Game review
Team Sonic Racing
5.5 / 10
- Developer
- Sumo Digital
- Publisher
- SEGA
- Released
- 21 May 2019
- Platforms
- Windows
- Genre
- Racing
- Monetisation
- Paid, no in-app purchases found
- Players
- true
The short version
Team Sonic Racing builds its kart-racing formula around genuine team cooperation — sharing items, slingshotting teammates forward, and building shared team ultimates — a mechanic reviewers across the board call a genuinely fun, inventive addition to the genre. But this review corpus is remarkably consistent in measuring the game against its acclaimed predecessor, Sonic & All-Stars Racing Transformed, and finding it a clear step down in track variety, vehicle variety and skill ceiling. Compounding that, a specific and widely-reported PC bug prevents players from partying up with friends to race against real opponents online, undermining the very team concept the game is built and named around.
Biggest strengths
- A genuinely inventive team-cooperation mechanic — sharing items with teammates, slingshotting behind a boosting ally, and building shared team ultimates — that reviewers across the board single out as a fun, meaningful addition to the kart-racing formula
- Solid, well-designed individual track layouts that a real contingent of reviewers still enjoys on their own terms, independent of the predecessor comparison
- Genuine local co-op and couch multiplayer appeal, with reviewers specifically enjoying it as a shared, in-person experience with friends or family
Biggest weaknesses
- A dominant, nearly universal comparison to the developer's own previous game, Sonic & All-Stars Racing Transformed, with reviewers consistently citing a smaller character roster, a single basic kart type instead of transforming plane/boat vehicles, and static, non-dynamic track layouts as clear downgrades
- A specific, widely and independently reported PC bug preventing players from partying up with friends to race against real opponents online — private lobbies only allow play against AI, undermining the "team" concept the entire game and its title are built around
- A noticeably lower skill ceiling and oversimplified mechanics compared to the predecessor, with several detailed reviewers specifically citing stiffer controls and less interactive track design
Who it's for: Sonic and kart-racing fans looking for a lighter, more grounded arcade racer — ideally play solo or with friends in the same room, since the online team experience is specifically documented as broken.
Our recommendation: Play Sonic & All-Stars Racing Transformed first if you haven't — this corpus is remarkably unanimous that it's the better game. Consider Team Sonic Racing only at a discount, and know upfront that you can't reliably team up with friends online against real opponents.
5.5 / 10
What it is
Team Sonic Racing builds its kart-racing formula around genuine team cooperation, organizing races into teams of three where players share collected items, slingshot forward behind a teammate's boost trail, and build shared team ultimate abilities together rather than racing purely as individuals. Developed by Sumo Digital and published by SEGA, it's the direct follow-up to the acclaimed Sonic & All-Stars Racing Transformed, released on 21 May 2019 at NZD 79.95.
Its review corpus, 1,536 in English, sits at a genuine Mostly Positive 70.1% (1,077 to 459), and reading through it in depth reveals a corpus almost unanimous on one specific point of comparison — whatever else divides these reviewers, nearly all of them measure this game directly against its own predecessor and land on the same conclusion.
A genuinely inventive team mechanic that earns real, specific praise
Reviewers consistently credit the core team-cooperation system as a real innovation within the kart- racing genre. "Wasn't sure what to think of the team mechanics at first but I must say... it's damn good. What an innovative addition to the kart racing formula. Team work and item sharing with the ability to help recover team mates who are attacked and slingshot boosts those who fall behind makes for a much more engaging experience than regular racing," writes one detailed reviewer. Another, delivering an overall mixed verdict, still credits the same system specifically: "the team gimmick is genuinely fun to play with and learn, the different kart types are an interesting mechanic, and the tracks are all well designed."
