Game review
ONE PUNCH MAN: A HERO NOBODY KNOWS
4 / 10
- Developer
- Spike Chunsoft Co. Ltd.
- Publisher
- BANDAI NAMCO Entertainment
- Released
- 27 February 2020
- Platforms
- Windows
- Genre
- Anime Arena Fighter
- Monetisation
- Premium one-time purchase; additional playable character DLC packs sold separately
- Players
- Single-player campaign with online ranked and casual PvP modes
The short version
One Punch Man: A Hero Nobody Knows lets players build an original hero, join the Hero Association, and fight alongside Saitama, Genos and the rest of the anime's cast through a retelling of the show's first season. Fans of the source material find real, if qualified, charm in the character creation and the anime's parody tone shining through. What defines the review sample overwhelmingly, however, is a specific and extraordinarily consistent complaint: loading screens reviewers describe, independently and repeatedly, as consuming a shocking share of total play time, layered onto combat and progression systems most reviewers, positive and negative alike, describe as shallow, unbalanced, and tedious to grind through.
Biggest strengths
- The character creation system draws genuine, repeated praise as a highlight, letting fans build and customize an original hero to fight alongside the show's established cast
- The game faithfully retells the anime's first season with reasonably accurate art direction and captures much of the source material's self-aware, parody tone, which several reviewers credit as charming even within an otherwise rough game
- The Hero Association ranking structure and mission variety are credited by some reviewers as a reasonably engaging framework for progression, at least across the early hours before the grind sets in
Biggest weaknesses
- An extraordinarily consistent and specific complaint across the review sample describes loading screens as consuming a shockingly large share of total play time, with multiple independent reviewers estimating loading and non-gameplay screens account for 50 to 70% of a typical session
- Combat is widely described as shallow, clunky and unbalanced, with multiple reviewers reporting noticeable input delay on most moves and specific character classes performing significantly worse than others regardless of skill
- The leveling and progression grind is repeatedly described as tedious rather than rewarding, with several reviewers specifically citing the climb to the level cap as "pure torture" rather than a satisfying long-term goal
Who it's for: Devoted One Punch Man fans specifically drawn to the character-creation hook who can tolerate real technical and mechanical rough edges, more than anyone looking for a genuinely competitive or deep arena fighter.
Our recommendation: Only worth considering on a very deep discount and only for the specific novelty of playing an original hero in the One Punch Man universe; go in with expectations calibrated to a rough, grindy, loading-screen-heavy experience rather than a polished fighting game.
4 / 10
Rather than simply letting players control Saitama and the established cast of One Punch Man, A Hero Nobody Knows asks fans to build their own original hero, join the Hero Association, and work their way up the ranks through a retelling of the anime's first season, fighting alongside Genos, Mumen Rider, and eventually Saitama himself. It's a reasonably clever hook for a licensed anime game, since it sidesteps the obvious problem of a "one punch" protagonist by simply not making him the player character for most of the story. Reviewers across a Mixed review sample of 834 largely agree the hook is clever. Almost none of them think the game built around it executes well.
A character-creation hook that genuinely lands for fans
Where the game succeeds, it succeeds specifically around its central premise. The character creation system draws real, repeated praise, letting fans build and customize an original hero who genuinely gets to exist within the One Punch Man universe alongside its established cast, rather than simply reskinning an existing character. The game's retelling of the anime's first season captures much of the source material's self-aware, parody tone, and reviewers credit that faithfulness with real charm even when they're otherwise critical of the game surrounding it. A specific niche of reviewers explicitly embrace the game's overall roughness as "so bad it's fun," treating it as an enjoyable novelty rather than judging it against serious competitive fighting games, and the Hero Association ranking structure gives at least the early hours a reasonably engaging sense of progression before the more serious complaints below start to dominate. One reviewer captures the appeal of the premise in strikingly self-aware terms, describing how the experience of grinding through unremarkable missions while Saitama swoops in to trivially resolve the actual threat mirrors the anime's own central joke about boredom and unearned power closely enough to feel almost like an accidental piece of thematic commentary, even if the game likely didn't intend the parallel as deliberately as it lands.
A loading-screen complaint of extraordinary, specific consistency
What actually defines this review sample, far more than any single mechanical flaw, is an unusually specific and remarkably consistent complaint about loading screens. Independent reviewers, using near-identical language and even similar visual breakdown formats, estimate loading and non-gameplay screens consume somewhere between 50 and 70% of total time spent with the game. That's not a vague "it feels slow" complaint; it's a specific, quantified, and repeatedly corroborated technical failure serious enough that multiple reviewers structure their entire review around breaking down exactly how little of a typical session is spent actually playing versus staring at a loading icon.
