2K launcher, requiring a community-documented workaround to fix

Who it's for: Fans of Supermassive's Until Dawn and Dark Pictures games who enjoy cinematic horror storytelling over deep interactivity; a poor fit for anyone expecting genuinely branching, choice-driven consequences, or anyone specifically wary of 2K's current terms of service.

Our recommendation: A well-acted, good-looking horror anthology that delivers less mechanical agency and more first-week technical friction than its marketing suggested — worth it on a deep discount, worth reading the current 2K terms of service before buying at any price.

6.5 / 10

Introduction

The Quarry gathers nine camp counsellors for one last night at Hackett's Quarry, using motion-captured performances from a recognisable ensemble cast and branching, quick-time-driven decisions to shape who survives a spiralling supernatural horror. Developed by Supermassive Games — the studio behind Until Dawn and the Dark Pictures Anthology — and published by 2K Games, it released 9 June 2022 and sits at Very Positive, 82.4% across the 11,635 English-language reviews this review draws from. That lifetime figure is worth reading alongside a cooler recent signal: 75 of the 100 most recent English reviews sampled here are positive, suggesting sentiment has softened somewhat since launch. This review reads a substantial, detailed share of both extremes, and finds a game whose presentation earns real praise sitting alongside two distinct, specific problem clusters — one about what the game actually lets you do, and one that turns out to be a story bigger than this single release.

Strong performances, a genuine horror pedigree

Start with what draws consistent, specific praise. The motion-capture work and cast draw real compliments, with several reviewers describing individual scenes as convincingly cinematic — "sometimes the CGI is so good it tricks me into believing it's a movie," as one detailed review put it, while still noting rougher edges elsewhere in the presentation. The opening chapters through roughly the story's midpoint earn wide, genuine praise as strong horror storytelling in Supermassive's established style, with multiple reviewers calling it the studio's best work since Until Dawn. Local couch co-op — letting friends in the same room each take a character — draws its own specific, independent praise as a genuinely fun social format, credited by several reviewers as worth the price on its own even by those otherwise critical of the story.

The choices that don't actually change anything

Here's the detailed, specific complaint running through a large share of this game's negative sample. The Quarry is marketed and structured around the promise every Supermassive game makes — your decisions determine who lives and who dies — and a meaningful number of reviewers report that promise doesn't hold up under scrutiny. One 895-vote review, one of the most detailed in the entire sample, put a number on it directly: "97% of the decisions you make are worthless and do not change anything," arguing the game fails specifically as a choose-your-own-adventure experience even while succeeding at individual scenes. A separate 433-vote review, from a reviewer who states plainly they loved the game overall, still flagged major structural problems: certain characters, specifically Max and Nick, are described as sidelined for large stretches of the back half despite being marketed as full ensemble members, with one geting only a single playable segment across the entire game. Several reviewers describe the ending specifically as the point where the story loses its earlier strength — one detailed 351-vote review laid out a clean structural verdict: "Strong story until chapter 7... Horrible story ending."

A related, more mechanical complaint concerns interactivity itself. Multiple reviewers describe the game as closer to "a virtual walking simulator" than a game in any traditional sense, with quick-time events described as infrequent and free-movement segments offering essentially nothing to actually do beyond examining scenery. That's a genre-standard criticism levelled at Supermassive's format broadly rather than unique to this release, but it's worth stating plainly for any reader whose expectations lean toward mechanical engagement rather than cinematic viewing with occasional input.

A multiplayer promise that wasn't there at launch

The single most-upvoted review this game has ever received, at 2,255 votes, makes a specific, dateable complaint: the game's promised online "Movie Night" multiplayer mode, allowing friends on separate devices to experience the story together, was not functional for roughly a month after release — precisely the window when the initial wave of buyers were most eager to use it. The reviewer called this "bait-and-switch tactics and misleading advertising," a serious characterisation this review passes on directly because of how specific and dateable the underlying claim is: a feature advertised at launch that simply didn't work as promised for weeks afterward. Separately, technical issues compounded the frustration — multiple reviewers report severe motion blur with no in-game toggle to disable it, and performance stuttering traced to the mandatory 2K launcher, requiring a community-documented workaround (bypassing the launcher via Steam's launch options) to resolve, a near-identical technical story to the one this review has already documented on a separate 2K release.

