Game review
Down the Rabbit Hole Flattened
6.5 / 10
- Developer
- Cortopia Studios
- Publisher
- Beyond Frames
- Released
- 18 June 2025
- Platforms
- Windows
- Genre
- Adventure, Indie
- Monetisation
- free-to-play
- Players
- false
The short version
Biggest strengths
- Widely and specifically praised presentation, with reviewers repeatedly singling out the art direction, character animation, and full voice acting, especially the character Four-Half, as well above what the free price implies
- A charming, faithful-but-gentle reimagining of Alice in Wonderland lore before Alice's own arrival, populated with familiar characters rendered with real care
- Well-regarded environmental puzzles that reviewers called genuinely creative for the format, including the card-garden sequence and an upside-down cloud and underwater tea room
Biggest weaknesses
- A recurring, independently corroborated instability problem, with multiple reviewers reporting crashes to the main menu or the screen going black mid-puzzle, most commonly clustered around the same early rabbit-hole sequence
- Achievement support was removed from this free flat-screen version relative to the original paid VR release, a loss several reviewers noted with real disappointment despite otherwise enjoying the game
- Player choices, including which lost pet to search for, are widely reported to have little to no real effect on how the story plays out, undercutting the game's own framing of meaningful decisions
Who it's for: Fans of gentle, story-driven point-and-click puzzle games and Alice in Wonderland retellings looking for a short, free, family-friendly adventure, especially players curious about the original VR game without the hardware to play it
Our recommendation: recommended
6.5 / 10
Down the Rabbit Hole Flattened launched on Steam on June 18, 2025, a free flat-screen conversion from Cortopia Studios, published by Beyond Frames, of the developer's earlier VR adventure Down the Rabbit Hole. Set in Wonderland just before Alice's own arrival, it casts the player as a girl searching for a lost pet, guiding her through Lewis Carroll's cast of familiar characters while solving environmental puzzles and hunting down scattered party invitations. It holds a Very Positive rating, 112 to 7 across 119 English reviews, a strong showing built almost entirely around presentation and value, tempered by a real, recurring stability problem and a runtime several of its own fans call closer to a demo than a full game.
The single most consistent theme in the review pool is how much the game gets right in translating a VR-first design onto a flat screen. One reviewer called it "a triumph of adaptation, taking its Virtual Reality (VR) counterpart and 'flattening' it into a focused, beautiful point and click experience," praising how "every iconic character is rendered to perfection, making each encounter feel like a genuine moment from the classic tale." Another, more measured review agreed on the fundamentals while noting it plainly: "This game is the non-VR version of the developers' earlier game Down the Rabbit Hole, which is priced. I don't play VR games so I don't know if any content has been omitted in this free version, though support for achievements has been removed." That combination, real enthusiasm for the craft paired with clear-eyed acknowledgment of what was cut for the free release, recurs across the pool and gives the praise real credibility rather than reading like marketing copy.
Voice acting and art direction draw specific, repeated praise beyond generic "nice graphics" comments. One reviewer singled out "Four-Half who is a highlight," and multiple others separately praised the environmental puzzle design, calling the card-garden sequence "especially original" and the upside-down cloud-and-underwater tea room a standout use of "classic Wonderland tropes." A reviewer who completed the game in roughly two hours summarized the whole package as "well-made, relaxing... with a great story," a sentiment echoed almost word for word by several shorter, less detailed reviews in the recent-review sample.
Set against that praise, the most corroborated technical complaint is instability. One detailed review reported crashing repeatedly while "trying to descend the giant clock," a specific, reproducible bug they described working around by adjusting how they solved that puzzle. Separately, within the negative review sample, multiple reviewers independently described crashes or full black-screen resets clustered around the same early rabbit-hole sequence: one wrote the game "kept blacking out in the rabbit's room after the fall," while another reported it would "start over" repeatedly after clicking specific objects in the intro area, eventually giving up and uninstalling. A third, separate reviewer in the general sample described it as "unstable at the moment, with fairly regular crashes to the main menu." That this specific failure mode, crashing or resetting around the same early sequence, shows up independently across both the negative sample and the wider positive-leaning pool is a stronger signal than any single bug report, and it's worth knowing going in even though most players who push through clearly still had a good time.
