Game review
Shards Of Solitude
6.8 / 10
- Developer
- Chilling Designs
- Publisher
- Chilling Designs
- Released
- 14 April 2026
- Platforms
- [Windows]
- Genre
- Action
- Monetisation
- $9.99
- Players
- false
The short version
Shards Of Solitude leans hard into the Saiko no Sutoka-style cat-and-mouse horror formula and mostly delivers on its central character's push-pull menace and affection, but a buggy pause menu, unclear traps, and a single sprawling map keep it from being more than a well-executed genre entry.
Biggest strengths
- A well-realized central character in Miyuki, whose split personality shifts between genuine affection and violent pursuit in ways many reviewers describe as effectively unsettling and oddly endearing
- Multiple distinct endings and five difficulty levels that give the roughly six-to-eight hour full-achievement runtime real reason to replay
- An unusually active developer, cited repeatedly for steady post-launch patches addressing bugs and adding content like a new difficulty tier
Biggest weaknesses
- A pause-screen bug that several reviewers report happening frequently enough to force restarting a near-complete run, a serious frustration given the achievement-hunting appeal
- Wire traps and hazards that multiple reviewers say are very difficult to spot even directly under a flashlight, leading to what feels like unfair instant deaths, particularly on harder difficulties
- A single, sprawling map that several reviewers call dull, poorly lit, and short on genuine hiding spots, undercutting the stealth half of the chase formula
Who it's for: Fans of yandere-styled stalker horror games like Saiko no Sutoka or MiSide who want a well-written central antagonist and multiple endings to chase.
Our recommendation: Buy it on sale
6.8 / 10
Trapped with Miyuki
Shards Of Solitude, released April 14, 2026 by solo developer and publisher Chilling Designs, drops you in an abandoned factory searching for something supernatural, only to find Miyuki, a girl with a split personality who decides you're staying with her now. Whether you escape or choose to stay depends on how you navigate her shifting moods, calm and affectionate one moment, hunting you with a knife the next. It's a single-location survival horror chase game clearly working in the same lane as Saiko no Sutoka and MiSide, and it launched to a Very Positive reception, 166 reviews, roughly 86%, built largely on the strength of its central character and a developer reviewers describe as unusually responsive.
A character worth the chase
The most consistently praised element across the review sample is Miyuki herself. Reviewers repeatedly describe her split-personality design, an affectionate, almost endearing calm state contrasted with a genuinely threatening pursuit mode, as effective in a way that elevates the game above a straightforward chase-horror clone. Several reviewers specifically credit the writing and voice performance with making her feel like a real character rather than a pure horror-movie antagonist, and multiple non-English-speaking reviewers single out the English voice acting as surprisingly polished for the game's scope. That character work carries a lot of the experience: reviewers who are otherwise critical of the level design and mechanics frequently soften their overall view specifically because of how well Miyuki lands.
Multiple endings, real reason to replay
Shards Of Solitude offers several distinct endings and five separate difficulty levels, and a meaningful share of reviewers describe deliberately replaying the roughly six-to-eight hour full-achievement experience to see different outcomes rather than treating a single playthrough as sufficient. That structure gives the game more replay value than its single map might suggest at first glance, and several reviewers frame chasing every ending as the main draw once the initial scares wear off.
A menu bug that costs full runs
The most damaging technical complaint concerns the pause screen, which multiple reviewers report freezing or bugging out, particularly near the end of a run, forcing a full restart and the loss of that playthrough's progress. Given how central completing full runs is to unlocking endings and achievements, this isn't a minor annoyance, several reviewers explicitly say it's the single issue keeping them from recommending the game until it's fixed, even when they otherwise enjoy the experience.
Traps that are hard to see, and a stalker who's hard to lose
A recurring complaint concerns the balance of the core chase mechanic itself: several reviewers report that wire traps scattered through the map are very difficult to spot even with a flashlight pointed directly at them, leading to deaths that feel more like bad luck than a fair challenge, especially on harder difficulties where a single trap or an ill-timed encounter can end a run instantly. Compounding that, multiple reviewers say Miyuki's pursuit AI can see through darkness and crouching from unreasonable distances, undermining the stealth half of the formula and making some encounters feel like unavoidable camping rather than genuine cat-and-mouse tension.
One map, mixed reactions
Because the entire game takes place in a single abandoned factory, reactions to the map itself carry real weight, and they're split. Several reviewers call the layout dull, poorly lit, and short on convincing hiding spots, arguing that closets and lockers you can simply walk into without an interaction prompt feel underdeveloped compared to genre peers. Others praise the map's scale and the difficulty scaling built around it, and a handful of detailed suggestions from reviewers, adding ventilation shafts, breakable pipes, or an ability to calm Miyuki by approaching from behind, suggest an engaged fanbase eager to see the format expanded rather than replaced.
An active developer, still patching
Several reviewers specifically credit the developer with a steady stream of post-launch fixes and new content, including an additional difficulty level added roughly six weeks after release, and treat that responsiveness as a reason for patience with the game's current bugs rather than a dealbreaker. That goodwill is echoed by a milestone news post the developer shared celebrating over 2,000 copies sold shortly after launch, a modest but real sign of momentum for a solo project.
Value at $9.99
Opinion on price is one of the sharper splits in the sample. Most reviewers treat $9.99 as fair given the multiple endings, five difficulty levels, and voiced character writing on offer, and several specifically recommend it as a strong pick for a night of horror gaming with a friend watching. A smaller group pushes back, with one detailed critical review arguing the single-map, single-character scope doesn't justify the asking price relative to cheaper genre peers, and suggesting a wait for a sale is the safer call for anyone not already sold on the specific character hook. Given the real bugs still being worked through, that more cautious framing is reasonable even for players who expect to enjoy what's here.
Who should stay with Miyuki
Shards Of Solitude suits players already drawn to yandere-styled stalker horror who want a well-written central antagonist and multiple endings worth chasing, and who can tolerate some real jank in exchange for that character work. Players who want tight, fair stealth mechanics or a polished, bug-free experience out of the gate should wait for further patches, particularly one addressing the pause-screen issue.
The verdict
Shards Of Solitude's chase formula is familiar, but Miyuki herself is genuinely well-crafted enough to carry the experience through some real rough edges. A damaging pause-menu bug and unclear trap placement hold it back from a stronger recommendation, but for genre fans willing to be patient with an actively updated solo project, there's a good game underneath the jank.
Pros and cons
Pros
- A well-realized central character in Miyuki, whose split personality shifts between genuine affection and violent pursuit in ways many reviewers describe as effectively unsettling and oddly endearing
- Multiple distinct endings and five difficulty levels that give the roughly six-to-eight hour full-achievement runtime real reason to replay
- An unusually active developer, cited repeatedly for steady post-launch patches addressing bugs and adding content like a new difficulty tier
- English voice acting that surprised several non-English-speaking reviewers with its quality for a game of this scope and price
Cons
- A pause-screen bug that several reviewers report happening frequently enough to force restarting a near-complete run, a serious frustration given the achievement-hunting appeal
- Wire traps and hazards that multiple reviewers say are very difficult to spot even directly under a flashlight, leading to what feels like unfair instant deaths, particularly on harder difficulties
- A single, sprawling map that several reviewers call dull, poorly lit, and short on genuine hiding spots, undercutting the stealth half of the chase formula
- Localization gaps reported by Chinese and Traditional Chinese reviewers, including untranslated in-game text and phone messages