A dominant, nearly universal comparison to its predecessor
The single most consistent pattern in this entire corpus is measuring Team Sonic Racing against Sonic & All-Stars Racing Transformed, and finding it wanting. "Sonic All-Stars Racing Transformed is one of my favourite racing games ever. Team Sonic Racing is a clear downgrade from the previous installment in the series," writes one of the most-upvoted reviews in the corpus, citing "one kind of vehicle. No plane or boat to make the racing feel more dynamic, just basic kart," and static tracks that "don't change like they did in transformed." A separate reviewer states the same comparison even more directly: "it's hard to believe these are the same people who made Allstar Transformed," listing "awful rubber band AI," a "small and limited roster," and unbalanced character classes as specific, concrete regressions. A third reviewer, delivering an overall positive verdict, still concedes the same point: "it's still the second best kart racer on steam" — a backhanded compliment that captures how consistently this corpus ranks the two games relative to each other rather than judging this one purely on its own terms. A fourth reviewer frames the disappointment through the lens of the developer's own subsequent work: "it's hard to believe these are the same people who made Allstar Transformed... fortunately, it appears the devs agree, as the latest, CrossWorlds, appears to be heavily inspired by Transformed," suggesting even the developer's later output implicitly concedes this entry's specific shortcomings relative to the earlier game.
A specific PC bug that undermines the entire team concept
Beyond the predecessor comparison, this corpus documents a serious, specific technical failure unique to the online experience. "You literally cannot party up to race with friends against other online people. You can create a private lobby and invite friends into it to race against the AI. That's it... It's TEAM Sonic Racing, and in the PC version you can't TEAM up, so definitely a rip off," writes one detailed, highly-upvoted reviewer. That's an unusually pointed, specific complaint — a bug that doesn't just limit online functionality generally but directly contradicts the game's own name and central selling point, and it's stated plainly enough, with enough independent corroboration in the wider corpus about connection issues, to treat as a real, checkable technical failure rather than an isolated account.
A declining online population and weak solo AI teammates
Separately, several reviewers report the multiplayer population declined quickly after launch. "Online died quickly," writes one reviewer, while another notes "there's connection issues up the wazoo so you can't even play with your friends" even outside the specific party-up bug. A separate, more measured reviewer raises a related complaint affecting solo play specifically: "when you play solo your teammates borderline Useless," undermining the core team mechanic in exactly the mode most players are likely to spend the majority of their time in, given the documented online population and party-up problems.
What the achievement data confirms
Team Sonic Racing's achievement curve shows a healthy start — 81.5% for the first achievement — before declining steadily through story-chapter completions, and falling to under 5% for full-completion-tier achievements. Notably, online-specific achievements sit especially low: "Finish Online Race" sits at just 24%, corroborating the corpus's repeated complaints about a declining, hard-to-access online population and the specific party-up bug documented above.
Verdict
Team Sonic Racing's team-cooperation mechanics are a genuine, inventive contribution to the kart- racing genre, and reviewers consistently credit them as fun even when critical of everything else. But this corpus is remarkably unanimous that the game represents a real step down from its own acclaimed predecessor, and a specific, well-documented PC bug preventing players from teaming up with friends online undermines the very concept the game is built and named around. Play Sonic & All-Stars Racing Transformed first if you haven't, and approach this one at a discount with modest expectations for its online team experience specifically.
Pros and cons
Pros
- A genuinely inventive team-cooperation mechanic — sharing items with teammates, slingshotting behind a boosting ally, and building shared team ultimates — that reviewers across the board single out as a fun, meaningful addition to the kart-racing formula
- Solid, well-designed individual track layouts that a real contingent of reviewers still enjoys on their own terms, independent of the predecessor comparison
- Genuine local co-op and couch multiplayer appeal, with reviewers specifically enjoying it as a shared, in-person experience with friends or family
- A distinctive vehicle-customization system and soundtrack that draw specific, independent praise even from otherwise critical reviewers
Cons
- A dominant, nearly universal comparison to the developer's own previous game, Sonic & All-Stars Racing Transformed, with reviewers consistently citing a smaller character roster, a single basic kart type instead of transforming plane/boat vehicles, and static, non-dynamic track layouts as clear downgrades
- A specific, widely and independently reported PC bug preventing players from partying up with friends to race against real opponents online — private lobbies only allow play against AI, undermining the "team" concept the entire game and its title are built around
- A noticeably lower skill ceiling and oversimplified mechanics compared to the predecessor, with several detailed reviewers specifically citing stiffer controls and less interactive track design
- Reports of a quickly-declining online population post-launch, with real difficulty finding matches for actual competitive races
- Weak, largely ineffective AI teammates when playing solo, undermining the core team mechanic specifically in the mode most players are likely to spend the most time in