Key art for Fishing Vacation

Game review

Fishing Vacation

6 / 10

Developer
Teebowah Games
Publisher
Teebowah Games
Released
20 April 2022
Platforms
Windows
Genre
Adventure
Monetisation
One-time premium purchase; no ads, in-game purchases or premium currency found
Players
Single-player only; no online, co-op or PvP modes

The short version

Fishing Vacation opens as an unassuming Game Boy-styled fishing trip and gradually reveals something wrong lurking underneath, with four different endings depending on the choices and discoveries made along the way. Roughly 287 reviews sit at a Very Positive 95%, and reviewers consistently praise how specifically and charmingly it commits to its retro presentation — chunky green-tinted visuals, chiptune sound, an unusual and appealingly weird premise that one reviewer describes loving purely for how "specific" it is.

A consistent minority push back on whether the game delivers on either half of its "fishing horror" pitch. Several detailed reviews describe the horror elements as too sparse and mild to land as genuinely unsettling, and the fishing minigame itself as too repetitive and shallow to carry the runtime on its own merits. One reviewer notes the game originated as a free game jam entry still available elsewhere, framing the Steam release's roughness as understandable in that light rather than a surprise. This review's check of the developer's patch history found four updates within the game's first year, including hotfixes shortly after launch, with nothing logged since.

Biggest strengths

  • A distinctive, specifically-realised retro Game Boy aesthetic that reviewers consistently praise as charming and well-executed rather than a generic pixel-art shortcut
  • An unusual, appealingly weird premise — "Game Boy style fishing horror" — that multiple reviewers say hooked them purely on novelty before the game had to prove anything else
  • Four distinct endings give genuine, if modest, replay incentive for a short game, and achievement hunters describe reaching 100% completion in just a few hours

Biggest weaknesses

  • A consistent minority of detailed reviews describe the horror elements as too sparse and mild to land as genuinely unsettling, with one calling the scares "lame" and another noting the game barely qualifies as horror at all
  • The core fishing minigame is repeatedly described as shallow and repetitive, wearing out its welcome well before the game's short runtime ends
  • No in-game sound settings exist, a specific, concrete usability gap flagged directly by at least one reviewer

Who it's for: Fans of short, cheap, stylistically committed retro horror who don't need the scares to be intense, and completionists who enjoy chasing multiple short endings. Less suited to players wanting either genuinely frightening horror or a fishing minigame with real depth.

Our recommendation: A cheap, charming curiosity worth an hour or two at its low price — keep expectations modest for both the horror and the fishing.

6 / 10

Fishing Vacation starts about as low-stakes as a premise gets: cast a line, catch some fish, enjoy a quiet trip rendered in a deliberately chunky, green-tinted Game Boy style. Then, gradually, something else starts surfacing alongside the catch. Teebowah Games released it in April 2022, and its roughly 287 reviews since have settled at a Very Positive 95% — a strong showing for a short, cheap game whose actual "horror" half draws real, specific disagreement among the people who've played it.

A premise reviewers love purely for existing

The most consistent, distinctive praise concerns novelty and aesthetic commitment. One reviewer sums up a common reaction: "'gameboy style fishing horror,' what the hell!? I love that... so weird, specific, interesting and perfect for me." That's not faint praise — reviewers across the game's full life describe being won over by the sheer specificity of the pitch before the game even had to deliver on execution, and the retro presentation itself, right down to chiptune sound and period-appropriate visual limitations, is consistently credited as well-realised rather than a lazy pixel-art shortcut.

Horror that a real minority says doesn't quite land

Set against that enthusiasm is a consistent, detailed counter-argument. One reviewer calls the game "super boring," specifically criticising weak dialogue and "lame screamers" rather than genuine dread; another says it "can barely be described as horror with how few scares there were." These aren't isolated complaints — they recur with enough specificity and independent phrasing across multiple critical reviews that they represent a real, minority-but-substantial reading of the game rather than a couple of mismatched expectations. Reviewers on both sides broadly agree on what the game contains; they disagree on whether it's frightening enough to earn the "horror" half of its pitch.

A minigame that wears out its welcome

A separate, more consistently-repeated complaint concerns the actual fishing. Multiple reviewers across both positive and negative reviews describe the core minigame as shallow and repetitive, with even reviewers who otherwise enjoyed the game noting it doesn't hold up to extended play on its own mechanical merits. That's a fair, specific limitation for a game whose title puts fishing front and centre — the retro horror atmosphere carries the experience more than the actual fishing gameplay does, according to the reviewers who examined both halves closely.

