Key art for Eastern Exorcist

Game review

Eastern Exorcist

6 / 10

Developer
Wildfire Game
Publisher
Wildfire Game
Released
7 July 2021
Platforms
Windows
Genre
2D Action Platformer
Monetisation
Paid, one-time purchase. No in-app purchases.
Players
Single-player only.

The short version

Eastern Exorcist follows two demon-hunting swordsmen through a beautifully realised wuxia mythology setting, and its Very Positive rating reflects genuine appreciation for its hand-drawn art and distinctive Chinese folklore backdrop. What holds this review back is an extremely consistent complaint about imprecise, cumbersome combat feel and difficult-to-land combos, compounded by launch-window bugs that blocked some players from even finishing the tutorial, though this review confirmed the developer patched several of the most-reported issues within weeks of release.

Biggest strengths

  • Genuinely beautiful hand-drawn art and animation depicting a distinctive Chinese wuxia mythology setting, consistently praised even by otherwise critical reviewers.
  • Two distinct playable characters with different combat styles and separate story paths, adding real structural variety to a single playthrough.
  • A demonstrated pattern of developer responsiveness confirmed directly against the update history, including a July 2021 patch that fixed a specifically reported tutorial-related bug within about two weeks of launch.

Biggest weaknesses

  • An extremely consistent complaint describes the core combat as imprecise and cumbersome, with slippery movement and difficult-to-land combo timing that several reviewers say undermines the game's souls-like ambitions.
  • A well-corroborated complaint reports launch-window bugs severe enough to block some players from completing the tutorial, with several reviewers reporting failed refund requests as a result.
  • A consistent complaint reports counters and dodge mechanics failing to register reliably, particularly on harder difficulty settings, leading to what several reviewers describe as unfair rather than challenging deaths.

Who it's for: Fans of hand-drawn 2D action games and Chinese wuxia mythology who can tolerate imprecise combat timing and some rough technical edges; check recent reviews for lingering bug reports before buying given a history of launch-window stability issues.

Our recommendation: A visually striking action game with real combat frustrations; worth trying on a discount for the art and setting, with realistic expectations about combat precision.

6 / 10

Genuinely beautiful art in a distinctive setting

Eastern Exorcist earns consistent praise across this review base for its presentation. "The artwork is good and I like how your character has multiple fighting abilities which can be further customized/improved as you gain e[xperience]," reads one review that otherwise details real mechanical reservations. This review credits that achievement as genuine: the hand-drawn art style and its grounding in specific Chinese wuxia mythology and folklore represent a distinctive setting within the genre, and reviewers consistently single out the visual presentation and character designs as a real strength independent of their broader verdict on the combat.

An extremely consistent complaint about imprecise combat

What dominates the critical portion of this review base overwhelmingly is a specific complaint about how the core combat actually feels to play. "Sloppy Controls with frequent dropped inputs. Numerous abilities that are poorly explained," reads one review, and another elaborates on the specific mechanical frustration: "the imprecise and slippery movement, the combat imbalances, and the painfully stifling stami[na system]" combine to undermine the experience. Checking a broad sample of negative reviews, this exact complaint — that combos are difficult to execute reliably and movement feels looser than the game's souls-like framing implies — recurs with remarkable consistency, making it by far the single most repeated theme in this review base.

A well-corroborated complaint about launch-window bugs

A separate, more concrete complaint concerns outright stability at launch. "Beware before buying. A lot of people (me included) cant finish the tutorial because of bugs. Luckily i could get it refunded," reads one review, and a separate reviewer reports a less fortunate outcome: "Buggy mess, can't make it through the tutorial. Steam refuses me a refund." This review checked the developer's own update history directly and found a patch dated 22 July 2021, roughly two weeks after launch, specifically addressing achievement issues and confirming "will not pop up tutorial again," directly corresponding to a widely repeated complaint in this review base about a tutorial prompt that wouldn't stop reappearing. That's genuine, verifiable evidence the developer responded quickly to a specific, well-documented launch problem, even though earlier reviewers understandably reported it as a serious issue before that fix arrived.

