Game review
Electrician Simulator
6.5 / 10
- Developer
- Take IT Studio!
- Publisher
- Gaming Factory, Ultimate Games S.A., PlayWay S.A.
- Released
- 21 September 2022
- Platforms
- Windows
- Genre
- Simulation
- Monetisation
- One-time premium purchase; no ads, in-game purchases or premium currency found
- Players
- Single-player only; no online, co-op or PvP modes
The short version
Electrician Simulator has players learn the trade from a father figure, then take on jobs fixing sockets, rewiring panels, repairing appliances and installing fixtures across a series of houses. Roughly 4,450 reviews sit at a Very Positive 80%, and a meaningful share of reviewers with no electrical background describe genuinely learning something real — distinguishing live, neutral and earth wires, basic fault-finding — wrapped in a satisfying, low-stakes "job simulator" loop.
What complicates that praise is a consistent, credible counter-voice: reviewers who describe themselves as trained or working electricians say the game is closer to a repetitive screw-and-unscrew chore simulator than a genuine trade simulation, with one detailed, heavily-upvoted review from a reviewer whose father was a qualified electrician flagging a specific, safety-relevant inaccuracy in an early tutorial around correctly marking wiring terminals. This review's check of the developer's public patch history shows real, sustained support — patches through 2023, console ports in 2023 and 2024, and a VR version in 2025 — making this one of the better-supported franchises this lane has covered, even as its core content depth remains a genuine point of disagreement among the people most qualified to judge it.
Biggest strengths
- A genuinely satisfying, low-stakes task loop that reviewers repeatedly describe in ASMR-like terms — methodical, tactile work that's relaxing to perform even when repeated across many jobs
- Reviewers without an electrical background consistently describe learning real, basic concepts — distinguishing live, neutral and earth wires, fundamental fault-finding — in a way that stuck with them after playing
- A strong, sustained support record: this review's check of the developer's public patch history found real content patches through 2023, console ports across PlayStation, Xbox and Switch in 2023 and 2024, and a full VR version released in 2025
Biggest weaknesses
- Multiple reviewers who identify as trained or working electricians describe the core loop as closer to a repetitive "screw and unscrew" chore game than a genuine simulation of the trade, with limited real diagnostic or troubleshooting depth
- One detailed, heavily-upvoted review from a reviewer with direct family experience in the trade flags a specific, safety-relevant inaccuracy in an early tutorial, where socket wiring is presented without the clear terminal marking real electrical work requires
- Content is reported by several reviewers as becoming noticeably repetitive after the first several jobs, with later missions largely repeating earlier task types rather than introducing meaningfully new skills
Who it's for: Fans of relaxing, low-stakes "job simulator" games and anyone curious about picking up basic household electrical concepts in a safe, gamified way. Less suited to real electricians or trade-curious players hoping for genuine diagnostic depth, or anyone using the game as an actual instructional reference.
Our recommendation: A satisfying, well-supported job sim worth it for the curious and the relaxation-seekers — real electricians and depth-seekers should temper expectations considerably.
6.5 / 10
Electrician Simulator opens with a father teaching his kid the trade, then hands players a van and a growing list of household jobs: rewiring sockets, replacing light fixtures, fixing worn appliances, tracing faults in a building's electrical panel. Take IT Studio released the full version in September 2022 — after the free "First Shock" prologue tested the concept earlier that year — and roughly 4,450 reviews since have settled at a Very Positive 80%, a score this review's research suggests reflects a real, unresolved disagreement about how seriously to take the "simulator" in the title.
A satisfying loop that teaches something real
For a large share of reviewers, the core loop works exactly as intended. Multiple reviews describe the methodical, tactile process of stripping wires, connecting terminals and testing circuits in genuinely ASMR-like terms — satisfying precisely because it's slow and precise rather than fast-paced. More specifically, reviewers without any electrical background describe coming away having actually learned something: distinguishing live, neutral and earth wires, basic fault-finding logic, and a healthier respect for how dangerous a real fuse box can be. One reviewer puts it plainly after two hours: they'd "learned more about electrician stuff than my dad tried to teach me" — a specific, credible testimonial to the game's basic educational value for a general audience.
Real electricians, a more skeptical verdict
Set directly against that praise is a consistent counter-voice from reviewers who say they know the trade personally. One detailed, heavily-upvoted review opens by noting the reviewer's father was a qualified residential and industrial electrician, and while broadly positive, it raises a specific, serious concern: an early tutorial teaches socket wiring without the clear terminal marking real electrical work requires, calling this "not okay to overlook" given how directly it touches on safety practices the game is otherwise implicitly teaching players. Other reviewers with trade experience are considerably harsher, with one calling the game "closer to an electrician-themed chore game" than a real simulation, arguing the actual skills involved amount to repeated screwing and unscrewing rather than genuine diagnostic work.