Origins that explain some of the roughness

One detailed 2026 review offers useful context: it identifies Fishing Vacation as originating from a free game jam entry that remains available elsewhere, framing the Steam release's "sparse" and "rough" qualities as inherited from that earlier, more modest starting point rather than surprising shortcomings in a from-scratch commercial release. This review couldn't independently verify the game jam origin through the tools available to it, but the claim is specific and plausible, and it offers a reasonable lens for understanding why a small, cheap release might feel thinner in places than a fully-scoped commercial horror game.

A launch that stumbled slightly, and a developer who noticed

This review pulled Teebowah Games' public Steam patch history directly, and the earliest entries show a developer paying reasonably close attention immediately after release: a hotfix patch landed within a week of the April 2022 launch, followed by two further updates that same month and the next. A final version bump arrived roughly ten months later, in February 2023, and nothing has been logged since. That's a modest but real support window for a game this small and cheap — not the years-long commitment found in some of this lane's other coverage, but a reasonable match for a short, complete release rather than a sign of the developer abandoning something left unfinished.

Real replay value in a small package

To its credit, the game gives completionists genuine reason to return: four distinct endings are confirmed directly through the game's own achievement list, and reviewers describe reaching full completion in just a few hours while still finding the different outcomes worth seeing. For a game priced at roughly NZ$2.49, that's a reasonable amount of content variety, and it's the kind of structural replay value — distinct endings rather than padded side content — that suits a short game's scope well.

A pacing complaint that's specific about where it goes wrong

Beyond the general "not scary enough" critique, one detailed review breaks down the pacing problem more precisely: the bulk of playtime goes toward quick-time events rather than the fishing or exploration the premise promises, and the humour and horror both struggle to land because of how that time is allocated. That's a more useful, actionable criticism than a blanket "it's boring" complaint — it points to a specific structural choice, over-relying on QTEs rather than letting either the mundane fishing routine or its unsettling interruptions breathe, as the likely reason the tonal shift doesn't consistently land the way the premise suggests it should.

Real bugs, but ones that don't stop a short playthrough

A handful of reviewers report technical hiccups significant enough to require restarting the game entirely to continue, though every account of this describes it as a quick, low-cost interruption rather than a run-ending problem, given how short a full playthrough already is. That's a genuine, real rough edge worth naming plainly, but it's also a good example of how a game's short runtime can blunt the practical impact of bugs that would be far more frustrating in a longer release — losing a few minutes of progress in an hour-long game is a very different experience than losing hours in a much bigger one.

Where it lands

Fishing Vacation succeeds at being a specific, charmingly-realised curiosity: a genuinely committed retro aesthetic wrapped around a weird, distinctive premise, with real multi-ending replay value at a very low price. But a consistent, detailed minority reading the horror as too mild to land and the fishing itself as repetitive are fair, well-documented limitations rather than fringe complaints. A 6 credits a cheap, charming curiosity that's honest about its modest scope, while taking seriously that it doesn't fully deliver on either half of its own pitch for every player who tries it.

Pros and cons

Pros

  • A distinctive, specifically-realised retro Game Boy aesthetic that reviewers consistently praise as charming and well-executed rather than a generic pixel-art shortcut
  • An unusual, appealingly weird premise — "Game Boy style fishing horror" — that multiple reviewers say hooked them purely on novelty before the game had to prove anything else
  • Four distinct endings give genuine, if modest, replay incentive for a short game, and achievement hunters describe reaching 100% completion in just a few hours
  • Extremely cheap at roughly NZ$2.49, which most reviewers, including critical ones, treat as fair for what's on offer even when disappointed by other aspects

Cons

  • A consistent minority of detailed reviews describe the horror elements as too sparse and mild to land as genuinely unsettling, with one calling the scares "lame" and another noting the game barely qualifies as horror at all
  • The core fishing minigame is repeatedly described as shallow and repetitive, wearing out its welcome well before the game's short runtime ends
  • No in-game sound settings exist, a specific, concrete usability gap flagged directly by at least one reviewer
  • This review's check of the developer's public patch history found only four updates, all within the first year after the April 2022 launch, with nothing further logged since
  • At least one reviewer reports the game originated as a free game jam entry that remains available elsewhere, framing the Steam release's rough edges as inherited from that shorter, less-polished starting point rather than newly introduced

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Performance 6 / 10
  • Value 6.5 / 10
  • Originality 7 / 10
  • Accessibility 4 / 10
  • Story 5.5 / 10