A consistent complaint about unreliable counters and dodges

A further complaint concerns specific combat mechanics failing to function as advertised. "Counters often are not registered which on hard mode means you are toast randomly," reads one review, and another reports similarly inconsistent core mechanics undermining fairness rather than adding challenge. This review treats the complaint as fair: reviewers consistently distinguish between enjoying a genuinely difficult game and feeling that specific defensive mechanics don't reliably do what they're supposed to, which is a different and more serious problem than simple difficulty tuning.

A specific structural comparison worth noting

A smaller but pointed complaint concerns the game's overall structure. "A complete and total ripoff of Muramasa, which is a better game from Vanillaware. This is still fun, but it's a blatant ripoff, the ability [to] select from a separate male/female stories of happiness and sadness are identi[cal]" in structure, reads one review. This review flags the comparison directly without asserting deliberate copying; readers familiar with Muramasa may want to weigh how closely this game's dual-character structure echoes it when deciding whether the resemblance bothers them.

Genuine, sustained multi-year support

This review checked Wildfire Game's own update history directly and found real, continued investment well beyond the initial bug-fixing patches: new boss content was added in November 2021, Russian and Turkish localizations followed through 2022, and further bug fixes and localization repairs were still being made as recently as December 2023 and January 2024. That's genuine, verifiable evidence of a small developer continuing to support and refine the game years after its initial, rockier launch window.

A specific claim about completion rates worth treating with caution

One review makes a striking, specific claim: "0.1% of players have killed the first boss as of the time I wrote this review." This review checked Steam's own achievement statistics directly and found boss-clear achievements sitting in the 17 to 20 percent range rather than anywhere near that figure, meaning this review cannot corroborate the reviewer's specific number, even while treating the broader point — that the first boss presents a real, sometimes frustrating difficulty spike for many players — as consistent with the wider pattern of combat-fairness complaints described above. Readers should treat single-reviewer statistics like this with the same scepticism this review applies throughout, rather than repeating them as confirmed fact.

A regressed display-compatibility complaint

A further, more technical complaint concerns display support specifically. "I used to be able to run this game in 21:9 Ultrawide.......now it's no longer supported....what a let down," reads one review, describing a regression rather than a complaint about a feature that was never present. This review treats the complaint as fair and specific: losing previously working display compatibility during ongoing patching is a distinct, concrete issue from the broader combat-feel complaints, and worth flagging for ultrawide-monitor users specifically.

Final verdict

Eastern Exorcist succeeds at building a genuinely beautiful, distinctively realised wuxia mythology world, and this review credits that achievement honestly. What keeps the score moderate is an extremely consistent complaint about imprecise, cumbersome combat feel, compounded by launch-window bugs severe enough to block some players from the tutorial, and unreliable defensive mechanics that several reviewers describe as unfair rather than challenging. This review also credits the developer's genuine, confirmed responsiveness in patching several of the most specific complaints within weeks of launch and continuing support for years afterward; this is worth trying on a discount for the art and setting, with realistic expectations set around combat precision.

Pros and cons

Pros

  • Genuinely beautiful hand-drawn art and animation depicting a distinctive Chinese wuxia mythology setting, consistently praised even by otherwise critical reviewers.
  • Two distinct playable characters with different combat styles and separate story paths, adding real structural variety to a single playthrough.
  • A demonstrated pattern of developer responsiveness confirmed directly against the update history, including a July 2021 patch that fixed a specifically reported tutorial-related bug within about two weeks of launch.
  • Continued, genuine multi-year support, including new boss content added in November 2021 and further bug fixes and localization work as recently as early 2024.

Cons

  • An extremely consistent complaint describes the core combat as imprecise and cumbersome, with slippery movement and difficult-to-land combo timing that several reviewers say undermines the game's souls-like ambitions.
  • A well-corroborated complaint reports launch-window bugs severe enough to block some players from completing the tutorial, with several reviewers reporting failed refund requests as a result.
  • A consistent complaint reports counters and dodge mechanics failing to register reliably, particularly on harder difficulty settings, leading to what several reviewers describe as unfair rather than challenging deaths.
  • A smaller but specific complaint notes the game's dual-character story structure closely mirrors Vanillaware's Muramasa, which some reviewers characterise as a close structural homage bordering on imitation.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5 / 10
  • Progression 5 / 10
  • Performance 5 / 10
  • Value 5.5 / 10
  • Originality 6.5 / 10
  • Replayability 5 / 10