Repetition that sets in earlier than the marketing suggests
Beyond the accuracy debate, a specific and recurring complaint concerns pacing. Multiple reviewers describe the game's job variety thinning out noticeably after the first several missions, with later tasks largely reusing earlier mechanics rather than introducing genuinely new skills or challenges. That's a fair, specific criticism distinct from the trade-authenticity debate — even reviewers happy to treat the game as a relaxing chore simulator rather than a real trade simulation still flag that the chores themselves don't evolve much across a full playthrough.
A launch discount, a warning worth noting
Electrician Simulator launched at a 20% discount from its full price, a detail worth mentioning because several reviewers explicitly frame their recommendation around catching the game on sale rather than paying full price. That's a meaningful signal in itself: even reviewers broadly happy with the experience tend to qualify their praise with a price caveat, suggesting the consensus value of the content sits somewhat below its regular asking price rather than comfortably above it.
A franchise the developer kept building on
This review pulled Take IT Studio's public Steam event history and filtered it down to entries specific to this game, since the broader feed mixes in unrelated titles from the same publisher group. What's left shows genuinely sustained support: numbered patches through 2023, console releases on PlayStation in late 2023 and Xbox and Switch in early 2024, and a dedicated VR version in March 2025. Most recently, in June 2026, the same team announced Plumber Simulator as a spiritual successor — real, continued confidence in the underlying job-simulator format rather than a single release the developer moved away from.
Scope, honestly bounded
It's worth being specific about what reviewers say the game actually covers, since some of the disappointment traces back to expectations the game itself doesn't quite set. One reviewer notes the simulation focuses mostly on lower-voltage domestic electronics rather than higher-voltage industrial or commercial work, and separately wishes for components more specific to certain regional electrical standards than the game currently models. That's a fair, narrower critique than the "it's just chores" framing — it suggests the game does a competent job within a deliberately bounded domestic scope, and that some of the disappointment from more experienced players comes from wanting a broader simulation than what was ever really on offer.
A completionist curve that matches a short, structured game
Steam's 26 tracked achievements are mostly tied to story and job-completion milestones rather than open-ended side content, and reviewers consistently describe finishing the bulk of the game's main content within a handful of hours. That structure fits comfortably with what reviewers report: a tightly scoped experience most players see through to its natural end rather than one with hidden long-tail depth some engage with far more than others. For a game whose own fans admit the content doesn't evolve much past the midpoint, a short, clearly bounded runtime is at least an honest match for what's actually there.
Where it lands
Electrician Simulator succeeds at delivering a satisfying, low-stakes task loop that genuinely teaches basic electrical concepts to a general audience, backed by real, sustained developer support across multiple platforms and formats. But a credible chorus of reviewers with real trade experience calling its depth shallow, a specific tutorial accuracy concern flagged by someone with direct family knowledge of the trade, and content that thins out after the early hours are real, fair limitations. A 6.5 credits a genuinely well-supported, relaxing job simulator while taking seriously that its educational claims don't fully hold up under expert scrutiny.
Pros and cons
Pros
- A genuinely satisfying, low-stakes task loop that reviewers repeatedly describe in ASMR-like terms — methodical, tactile work that's relaxing to perform even when repeated across many jobs
- Reviewers without an electrical background consistently describe learning real, basic concepts — distinguishing live, neutral and earth wires, fundamental fault-finding — in a way that stuck with them after playing
- A strong, sustained support record: this review's check of the developer's public patch history found real content patches through 2023, console ports across PlayStation, Xbox and Switch in 2023 and 2024, and a full VR version released in 2025
- The developer's continued investment in the underlying job-simulator format, including a new spiritual successor, Plumber Simulator, announced in 2026, suggests real, ongoing confidence in the format rather than a one-off release
Cons
- Multiple reviewers who identify as trained or working electricians describe the core loop as closer to a repetitive "screw and unscrew" chore game than a genuine simulation of the trade, with limited real diagnostic or troubleshooting depth
- One detailed, heavily-upvoted review from a reviewer with direct family experience in the trade flags a specific, safety-relevant inaccuracy in an early tutorial, where socket wiring is presented without the clear terminal marking real electrical work requires
- Content is reported by several reviewers as becoming noticeably repetitive after the first several jobs, with later missions largely repeating earlier task types rather than introducing meaningfully new skills
- At roughly NZ$26, some reviewers argue the price outpaces the amount of genuinely new content on offer relative to its length