Game review
Cruelty Squad
7 / 10
- Developer
- Consumer Softproducts
- Publisher
- Consumer Softproducts
- Released
- 15 June 2021
- Platforms
- Windows
- Genre
- Immersive Sim FPS
- Monetisation
- Paid, one-time purchase. No in-app purchases.
- Players
- Single-player only.
The short version
Cruelty Squad sends corporate assassins through a privatized biopunk dystopia rendered in deliberately eye-searing, low-poly visuals, and its Overwhelmingly Positive rating across nearly 20,000 reviews reflects genuine, widespread appreciation for its inventive weapon and economy systems and singular aesthetic identity. Even within that acclaim, an extremely consistent complaint from a vocal minority describes its core assassination loop as growing repetitive once its tricks are learned, and a well-corroborated complaint reports its harsh visuals and audio genuinely causing physical discomfort for some players, alongside specific bugs including reported random save-data wipes.
Biggest strengths
- A genuinely inventive, deep item, weapon, and economy system built around a biopunk organ-harvesting satire of privatized dystopia, praised consistently even by reviewers with mixed overall feelings.
- Fast, fluid movement and level design that a large majority of reviewers credit as genuinely excellent once its mechanics are understood.
- A wholly distinctive, uncompromising aesthetic and dark satirical humor that reviewers across this review base agree is unlike anything else in the genre, regardless of whether they personally enjoy it.
Biggest weaknesses
- An extremely consistent complaint from a vocal minority of reviewers describes the core assassination loop as repetitive once its main approaches are learned, despite the game's immersive-sim marketing implying more sustained mechanical variety.
- A well-corroborated complaint reports the deliberately harsh visual and audio style genuinely causing headaches or eyestrain for some players, distinct from simply disliking the aesthetic as a stylistic choice.
- A consistent complaint describes post-completion progression as relying on cryptic, undocumented interactions to access further content, which several reviewers find obtuse to the point of requiring outside guides.
Who it's for: Fans of weird, uncompromising immersive sims who can tolerate or embrace a deliberately harsh visual and audio style; skip if you're sensitive to eyestrain-inducing visuals or headache- inducing audio, which a meaningful minority of reviewers report as a genuine physical issue rather than just an acquired taste.
Our recommendation: A genuinely inventive cult classic that earns its acclaim for most players; check your tolerance for its deliberately harsh presentation before buying, since that's the dividing line for the minority who bounce off it.
7 / 10
A genuinely inventive, singular cult classic
Cruelty Squad earns overwhelming, specific praise across this review base for its systems and identity. "The Game is overall pretty great. I love the feel of the weapons, the speed at which I can move, and the bizarre stylistic choices that make it feel every bit as fever dream as it is acid trip," reads one review. This review credits that achievement as genuine: the game's deep, interlocking weapon, implant, and stock-market economy systems, wrapped in a deliberately hideous, low-poly biopunk satire of privatized dystopia, represent real design ambition that's earned it a substantial and devoted following. Its Overwhelmingly Positive score reflects that genuine, widespread acclaim rather than hype alone.
An extremely consistent complaint from a vocal minority about repetition
Even within that acclaim, a specific, recurring complaint appears consistently among the minority of critical reviews. "Main gameplay loop feels repetitive and bland. You spawn in, go after a couple of targets via a direct, guns a-blazing route or by sneaking around some other way," reads one review, and another frames the concern directly against the game's own marketing: "the game markets itself as a immersive simulator, but there is not much else to do than kill the targets usually by the same way." Checking this review base broadly, this exact complaint — that the core mission structure offers less sustained variety than its immersive-sim framing implies once players have learned its main approaches — recurs consistently enough among critical reviews to treat as a genuine, specific weak point rather than a fringe objection, even though it represents a clear minority view relative to the game's overall reception.
A well-corroborated complaint about genuine physical discomfort
A separate, more serious complaint concerns the game's deliberately harsh presentation causing real physical effects rather than simply being an unwelcome stylistic choice. "I can appreciate the themes and the message this game has. However, when I play it the visuals and the audio always give me a headache so I can't recommend it," reads one review, and a further reviewer reports similarly: "from a sensory perspective this is actually unplayable to me." This review treats the complaint as fair and worth flagging directly and specifically: the game's eye-searing textures and abrasive audio are an intentional artistic choice widely credited as part of its identity, but a genuine minority of players report real physical discomfort rather than mere distaste, which is worth knowing before buying regardless of how acclaimed the game otherwise is.
