Key art for Last Remains

Game review

Last Remains

2.5 / 10

Developer
Earn Alliance
Publisher
Earn Alliance
Released
17 February 2025
Platforms
Windows
Genre
Action, Adventure, Indie, Massively Multiplayer
Players
Co-op

The short version

Biggest strengths

  • A recognizable, potentially appealing extraction-survival premise combining zombie PvE threats with PvP looting pressure in a PUBG-adjacent structure
  • Co-op play with friends draws isolated, genuine praise from at least a couple of reviewers who found real fun in small group sessions
  • A character roster with real build variety, once unlocked, according to reviewers willing to push through the unlock grind

Biggest weaknesses

  • Aggressive real-money monetization layered on top of an already-paid roughly thirty-dollar Early Access price, including loot boxes, a battle pass, and multiple separate in-game currencies, described by a large share of reviewers as a straightforward cash grab
  • Clunky, unresponsive combat, with melee weapons reported as barely functional and firearms described as feeling weaker than improvised tools
  • Reported cheaters and hackers with no functioning anti-cheat system, including specific accounts of players teleporting through closed doors and executing undetectable stealth kills

2.5 / 10

An extraction shooter that charges you twice

Last Remains asks players to survive a zombie-overrun city, scavenging loot, fighting off both the undead and rival human survivors, and extracting before time runs out. It's a familiar enough structure, borrowing heavily and openly from extraction shooters and battle-royale survival games alike, and based on the available English-language review sample — a thin 51 total reviews, 12 positive and 39 negative, landing at an overall Mostly Negative rating — the reception has been consistently, specifically harsh from nearly the moment the game launched into Early Access. Given how small this sample is, the disclosure that follows should be read plainly: this is a limited pool of reviews, but the specific complaints within it recur with unusual consistency across nearly every detailed account available.

The single dominant, most repeated grievance across this entire review sample concerns monetization stacked on top of an already substantial upfront price. "Not fun. Horrible UI. Pay $20 for game, then there is a battlepass and lootboxes - Cash grab. Not even worth buying, playing for less than 2 hours, and refunding," the most heavily upvoted review states bluntly. A separate reviewer raises the identical concern with specific structural detail: "Why does this poorly made $20 game have loot boxes, battle passes and multiple in-game currencies? Seems like it is just a cash grab." A third reviewer frames the same complaint through a direct genre comparison, name-checking one of the extraction genre's most notorious recent disappointments as a point of reference: "No custom characters, all lootboxes, lots of microtransactions, weapons and loot that you find only stays for 9 days and then you lose it. Battle pass, just very terrible monetization scheme. I prefer The Day Before over this as of now." When a game's monetization draws an unfavourable comparison to a title as widely mocked as The Day Before, that's a genuinely damning signal about how badly the current implementation has landed with players.

Combat that reviewers say barely functions

Beyond the monetization complaints, the actual moment-to-moment gameplay draws real, specific criticism about basic functionality. "M4's and shotguns are worse than using a screwdriver," one reviewer writes, a striking, specific complaint about weapon balance that suggests firearms — typically the core power fantasy of a zombie survival shooter — currently underperform compared to improvised melee tools. A separate reviewer expands on the combat problems in more technical detail: "The whole game is basically choppy, like some really crappy Chinese version PUBG clone, just with zombies. Combat is terrible, you can't even hit while standing still; the character lunges forward when attacking. Movement is equally awful. The loot system is a disaster, you can't manually drag items yourself, the game just auto-throws the loot somewhere, it's ridiculous."

A separate, more detailed reviewer describes a specific, jarring PvP encounter that undermines the game's fairness: "Got in a fight with another player and he executed a 'Stealth' kill on me simply because he got behind me, no prompt to counter or any ability to get away from it, just simply has to sit and watch as he stabbed me to death simply because my punch went past him and my character turned his back for half a second." That's a specific, mechanically concerning design choice — an unavoidable instant-kill mechanic with no counterplay — that would be a serious balance problem in any competitive PvP context, let alone one already struggling with basic combat feel.