Combat and progression reviewers describe as shallow and tedious
Beyond the loading screens, the actual fighting draws consistent, substantive criticism. Reviewers widely describe combat as shallow, clunky, and unbalanced, with multiple independent accounts reporting noticeable input delay on most moves and specific character classes performing significantly worse than others regardless of player skill. The leveling grind draws its own dedicated complaint, with reviewers describing the climb to the level cap in openly hostile terms, framing it as tedious busywork rather than a satisfying long-term goal, a complaint repeated by reviewers who otherwise recommend the game specifically for its fan-service value. A related complaint concerns overall pacing outside combat specifically: reviewers report long stretches of free-roam wandering and dialogue between missions that several describe as padding rather than meaningful world-building, compounding the sense that a comparatively small amount of actual, engaging content is stretched across a much longer total playtime than it earns.
A copyright enforcement complaint worth naming directly
A smaller but specific thread in the review sample concerns content creation. At least one detailed reviewer reports being personally targeted by copyright enforcement for streaming or posting content about the game despite promoting it, and states directly they will no longer create any content related to it as a result. This review reports that specific, attributed complaint as described without independently verifying the exact enforcement mechanism or policy, but it's a notable, specific grievance distinct from the more general mechanical complaints dominating the rest of the sample, and worth flagging for anyone hoping to build community content around the game, particularly given how much of this review's own evidence base draws on exactly the kind of detailed, video-adjacent breakdowns that reviewer says they no longer feel comfortable producing.
What the achievement data suggests about the grind complaints
Global achievement data is broadly consistent with reviewers' accounts of a punishing endgame grind. The easiest achievements clear a solid majority of players, generally above 60%, but completion falls to around 3% for the hardest, most grind-intensive goals — a steep decline that lines up with reviewers' specific complaints about the level-cap grind feeling like "pure torture" rather than a natural extension of enjoyable, low-friction play.
Verdict
ONE PUNCH MAN: A Hero Nobody Knows has a genuinely clever hook, letting fans build an original hero to fight alongside a beloved anime's cast, and reviewers who specifically want that novelty find real, if qualified, charm in it. It scores low here because the execution around that hook draws overwhelming, specific and remarkably consistent criticism: loading screens reviewers independently estimate consume the majority of actual play time, shallow and unbalanced combat, and a grind widely described in openly hostile terms. Only worth considering on a very deep discount and specifically for the character-creation novelty, with expectations calibrated to a rough, technically troubled experience rather than a competent fighting game in its own right.
Pros and cons
Pros
- The character creation system draws genuine, repeated praise as a highlight, letting fans build and customize an original hero to fight alongside the show's established cast
- The game faithfully retells the anime's first season with reasonably accurate art direction and captures much of the source material's self-aware, parody tone, which several reviewers credit as charming even within an otherwise rough game
- The Hero Association ranking structure and mission variety are credited by some reviewers as a reasonably engaging framework for progression, at least across the early hours before the grind sets in
- A specific niche of reviewers explicitly embrace the game's roughness as "so bad it's fun," describing an enjoyable novelty experience distinct from judging it as a serious, competitive fighting game
- Playable roster additions through DLC, including fan-favorite characters like Garou and Suiryu, draw credit from reviewers who purchased the deluxe or complete editions bundling that content
Cons
- An extraordinarily consistent and specific complaint across the review sample describes loading screens as consuming a shockingly large share of total play time, with multiple independent reviewers estimating loading and non-gameplay screens account for 50 to 70% of a typical session
- Combat is widely described as shallow, clunky and unbalanced, with multiple reviewers reporting noticeable input delay on most moves and specific character classes performing significantly worse than others regardless of skill
- The leveling and progression grind is repeatedly described as tedious rather than rewarding, with several reviewers specifically citing the climb to the level cap as "pure torture" rather than a satisfying long-term goal
- Reviewers report the game has been aggressively enforced for copyright claims against streaming and video content, with at least one detailed account describing being personally targeted despite promoting the game, discouraging exactly the kind of organic community coverage that could otherwise help its visibility
- Additional characters are sold as separate paid DLC on top of an already full-priced base game, and several reviewers argue the total package doesn't justify the asking price even accounting for frequent steep discounts
Screenshots
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ONE PUNCH MAN: A HERO NOBODY KNOWSImage: BANDAI NAMCO Entertainment via Steam -
ONE PUNCH MAN: A HERO NOBODY KNOWSImage: BANDAI NAMCO Entertainment via Steam -
ONE PUNCH MAN: A HERO NOBODY KNOWSImage: BANDAI NAMCO Entertainment via Steam -
How the review scores each part of the gameWanderer Editorial -
At a glanceWanderer Editorial -
The short versionWanderer Editorial