The Grove title art showing a hand-lettered logo over a dark pine forest with a faint glowing figure visible between the trees

Game review

The Grove Review

6 / 10

Developer
Scavenger Games
Publisher
Scavenger Games
Released
14 May 2026
Platforms
["Windows"]
Genre
Adventure

A Short, Sharp Slice of Small-Town Horror

The Grove drops you into a quiet Indiana town where locals whisper about a nearby pine forest and the children who've vanished into it over the years. You're sent in to find out why, and the whole experience, by every reviewer's account, is over in well under half an hour. One player who logged just under twenty minutes summed up the pitch cleanly: "If you just want a short 15-20 min horror game this has a lot of really cool elements that are totally worth the experience." It's the debut release from Scavenger Games, priced at $2.99, and at review time it sat at nine positive reviews against three negative, a "Mostly Positive" score built almost entirely on how well that brief runtime is spent.

Atmosphere and Sound Are Doing the Heavy Lifting

Nearly every reviewer, positive or not, singled out mood over mechanics as the game's real selling point. "It's like a trip through someone's waking nightmare. The atmosphere is excellent and the soundtrack set's the mood perfectly," one wrote, while another simply said, "Loved the few ost tracks that where there." A reviewer who played an earlier build before launch noted real improvement in that department too: "I got to play an early version of The Grove, and the glow-up from that version to now is quite impressive. A short but sweet horror game with good atmosphere and an intriguing story." The reference points reviewers reached for weren't jump-scare horror games but liminal-space and slow-dread touchstones, several explicitly invoked Silent Hill's tone, and one described the changing camp environment as an unsettling companion piece to the wandering itself: "The camp changing through the game was cool, it made the wandering around and gathering super fun (as did the entity with you!)."

The Story: A Haunted Grove and a Town in Denial

Beneath the atmosphere is a small, focused mystery: kids disappearing near the grove, a town that's collectively decided not to look too closely, and a protagonist willing to do what nobody else will. Reviewers who finished the game praised how the narrative tightens in its back half rather than fizzling out. "My favorite part about it happens near the ending and once the second act gets going, it GOES fast, mainly because the story it tells is engaging, twisty and interesting," one wrote, closing with "Kudos to the dev! I'm super pleased with this effort." Another reviewer framed the whole game less as a traditional level-by-level horror romp and more as a scripted, story-first vignette: "the dev wanted to tell a creepy story and they succeed in spades." That framing matters for setting expectations, this is a game to be read and absorbed more than played in any mechanical sense.

Light on "Gamey" Elements, and Some Players Mind

The flip side of that story-first approach is a near-total absence of traditional systems, puzzles, combat, inventory management, or meaningful player agency beyond walking and gathering. Most reviewers treated this as a deliberate, successful choice: "If you go into this game expecting a lot of mechanics, you'll be disappointed... this game isn't a game in the traditional sense, and that's a GOOD thing." But it's also the game's most exposed flank. One negative review dismissed the entire experience in a single line: "Laughably short, this wouldn't even pass as a demo." That reviewer's frustration wasn't really about horror-genre pacing, it was a value judgment about whether a walk through a forest with light collectible-gathering, however atmospheric, justifies being sold as a standalone release rather than bundled as a free teaser for something larger.

The Recurring Complaint: It's Over Almost Before It Starts

Length is the one thing every reviewer, favorable or not, brought up without prompting. Playtimes in the review pool cluster tightly between fourteen and fifty-four minutes, and most of that upper range reflects idling or replaying rather than additional content. "It's really short and not much gameplay, but I liked the visual style and atmosphere," read one typical comment, and even the game's biggest fans built the caveat into their praise: "It's definitely more of a horror experience, lacking those 'gamey' elements some may look for. My only critique is that it's short, and that's mainly because I want more." At $2.99 that's a defensible trade for many buyers, effectively the price of a coffee for a tight twenty-minute mood piece, but anyone expecting even an hour of content should recalibrate before buying.

A Promising First Step for a New Studio

What consistently earns The Grove goodwill despite its thinness is the sense that it's a calling card rather than a finished statement. Several reviewers explicitly framed their purchase as an investment in what Scavenger Games might do next. "This game was fantastic! It was so worth the $3! ...I think this developer has a super bright future ahead," wrote one, and another closed on the same note: "It's really short and not much gameplay, but I liked the visual style and atmosphere. I am looking forward to future games made by this guy." That kind of forward-looking goodwill from paying customers, after a genuinely tiny amount of content, says more about the craft on display than any single feature list could.

Verdict

The Grove is a confident, atmospheric horror vignette that nails a specific mood, small-town dread, a forest that seems to be watching back, a story that tightens well by its ending, but it asks you to accept an almost nonexistent runtime and near-zero traditional gameplay in exchange. Reviewers who went in expecting a mood piece rather than a game came away charmed and hopeful for whatever Scavenger Games builds next; the one player who expected something closer to a full game, or even a proper demo, left unimpressed. At $2.99 the risk is minimal, but go in knowing you'll likely be finished before your tea gets cold, and that what you're really buying is a glimpse of a promising new studio's potential rather than a complete experience in its own right.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Progression 3.5 / 10
  • Value 5.5 / 10
  • Originality 6.5 / 10
  • Interface 6.5 / 10