The same 2K story, told twice

Here's where this review needs to connect two dots directly, because the pattern is too specific to treat as coincidence. Reviews of The Quarry posted from 2025 onward describe the identical Terms of Service controversy this review documented independently on Marvel's Midnight Suns, 2K's other major 2022-adjacent release: an updated agreement imposing periodic online re-verification on games that remain, on paper, primarily single-player experiences, banning the use of mods, prohibiting the display of cheats or exploits, and including a forced arbitration clause. One 246-vote review used the same specific language found independently in the Midnight Suns corpus, calling the updated terms "literal spyware." A separate, even more pointed 858-vote review urged readers directly to actually read the agreement before accepting it, specifically flagging data-sharing language covering billing information sent to jurisdictions with weaker privacy protections. Finding the same complaint, in similar detail and similar language, independently corroborated across two entirely separate games from the same publisher is a stronger signal than either instance alone — this reads as a real, catalogue-wide policy change rather than an isolated grievance on one release, and this review reports it as exactly that.

Where the achievement data lands

Steam's own numbers show a healthy opening engagement curve — the prologue achievement sits at 73.5%, with an early general-progress achievement at 80.4% — before tapering steeply toward the game's numerous specific-outcome achievements, several of which sit under 2%, consistent with a branching narrative that most players experience once rather than replaying to see every possible death and survival.

Final Verdict

The Quarry delivers what Supermassive Games generally delivers well — strong performances, a distinctive horror tone, and a genuinely fun couch-co-op format — while falling short, according to a large and detailed share of its own audience, of the meaningful branching agency its premise promises, and stumbling badly in its first month with a broken multiplayer feature and real technical friction. None of that is this review's most important finding, though: what matters most for a prospective buyer is that this game's Terms of Service situation is not unique to this release. It's part of a documented, catalogue-wide pattern this review has now confirmed independently across two separate 2K titles, and readers deciding whether and how to buy either one should weigh that fact for both.

Pros and cons

Pros

  • Motion-capture performances and a well-known cast draw consistent, specific praise, with several reviewers describing individual scenes as convincingly cinematic rather than game-footage-adjacent
  • The opening chapters through roughly the midpoint of the story earn wide praise as genuinely strong horror storytelling, with a distinctive tone several reviewers compare favourably to Supermassive's earlier Until Dawn
  • Local couch co-op, letting friends each control a different character in the same room, is credited by multiple reviewers as a genuinely fun social experience independent of the story's other issues
  • Steam achievement data shows a healthy opening engagement curve, with the large majority of buyers experiencing the prologue and early chapters even if fewer see every possible outcome

Cons

  • A large, detailed share of reviewers report that the overwhelming majority of branching decisions have no meaningful effect on the story, directly contradicting the "your choices matter" framing the genre and marketing both promise — one detailed review estimated 97% of decisions as ultimately inconsequential
  • The promised online "Movie Night" multiplayer mode, allowing friends on separate devices to play together, was not functional for roughly a month after launch, which the game's single most-upvoted review calls bait-and-switch marketing
  • Multiple reviewers report severe motion blur with no in-game option to disable it, alongside performance stuttering at launch traced to the mandatory 2K launcher, requiring a community-documented workaround to fix
  • Reviews from 2025 onward describe an updated Take-Two/2K Terms of Service applied across the publisher's catalogue — including this game — imposing periodic online re-verification, banning mod use and cheat display, and including a forced arbitration clause; multiple reviewers use the word "spyware" specifically, corroborating an identical pattern this review documented independently on 2K's Marvel's Midnight Suns

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4 / 10
  • Visuals 8 / 10
  • Value 4.5 / 10
  • Multiplayer 3 / 10
  • Story 6.5 / 10