Game review
Gears Tactics
6.5 / 10
- Developer
- Splash Damage, The Coalition
- Publisher
- Xbox Game Studios
- Released
- 28 April 2020
- Platforms
- Windows
- Genre
- Strategy
- Monetisation
- One-time purchase, no DLC or in-app purchases
- Players
- Single-player only
The short version
Gears Tactics is Splash Damage and The Coalition's turn-based tactics spin-off of the Gears of War franchise, sending a squad to hunt down the creator of the Locust Horde. It sits at 78% positive ("Mostly Positive") across 3,865 English-language Steam reviews, and this review read the 100 most-helpful negative reviews alongside the 100 most recent English reviews.
The single clearest pattern in this review's negative sample is a direct, repeated comparison to XCOM, appearing in 31 of the 100 negative reviews read. Reviewers consistently argue the comparison exposes what Gears Tactics lacks: no overarching strategic layer or world map, a randomised gear system that can't be farmed through optional missions, and a linear campaign several reviewers say offers little reason to replay. "No world map, just a linear campaign with no replayability," reads one representative review. A separate but related complaint, raised across every year sampled, describes a strong opening giving way to repetition: "The first few missions are great... Then, the game just becomes a slog of grindy and repetitive encounters," reads a 2020 review, a shape several later reviewers describe independently. Recent English reviews (65% positive) sit well below the 78% lifetime figure.
Biggest strengths
- A strong, visually striking opening stretch that reviewers across the negative sample specifically credit, even while explaining why the game lost them later
- Distinctive Gears of War combat feel and presentation on Unreal Engine, praised even by reviewers unfavourably comparing the strategic layer to genre benchmarks
- Strong early achievement completion (84-90% on the earliest milestones), consistent with reviewers' own account that the first missions land well
Biggest weaknesses
- The single dominant complaint in this review's negative sample: 31 of 100 negative reviews directly compare the game to XCOM, arguing it lacks a strategic layer, meaningful gear progression, and mission variety by comparison
- A recurring complaint across every year sampled describes a strong opening giving way to repetitive, "copy/paste" mission design once the initial story hook fades
- No overarching world map or strategic campaign layer, and a linear structure several reviewers specifically say limits replayability
Who it's for: Turn-based tactics fans who want Gears of War's visual style and combat feel — go in expecting a tighter, more linear experience than XCOM's open strategic layer, not a direct replacement for it.
Our recommendation: Worth it on sale for the opening hours and visual presentation — the XCOM comparison this review's own negative sample keeps making is a fair one, and buyers expecting that game's strategic depth and replayability should adjust expectations first.
6.5 / 10
Introduction
Gears Tactics is Splash Damage and The Coalition's turn-based tactics spin-off of the Gears of War franchise, published by Xbox Game Studios and released on 28 April 2020 at NZ$49.95. Set before the events of the original Gears of War, it sends a squad of soldiers to hunt down Ukkon, the Locust scientist responsible for creating the game's monsters, across a linear, story-driven campaign. It sits at 78% positive ("Mostly Positive") across 3,865 English-language Steam reviews. This review read the 100 most-helpful negative reviews of 867 total, plus a sample of the 100 most recent English reviews.
The comparison that defines the negative sample
The clearest, most consistent pattern in this review's negative sample is a direct comparison to XCOM, appearing in 31 of the 100 negative reviews read — one of the highest rates of a named-comparison complaint this outlet has recorded. "Between Gears Tactics and XCOM, I am seeing a lot of trolls, idiots and fanboys claiming one better than the other without discussing any specifics whatsoever. So, here is a detailed in-depth comparison," opens one long, methodical review that goes on to list specific gaps. Another sums up the core complaint concisely: "No world map, just a linear campaign with no replayability. Randomised gear system where you can't go do extra missions for gear, so you're stuck with what you get despite the campaign ramping up the difficulty." A third, with hundreds of hours in the genre: "I have hundreds of hours in tactical games, especially XCOM, and overall I have to say this one is severely missing some key things... its mired under some bad design decisions that leave me wondering if the developers have ever played a single tactical game." The consistency and specificity of this comparison across otherwise unrelated reviewers is the clearest signal in this review's entire sample.
A strong opening that doesn't sustain itself
A closely related, separately recurring complaint concerns pacing across the campaign's length. "The first few missions are great. The story draws you in and each level feels unique and interesting. Then, the game just becomes a slog of grindy and repetitive encounters. Even the 'story' missions that were so good in the first few rounds become copy/paste faceless missions with some voice over thrown in," reads one review, a shape several other reviewers describe independently across different years. "You'll quickly see the gameplay formula they've put forth: Do a story mission that involves some macguffin and then do 2-3 side missions of which there are only 4 types," reads another. This review's achievement data is consistent with that account: the earliest story milestones sit at 84-90% completion, showing most buyers do get well into the game's strong opening before the later repetition sets in for some.
Verdict
Gears Tactics delivers a visually striking, strong opening built on Gears of War's combat feel, which this review's own negative sample keeps crediting even while explaining why it didn't hold up. What drags the score down is a specific, heavily corroborated comparison: nearly a third of negative reviewers directly measure the game against XCOM and find it short on strategic depth, gear progression and mission variety, a complaint reinforced by a separate, recurring pattern of reviewers describing a strong start giving way to repetitive missions. Recent sentiment running well below the lifetime score suggests these aren't settled, launch-week complaints. Worth it on sale for the opening hours and Gears of War flavour — go in with XCOM-sized expectations adjusted downward.
Pros and cons
Pros
- A strong, visually striking opening stretch that reviewers across the negative sample specifically credit, even while explaining why the game lost them later
- Distinctive Gears of War combat feel and presentation on Unreal Engine, praised even by reviewers unfavourably comparing the strategic layer to genre benchmarks
- Strong early achievement completion (84-90% on the earliest milestones), consistent with reviewers' own account that the first missions land well
- A complete, self-contained campaign with no DLC or additional purchases required
Cons
- The single dominant complaint in this review's negative sample: 31 of 100 negative reviews directly compare the game to XCOM, arguing it lacks a strategic layer, meaningful gear progression, and mission variety by comparison
- A recurring complaint across every year sampled describes a strong opening giving way to repetitive, "copy/paste" mission design once the initial story hook fades
- No overarching world map or strategic campaign layer, and a linear structure several reviewers specifically say limits replayability
- Recent English reviews (65% positive) sit well below the 78% lifetime figure, suggesting the core complaints haven't faded with patches or price drops
- Several 2020 reviewers argued the original full price wasn't justified by the depth on offer, though this review found that specific complaint largely absent from more recent reviews