Game review
Follow Us
6 / 10
- Developer
- Game Atelier
- Publisher
- Game Atelier
- Released
- 5 June 2026
- Platforms
- Windows
- Genre
- Action, Adventure, Early Access
- Monetisation
- paid
- Players
- true
The short version
Biggest strengths
- A genuinely fresh spin on co-op horror, splitting responsibilities between an on-foot Explorer and a remote, guidance-focused Operator watching from a van
- Strong emphasis on real-time communication and trust between players that reviewers consistently called tense, memorable, and distinct from typical co-op horror
- A well-received, spooky and funny first chapter (an Ikea-style mannequin-infested store) that multiple reviewers singled out as the game's clear high point
Biggest weaknesses
- Multiple reviewers independently report that the developer announced abandoning or pausing further development less than two months after Early Access launch, a serious risk factor for any Early Access purchase
- Later chapters were described by several reviewers as far less engaging than the first, leaning on repetitive observation/spot-the-difference gameplay
- Reported control and clarity issues, including inconsistent camera controls and map guidance reviewers found confusing during high-pressure moments
Who it's for: Two-player teams looking for a short, communication-heavy asymmetrical horror experience, who understand this is an Early Access title whose developer has reportedly announced a hold on further development
Our recommendation: recommended
6 / 10
Follow Us entered Steam Early Access on June 5, 2026, an asymmetrical two-player co-op horror game from Game Atelier splitting a team into an Explorer navigating a spooky environment on foot and an Operator guiding them remotely from the safety of a van. Its 27-review English pool lands at a Mixed 67% (18 up, 9 down), and while the mechanical concept draws genuine, detailed praise, the pool is dominated by a development that arrived after most reviews were written: multiple, independent reviewers report that Game Atelier has announced pausing or abandoning further development on the game, less than two months after its Early Access launch.
The core concept earns real, specific praise on its own terms. One detailed review described it as "a refreshing take on the co-op horror genre," explaining how splitting the Explorer and Operator roles forces constant information-sharing and coordination rather than the reflex-driven scrambling typical of the genre, creating "tense situations and memorable moments that are unique to this style of co-op play." Another reviewer, playing on day one of Early Access with no outside information, placed the experience "between Phasmophobia, Content Warning and Lethal Company," describing spending "an hour like 10 minutes" mastering the Operator role and calling it "a wonderful rollercoaster of emotions" even at a higher price point. The game's first chapter, an Ikea-style store overrun by mannequins with a lighthearted furniture-naming gimmick, drew consistent, specific enthusiasm: one reviewer called it "spooky, fun," with "enough going on" for both roles, and directly requested an endless mode built around it.
That enthusiasm, though, comes with a consistent structural complaint about content depth beyond the first chapter. The same reviewer who loved the opening Ikea level was blunt that "sadly that's where the praise stops," describing the second and third chapters as reducing to "observation duty/spot the difference with a countdown," where the Operator spends most of a timed round simply scanning for changes while the Explorer waits for instructions. Another reviewer echoed the concern more generally, noting the three available levels "are very different from each other," a genuine positive, but that there simply isn't much content once those three levels are exhausted, questioning whether that was enough to justify the ten-euro asking price even setting aside any future updates.
The far more serious issue running through the negative side of this pool, though, isn't a design complaint at all. Several reviewers, independently and without apparent coordination, report the developer released an update including a roadmap for future content alongside an announcement that the game's development was being put on hold or abandoned, reportedly because it hadn't generated the sales the team had hoped for. One reviewer who had given the game a glowing initial review updated it directly: "the devs just released an update that came with a roadmap of future development and the announcement that they are abandoning the game," expressing frustration that this came "less than 2 months" after launch with what they felt was minimal promotional effort from the developer. Another reviewer separately confirmed the same development, writing "the devs have announced that, at least for now, Follow Us is on hold and might never get updated again," while still expressing genuine affection for what exists and encouraging players comfortable with that risk to support a small team. A third reviewer updated their originally strongly positive review to flag the same news, writing "the game gets abandoned after their first major update... very disappointed as this was a great game," while still recommending it specifically as "a wonderful short game for two players" rather than as an evolving Early Access project.
It's important to be precise about what can and can't be confirmed here: this review is relying on multiple independent player accounts of a developer communication (a roadmap post announcing a hold on development), not on a claim we've independently verified from the developer directly. That said, the consistency and specificity of these reports, several distinct reviewers describing the same update, the same rough timeline, and the same reasoning, makes it a genuinely significant, sourceable fact for prospective buyers to weigh rather than an unverified rumor, and it materially changes what buying this game in Early Access currently means.
Secondary technical complaints exist independent of the development-status issue and are worth noting on their own. One frustrated reviewer described the game as "too clunky," citing confusing camera controls that default to an unintuitive direction, mannequins that behave inconsistently around light sources, and map guidance for the Operator that pointed in directions that didn't match the Explorer's actual camera view, all adding up to a steep, occasionally unfair learning curve rather than purely skill-based difficulty.
It's worth sitting with the contrast between this pool and most other Early Access titles this lane has covered. Typically, an Early Access review is a snapshot of a project mid-development, weighing rough edges against a trajectory the developer is actively steering. Here, several of the most detailed, most positive reviewers in the pool wrote their initial impressions expecting exactly that trajectory, only to return and append updates walking back their enthusiasm once the hold was announced, not because the underlying game got worse, but because the promise of it getting better was reportedly withdrawn. That's a meaningfully different kind of risk than the usual "still needs balancing" caveat that accompanies most Early Access purchases, and it's the single biggest factor separating this review's score from where the raw quality of the first chapter alone might otherwise land it.
Weighed together, Follow Us represents a genuinely clever, well-executed idea in its best moments, an inventive structural twist on co-op horror that reviewers with deep genre familiarity found fresh and compelling, hamstrung by thin content beyond its excellent first chapter and now by real uncertainty about whether it will ever be finished. The recommendation here leans cautiously positive specifically for two-player teams looking for a short, self-contained horror experience they can enjoy exactly as it currently exists, rather than for anyone buying into an Early Access title expecting the roadmap of ongoing content and refinement that Early Access purchases typically imply.
Pros and cons
Pros
- A genuinely fresh spin on co-op horror, splitting responsibilities between an on-foot Explorer and a remote, guidance-focused Operator watching from a van
- Strong emphasis on real-time communication and trust between players that reviewers consistently called tense, memorable, and distinct from typical co-op horror
- A well-received, spooky and funny first chapter (an Ikea-style mannequin-infested store) that multiple reviewers singled out as the game's clear high point
- Playable by two people using a single Steam account, lowering the barrier for a friend to try it out
Cons
- Multiple reviewers independently report that the developer announced abandoning or pausing further development less than two months after Early Access launch, a serious risk factor for any Early Access purchase
- Later chapters were described by several reviewers as far less engaging than the first, leaning on repetitive observation/spot-the-difference gameplay
- Reported control and clarity issues, including inconsistent camera controls and map guidance reviewers found confusing during high-pressure moments
- Very limited current content, three short levels, that some reviewers felt didn't justify the asking price even before the development-hold news