Cheating, with apparently no way to stop it

A separate, serious complaint concerns anti-cheat enforcement, or the reported total absence of it. "Already saw cheater in-game, Chinese player teleport behind me in a closed door with only one way to get in. WTH! I'm a solo player, but they're matching me at team of 3 player," one reviewer writes, describing both a specific hacking incident and a separate, unrelated matchmaking-balance complaint in the same account. A separate reviewer who initially left a positive review updated it specifically because of escalating cheating problems: "This was a thumbs up, but now it's a down. Hackers just speed crouching so they are more silent and then assassinate you. No anticheat. Asia players flooding EU servers. No way to report and always get hacked to an Asia player." That kind of explicit, documented reversal — a reviewer who genuinely liked the game initially, then reversed course specifically due to unaddressed cheating — is a meaningful signal that this is an active, worsening problem rather than an isolated complaint.

Progression that punishes rather than rewards

Even reviewers willing to invest significant time report the core progression systems working against them. "After 12 hours of playtime, unfortunately this game to me, just is not worth the money spent. While it is fun, it's annoying, grindy as hell. You need to collect puzzle pieces to unlock characters. 60 pieces total for each character in a list of almost 30. And to boot, once you unlock them, you have a rather large limited usage window," one detailed reviewer writes, describing a genuinely punishing unlock system layered with additional restrictions even after the initial grind is cleared. Combined with the earlier complaint about extracted loot expiring after roughly nine in-game days, the overall picture is of a game whose systems actively work to prevent players from accumulating lasting, meaningful progress — a fundamental tension with the entire appeal of the extraction-survival genre, which typically hinges on building up a persistent stash over time.

Last Remains currently has no Steam achievement system at all, leaving no structural markers of progress or content scope. Combined with at least one reviewer's report of an alarmingly small current player count — "5 players in game currently... cant recommend if only 5 players playing worldwide" — the overall picture is of a game struggling on nearly every front simultaneously: monetization, core combat feel, cheating, and basic player retention.

Where this leaves it

Last Remains asks for a substantial upfront Early Access price and then layers loot boxes, a battle pass, and multiple currencies on top, while its underlying combat, progression, and anti-cheat systems all draw specific, credible, independently-corroborated complaints from nearly every reviewer in a small but strikingly consistent sample. A shallow game earns a harsh score rather than a short review, and this one earns it: whatever potential exists in the underlying zombie-extraction premise is currently buried under monetization decisions and technical problems serious enough that even reviewers who initially enjoyed the game have reversed course. Not recommended in its current state; there's little here to justify the asking price on top of what reviewers describe as an aggressive, additional monetization layer.

Pros and cons

Pros

  • A recognizable, potentially appealing extraction-survival premise combining zombie PvE threats with PvP looting pressure in a PUBG-adjacent structure
  • Co-op play with friends draws isolated, genuine praise from at least a couple of reviewers who found real fun in small group sessions
  • A character roster with real build variety, once unlocked, according to reviewers willing to push through the unlock grind

Cons

  • Aggressive real-money monetization layered on top of an already-paid roughly thirty-dollar Early Access price, including loot boxes, a battle pass, and multiple separate in-game currencies, described by a large share of reviewers as a straightforward cash grab
  • Clunky, unresponsive combat, with melee weapons reported as barely functional and firearms described as feeling weaker than improvised tools
  • Reported cheaters and hackers with no functioning anti-cheat system, including specific accounts of players teleporting through closed doors and executing undetectable stealth kills
  • No controller support in a third-person game, and reported invisible walls restricting movement in ways multiple reviewers found arbitrary and frustrating
  • Extracted loot and weapons expire after a limited number of in-game days, undermining the sense of earned progression central to the extraction-shooter genre
  • No Steam achievement system exists at all, and at least one reviewer reports an extremely small, possibly unsustainable current player population

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 3 / 10
  • Progression 2 / 10
  • Value 1.5 / 10
  • Originality 3 / 10