A second, more structural complaint concerns the game's own framing of player choice. The story opens by asking the player to choose which lost pet to search for, a hook one reviewer called "a simple hook that quickly pulls you into the beautiful chaos," but a separate reviewer pushed back on that framing directly: "the choices are interesting, but didn't really seem to matter or do too much in the story," a point echoed by another who noted the girl's identity-defining choices "don't really matter" to the plot despite being presented as meaningful. This doesn't sink the experience for most reviewers, several called the illusion of choice a "cute touch" even while acknowledging it was cosmetic, but it's a fair gap between the game's marketing framing and what reviewers actually experienced.
Length is the final recurring theme, and reviewers were remarkably consistent and unbothered by it given the price. Most cited completion times between two and four hours, with one writing "there's a surprising amount to do... at the price point of free," while another, more wistfully, said they'd "gladly purchase more if it was offered," framing the game as a taste of a larger world rather than a complete meal. Given the removed achievement support and the acknowledgment from several reviewers that they were essentially sampling a cut-down version of a paid VR release, that framing feels accurate: this is a generous free appetizer, not a full-price entrée, and reviewers largely judged it fairly on those terms.
A handful of smaller, still specific complaints round out the picture. One reviewer running an ultrawide 21:9 monitor reported that one of the collectible invitations was rendered entirely off-screen and unreachable without changing resolution, a niche but real accessibility gap for a genre built around finding hidden objects. Another completionist-minded reviewer described picking up an invitation and a nearby item at the same moment, which caused that invitation to stop registering permanently even after reloading, a specific enough bug report echoed loosely by other players hunting the same collectibles. A separate reviewer flagged a music-matching puzzle as poorly telegraphed for anyone without strong pitch discrimination, though they were careful to note it wasn't enough on its own to sour an otherwise positive recommendation. None of these are severe, but combined with the crash reports clustered around the early sequences, they paint a picture of a charming game that could have used another pass of technical polish before launch.
Down the Rabbit Hole Flattened earns its Very Positive standing through genuinely strong presentation, voice acting, and puzzle craft that reviewers credit well beyond what a free game typically delivers, and at zero cost, it's close to an easy recommendation on value alone. But a real, independently corroborated crash pattern around its early sequences and a story that undersells how little its central "choices" actually change are worth going in aware of. For fans of gentle, faithful Wonderland retellings, or anyone curious about the acclaimed VR original without the headset to play it, this is a charming couple of hours well worth the download regardless.
Pros and cons
Pros
- Widely and specifically praised presentation, with reviewers repeatedly singling out the art direction, character animation, and full voice acting, especially the character Four-Half, as well above what the free price implies
- A charming, faithful-but-gentle reimagining of Alice in Wonderland lore before Alice's own arrival, populated with familiar characters rendered with real care
- Well-regarded environmental puzzles that reviewers called genuinely creative for the format, including the card-garden sequence and an upside-down cloud and underwater tea room
- An outright unbeatable value proposition at free, offering a complete 2-4 hour adventure with multiple endings and full replay value through save-slot branching
Cons
- A recurring, independently corroborated instability problem, with multiple reviewers reporting crashes to the main menu or the screen going black mid-puzzle, most commonly clustered around the same early rabbit-hole sequence
- Achievement support was removed from this free flat-screen version relative to the original paid VR release, a loss several reviewers noted with real disappointment despite otherwise enjoying the game
- Player choices, including which lost pet to search for, are widely reported to have little to no real effect on how the story plays out, undercutting the game's own framing of meaningful decisions
- A very short runtime, roughly 2 to 4 hours to fully complete, with multiple reviewers describing it as more of a taste of the original VR experience than a full adventure in its own right