Game review
Eiyuden Chronicle: Rising
6.5 / 10
- Developer
- NatsumeAtari
- Publisher
- 505 Games
- Released
- 10 May 2022
- Platforms
- Windows
- Genre
- Action RPG
- Monetisation
- One-time purchase at NZ$24.99. No in-app purchases.
- Players
- Single-player only
The short version
Eiyuden Chronicle: Rising was built as a side-scrolling action-RPG prequel to bridge fans of the classic Suikoden series to its crowdfunded spiritual successor, Hundred Heroes, and it wears that role openly. Reviewers love the charming pixel-art world, the satisfying town-building loop and a cast several call genuinely memorable — and just as consistently flag that the moment-to- moment gameplay is built around revisiting the same handful of areas to farm materials for upgrades and side quests.
It sits at Very Positive — 89% of 1,242 English reviews — and the shape of that number holds up under scrutiny: even reviewers frustrated by the repetition tend to still enjoy their time with it, and 21 of the 100 most-helpful negatives specifically name Suikoden as the reason they bought it anyway.
Biggest strengths
- A genuinely charming, well-realised pixel-art world and cast that reviewers consistently single out as the game's biggest strength
- Satisfying town-building progression -- watching the hub town grow, change and even shift its music as you invest resources is repeatedly cited as a highlight
- Cheap and accessible at NZ$24.99, with most reviewers reporting a manageable 15-25 hours to finish including a fair share of side content
Biggest weaknesses
- The core gameplay loop is built around revisiting a small number of areas repeatedly to farm materials for town upgrades and side quests, a structure 27 of the 100 most-helpful English negatives specifically call out as "fetch quest" design
- Combat and exploration are described by multiple critical reviewers as shallow relative to the time the game asks you to spend on them, with some calling it "a farming material simulator"
- The narrative pace is slow to open up, with several reviewers noting the game doesn't start letting players explore freely until several hours in
Who it's for: Suikoden and JRPG fans curious about the world Hundred Heroes built on, and anyone who enjoys a light town-management loop layered onto action-RPG combat. Less suited to anyone allergic to fetch quests and repeated backtracking, which make up a genuine share of the game's 160-plus side quests.
Our recommendation: A solid, inexpensive way to spend 15-25 hours in Eiyuden Chronicle's world before or after Hundred Heroes, best enjoyed with expectations set as "charming side content" rather than a full-scale JRPG. If fetch quests and material grinding are a hard no for you regardless of presentation, this won't be the exception.
6.5 / 10
Eiyuden Chronicle: Rising knows exactly what job it was built to do, and its review corpus knows it too. "VI VA LA SUIKODEN!!!" reads one of the most-upvoted early reviews, capturing the mood of a fanbase that had crowdfunded Eiyuden Chronicle: Hundred Heroes as a spiritual successor to the Suikoden series and was getting its first real taste of the new world a year early, in a smaller, cheaper, side-scrolling prequel. Twenty-one of the 100 most-helpful English negative reviews name Suikoden directly — not as a complaint, mostly, but as the explanation for why they bought a game they otherwise have real reservations about.
The town, the world, and the charm
What draws the most consistent praise, across both positive and critical reviews, is the world itself: warm pixel-art environments, a cast reviewers repeatedly describe as memorable, and — the single most-cited highlight — a genuinely satisfying town-management layer. Investing resources into the hub town visibly changes it over time, down to the background music shifting as it grows, and that sense of tangible progress is what keeps a lot of critical reviewers playing even while they complain about everything else. "Beautiful graphic," reads one review that otherwise flags several issues, "+ Satisfying town building. You can feel how the town progress and change (even the music change too)."
What the town-building is actually built on
The trouble is what feeds that progression. Gathering the materials to fund town upgrades means revisiting a small handful of areas repeatedly, and a large share of the game's 160-plus side quests are, by wide consensus, fetch-and-carry tasks rather than meaningfully distinct content. "The game's main mechanic is extremely boring," reads one detailed 2025 review. "You're basically farming a few very limited and constricted zones for materials so you can upgrade buildings in a town. That's the whole game right there." Another reviewer's joke lands the complaint precisely: "'Hero, please save our town!' 'Sure!' 'Cool. First, could you gather 14 rocks, 9 pelts, 6 mushrooms, and emotional closure for the blacksmith?'" It's a genuinely funny line because it's also an accurate description of a real structural pattern reviewers keep independently arriving at.
Several reviewers frame this honestly rather than as an unforgivable flaw: this is explicit prequel content, built to bridge players into a bigger game, and judged as "bonus material ahead of the main course" rather than a complete standalone JRPG, the repetition reads differently. "If you can accept that this game is really just bonus content, an appetizer before the main course of Eiyuden Chronicles," reads one review, "then you may be able to adjust your expectations accordingly." That's close to the honest median opinion here — not a great JRPG on its own mechanical merits, but a likeable, well-produced piece of connective tissue for a series people already cared about.
A manageable length, mostly by choice
The achievement curve supports a game that's genuinely completable rather than an endless grind: the hardest tracked achievement sits at 14%, a notably gentler floor than many longer JRPGs this library has covered, and multiple reviewers report finishing with full or near-full completion in the 15-25 hour range. That's consistent with a game whose repetition is real but bounded — annoying within a given session, not a bottomless commitment.
6.5 out of 10. Eiyuden Chronicle: Rising succeeds at exactly the job it set out to do: it's a warm, well-liked on-ramp into a world Suikoden fans wanted to revisit, built around a town-building loop that genuinely works even when the fetch quests feeding it don't. Its honesty about being prequel content rather than a full JRPG is part of what makes its Very Positive score hold up — reviewers largely judge it by what it promised, not by what it never claimed to be.
Pros and cons
Pros
- A genuinely charming, well-realised pixel-art world and cast that reviewers consistently single out as the game's biggest strength
- Satisfying town-building progression -- watching the hub town grow, change and even shift its music as you invest resources is repeatedly cited as a highlight
- Cheap and accessible at NZ$24.99, with most reviewers reporting a manageable 15-25 hours to finish including a fair share of side content
- A strong connective tissue for Suikoden fans specifically, with numerous reviewers -- including Kickstarter backers of Hundred Heroes -- describing it as a worthwhile way to get acquainted with the new world and characters
Cons
- The core gameplay loop is built around revisiting a small number of areas repeatedly to farm materials for town upgrades and side quests, a structure 27 of the 100 most-helpful English negatives specifically call out as "fetch quest" design
- Combat and exploration are described by multiple critical reviewers as shallow relative to the time the game asks you to spend on them, with some calling it "a farming material simulator"
- The narrative pace is slow to open up, with several reviewers noting the game doesn't start letting players explore freely until several hours in
- As explicit prequel content built to feed into a larger game, several reviewers frame it honestly as "bonus material" rather than a complete JRPG experience in its own right, which is worth knowing going in rather than discovering partway through
Screenshots
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The town-building loop -- watching the hub grow -- is the game's most consistently praised featureImage: 505 Games via Steam -
Eiyuden Chronicle: RisingImage: 505 Games via Steam -
Eiyuden Chronicle: RisingImage: 505 Games via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentialsWanderer Editorial -
The short versionWanderer Editorial