Warlord: Awaji Review
A Solo Samurai General, an Entire Island, and an Emperor's Orders Warlord: Awaji is the second entry in developer Darkmatter Games' "immersive strategy" series, f
7 / 10
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575 Open World games reviewed and scored, best first.
575 reviews
A Solo Samurai General, an Entire Island, and an Emperor's Orders Warlord: Awaji is the second entry in developer Darkmatter Games' "immersive strategy" series, f
7 / 10
Solo-led developer WeatherFell, working under lead designer PeekingBoo alongside artist Meru, delivers a Donkey Kong Country-inspired buddy platformer starring a duck and a turtle swept away by a storm, earning strong praise for its tight controls, charm and confident early level design, set against a detailed, recurring and genuinely split thread within its own review base over whether its difficulty curve, especially in later worlds and post-game content, undermines an otherwise beloved game.
7 / 10
A visually striking Bitsy piece built around a genuinely beautiful dithered mountain-and-lake vista, confirmed genuinely interactive with real keyboard and swipe-driven movement on both desktop and phone - some of the strongest pixel art in this review batch, in a short, one-shot narrative format.
6.9 / 10
A short, atmospheric Bitsy piece built around a retro computer-terminal aesthetic, confirmed genuinely interactive with real keyboard, click, and swipe-driven progression on both desktop and phone - a clean, distinctive small experience, but a very brief, low-replay one.
6.9 / 10
A Tumbling Bumblebee Fleeing Giant Spiders Through an N64-Style Cave Tumblebee is a short, bite-sized horror game from solo Norwegian developer Agelvik, built around a premise that
6.9 / 10
A short, atmospheric Bitsy narrative piece set in a single bedroom, confirmed genuinely playable with real keyboard and swipe-driven movement that collides with world objects to trigger dialogue - a small, well-crafted experience, but a very brief, low-replay one.
6.8 / 10
An atmospheric Bitsy exploration piece set around a forest homestead, confirmed genuinely interactive with real keyboard and swipe-driven movement on both desktop and phone - well-crafted and evocative, but built as a short, serious, one-shot narrative rather than a replayable game.
6.8 / 10
Read review of In the pines, in the pines, where the sun never shines
A short, dread-soaked drive on an alien moon MOONROT puts players behind the wheel of a small rover named HOPE, tasked with crossing a desolate lunar landscape to photograph anomal
6.8 / 10
A dungeon you learn instead of level DEMON DUST drops you into a mysterious, interconnected complex with no tutorial, one gun, and a mouse cursor that does not double as a camera.
6.7 / 10
A genuinely charming, actively supported Sanrio cozy-life-sim that became a real viral phenomenon, undercut by real mobile-port friction on price and time-gating, and a documented monetisation reversal that a meaningful share of its own most dedicated players say broke trust.
6.7 / 10
A Cozy Hidden-Object Game Built Entirely Around Finding Cats Tails & Trails strips the hidden-object genre down to a single, clearly stated goal: explore a small themed world, find
6.6 / 10
A cel-shaded action-adventure RPG about a young shaman chef reconnecting with his hometown through cooking, farming, and monster-hunting, where reviewers near-unanimously praise the art, music, and story but are just as consistently frustrated by sluggish, unresponsive combat.
6.6 / 10
A gorgeously hand-painted metroidvania with a genuinely demanding secondary difficulty mode, undercut by combat its own players call brainless, visual clutter that hides incoming attacks, and crashes some report wiping out map progress entirely.
6.5 / 10
A hand-drawn, ambitiously huge metroidvania set in a ruined fantasy world -- reviewers are close to unanimous that the art is gorgeous, but well over half the negative reviews sampled for this piece raise the same specific complaint: a map so large and under-signposted that players spend hours lost rather than exploring.
6.5 / 10
A charming mining-and-crafting RPG that grew from a 2017 browser game into a genuinely loved 93%-positive Steam release, undercut by a widely repeated pattern where its beloved first island gives way to tedious inter-island travel and, for several players, a specific story event that destroys everything they built with no warning.
6.5 / 10
A wholesome photography adventure about a girl saving her grandparents' Mediterranean island, warm enough to have visibly moved players during a difficult year — and short enough that its own overwhelmingly positive audience keeps telling each other to wait for a sale.
6.5 / 10
A Small Studio's Case for Cleaning Up the World Alex & Arty is the debut release from ROLLDBOX GAMES, published by Jatai Games, and it wears its premise on its sleeve: a corpor
6.5 / 10
Toronto studio Soft Rains, working with Hardspace Shipbreaker's Blackbird Interactive, pairs Powerwash Simulator's satisfying cleaning loop with a System Shock-inspired exploration of a fungus-ravaged asteroid colony, earning genuine praise for its art and atmosphere while a substantial minority argues the immersive-sim systems and episodic structure don't yet match the strength of its writing.
6.5 / 10
A charming, low-res survival adventure that borrows freely from Don't Starve and The Long Dark, earning praise for its atmosphere, price and surprisingly large map, while a detailed share of its own audience argues it's a short, grindy story game wearing survival mechanics rather than a genuine survival game.
6.5 / 10
ASHGARD: Infinity Mask is a Norse-mythology action-adventure from ASHGARD GAMES that entered Early Access in March 2026, casting players as an android with a human soul exploring a post-Ragnarök world, and this review's sample finds genuine polish and strong level design undercut by a slow tutorial and rough early-access edges the developer has been patching aggressively since launch.
6.5 / 10
A visually striking, content-packed Viking open-world RPG whose negative sample is dominated by a specific, well-documented complaint — a genuinely 15-20 hour story stretched with repetitive filler into 65-plus hours — compounded by a notorious two-year wait for Steam achievements and crash reports still arriving more than three years after release.
6.5 / 10
A Greek-and-Roman-mythology action RPG that plays like Immortals Fenyx Rising crossed with a lighter Dark Souls — strongest in its opening hours, and still missing basic quality-of-life features four years and nine patches later.
6.5 / 10
A 1950s British nuclear-disaster survival-mystery whose atmosphere and detective-driven structure draw real, specific praise even from its own harshest critics, who nonetheless argue the game never commits to being any one thing — and whose most-upvoted single complaint isn't about design at all, but an undisclosed always-online requirement on a single-player game.
6.5 / 10
A tiny, no-combat runner/metroidvania about a cat who can't fight and can only sprint past danger — a nearly five-year-old Early Access project the developer just released for free after its funding fell through, reviewed on its complete review sample old and new.
6.5 / 10