Game review
Lost In Space - The First Adventure
6 / 10
- Developer
- Scary Robot
- Publisher
- Scary Robot
- Released
- 19 February 2026
- Platforms
- PC
- Genre
- Adventure
- Players
- false
The short version
Biggest strengths
- Meticulously faithful recreation of the Jupiter 2 and the 1960s show's look and feel
- Strong voice work and reused classic dialogue, sound effects and score
- A generous skip-puzzle option keeps the story accessible to non-puzzle fans
Biggest weaknesses
- The final act collapses into the same gate and tile puzzle repeated many times over
- Ends on an unresolved cliffhanger with no confirmed date for the next episode
- Roughly three hours long for $9.99, with confusing save/pause menu handling
6 / 10
"Danger! Danger, Will Robinson!" Lost In Space - The First Adventure is a 3D point-and-click adventure built entirely around that one piece of pop-culture furniture — a licensed tie-in to the 1960s sci-fi series, built by a small team that clearly grew up watching it. It casts the player as Will Robinson, teamed with Dr. Smith and the Robot, investigating the disappearance of the rest of the Jupiter 2's crew. It is also, explicitly, only the first of several planned episodes, which colors almost everything about how it plays and how it ends.
A love letter to the source material
Nearly every review, positive or negative, agrees on one thing: this is an unusually devoted recreation of its source. One reviewer who called themselves "a big fan of the old series" wrote that "the developers really did a great job on the graphics and voice overs for the original characters," while another praised how "The sets are are fully re-created, including some peculiarities that only fans would notice like the Burroughs B205 terminals in the Jupiter-2," down to "a puzzle set in the massive storeroom that only appeared in one episode, recreated right down to the labels on the boxes." The same reviewer noted "The music is directly from the show, as are the classic sound-effects, which makes it very immersive," and that even the voice work holds up: "Dr Robinson sounds exactly like Guy Williams," while allowing "I believe the voicework uses a combination of AI / voice-clips and impersonators" to explain some of its small artifacts.
Other players echoed the same nostalgia without the technical detail. "I grew up with this Show, Loved it," one wrote, adding that "having the Original Theme Tune and True Characters voices Cements this as a must have game for anyone who loved Lost in Space." Another simply said, "This literally is like an extra long new episode that you can interact with!" The developer also comes up favorably in passing — one reviewer noted "The developers are really quick to respond to questions too" — suggesting active post-launch support rather than a drop-and-abandon release.
The puzzles that work, and the ones that break the game
The core investigation-and-puzzle loop draws real praise early on. One review called the difficulty "just hard enough that it feels challenging, but it's not impossible, and most importantly, every puzzle can be solved with actual logic, no 'guess what the programmer is thinking' that's all too common in this genre." Another liked "the puzzles are actually fun because they are short and simple, but still require you to think for a hot second."
That goodwill collapses almost universally once the game reaches its final stretch. Multiple, unconnected reviewers zeroed in on the exact same complaint: a long sequence of repeated gate and tile puzzles near the end. One review said flatly that "the devs ruined it with that never ending gate puzzle garbage." A more detailed critique described being "forced to repeat the same lengthy stone pillar gate puzzles over and over and over again," in "this extremely lengthy section that felt like it took up half of my entire gameplay." A third reviewer, more measured, still landed on the same conclusion: "the ending is a little repetitive, it's a long traversal through a series of gates, each one of which is protected by the same types of puzzle, in the same order, and when you reach the end of the path, our heroes then have to traverse a parallel, identical path." Even a broadly positive review conceded "I will now forever hate the 'gate wheel puzzle' and the 'tile grid puzzles' that show up way too much for a final section."
To the game's credit, nobody was actually trapped by this. A built-in skip option lets frustrated players bypass any puzzle entirely, and it's repeatedly cited as a lifesaver: "thank GOD for that skipping feature," and, from a player who described their own puzzle-solving limitations, "One thing I do love and appreciate about this game is how accessible it is, it doesn’t force you to do any of the hard puzzles to continue." That's a meaningfully accessible design choice sitting inside an otherwise punishing back half.
A short episode with real technical rough edges
Because this is explicitly framed as the first installment in a planned series, the runtime and ending are the other recurring sore points. One reviewer clocked it at "about 3 hours of game play until the ending occurred," warning that a paid sequel episode would "last me just about 3 hours of less," and asking outright: "Is it going to be 10 dollars every time an episode is ready for play?" Another was blunter about the lack of closure: "This game is incomplete. There is no 'full' story, and the game ends after having solved a tedious series of puzzles without resolution to the prime objective of finding the family."
Smaller technical complaints stack on top of that. One review listed: "Several places where the controls locked, especially during a puzzle, making it impossible to proceed," alongside "puzzles don't seem to be able to be backed out of, only skipped," and "weird" camera angles that made "it difficult to see important, actionable items." Another simply asked, in the middle of an otherwise enthusiastic review, "can anyone tell me how you save. I have gone so far and do not want to exit and lose the lot" — a sign the pause and save systems don't communicate themselves clearly.
Worth it mainly for the nostalgia
Judged purely as a puzzle adventure, Lost In Space - The First Adventure is inconsistent: a promising, fair opening stretch that curdles into repetition by the end, wrapped in save and control friction that a $9.99 indie release shouldn't still have at launch. Judged as a tribute to a specific, beloved slice of 1960s television, it's a clear success — the sets, the sound design, and the character voices are treated with a level of care that reviewers, fans and skeptics alike, kept singling out unprompted. Whether that's worth the asking price largely comes down to how much the words "Danger, Will Robinson" mean to you going in, and how much patience you have for the same gate puzzle solved four times in a row before the credits roll on a cliffhanger.
Pros and cons
Pros
- Meticulously faithful recreation of the Jupiter 2 and the 1960s show's look and feel
- Strong voice work and reused classic dialogue, sound effects and score
- A generous skip-puzzle option keeps the story accessible to non-puzzle fans
Cons
- The final act collapses into the same gate and tile puzzle repeated many times over
- Ends on an unresolved cliffhanger with no confirmed date for the next episode
- Roughly three hours long for $9.99, with confusing save/pause menu handling