A consistent complaint about obtuse post-completion content
A further complaint concerns how the game handles progression after an initial ending. "Initially fun, the visuals are an eyesore but that's part of the charm, and then you get past the first ending, after which, to progress requires a series of cryptic interactions that you would not know of in normal game[play]," reads one review. This review treats the complaint as fair: reviewers consistently describe needing outside guides to access further endings and content, a deliberate design choice that some embrace as part of the game's mystique and others find alienating.
Specific, concrete bugs
A smaller but serious complaint concerns save data and performance stability. "Interesting, and actually fairly fun, but beware that it wipes its own save data randomly. Even managed to clear out the backup file, which is impressive in a weird way," reads one review. A separate reviewer reports performance issues distinct from save corruption: "I'm well above the minimum specs required to run the game, but nearly every time I or someone else gets shot the game freezes briefly." This review checked the developer's own patch history and confirmed genuine, ongoing bug-fixing effort through 2023, though it did not find a patch note specifically naming either of these exact issues; given how concretely they're described, this review flags them directly for prospective buyers.
Genuinely sustained developer support
This review checked Consumer Softproducts' own update history directly and found real, multi-year commitment well beyond typical indie support: patches continued through 2023, with new achievements added as recently as February 2024. The developer has since moved on to a new game, Psycho Patrol R, which entered Early Access on Steam, a genuine sign of continued creative output from the small studio behind this cult favourite.
A recurring compatibility issue named specifically by multiple reviewers
A further, oddly specific complaint appears verbatim across several independent reviews, referencing a particular piece of in-game content called "Gorbino's Quest" failing to run due to engine limitations on certain hardware. "They're saying Gorbino's Quest doesn't run on my PC because of the game engine. I'm not having that. I'm going to leave a negative review," reads one review, repeated in near-identical wording by several other reviewers. Some of these reviews append "(great game)" or similar asides, suggesting the phrasing may function partly as an in-joke among the game's community rather than every instance describing a fresh, independent bug report. Even accounting for that, this review treats the underlying engine-compatibility concern as worth flagging directly for players on older or less common hardware configurations, given how consistently the specific content is named.
Final verdict
Cruelty Squad earns its cult-classic status through genuinely inventive systems and an uncompromising, singular identity that this review credits without reservation, and its Overwhelmingly Positive score reflects real, broad-based acclaim rather than novelty alone. What keeps this review's score short of the aggregate's near-perfect ratio is an extremely consistent complaint from a vocal minority about repetitive core mission structure, a well-corroborated complaint that its deliberately harsh presentation causes genuine physical discomfort for some players, and specific, concrete bugs including reported save-data corruption. This is a strong recommendation for players who can embrace or tolerate its aesthetic; check that tolerance honestly before buying, since it's the real dividing line between loving this game and bouncing off it entirely.
Pros and cons
Pros
- A genuinely inventive, deep item, weapon, and economy system built around a biopunk organ-harvesting satire of privatized dystopia, praised consistently even by reviewers with mixed overall feelings.
- Fast, fluid movement and level design that a large majority of reviewers credit as genuinely excellent once its mechanics are understood.
- A wholly distinctive, uncompromising aesthetic and dark satirical humor that reviewers across this review base agree is unlike anything else in the genre, regardless of whether they personally enjoy it.
- Genuinely sustained, multi-year post-launch support confirmed directly against the developer's own patch history, including bug fixes and new achievements as recently as 2024, alongside a new game, Psycho Patrol R, from the same developer entering Early Access since.
Cons
- An extremely consistent complaint from a vocal minority of reviewers describes the core assassination loop as repetitive once its main approaches are learned, despite the game's immersive-sim marketing implying more sustained mechanical variety.
- A well-corroborated complaint reports the deliberately harsh visual and audio style genuinely causing headaches or eyestrain for some players, distinct from simply disliking the aesthetic as a stylistic choice.
- A consistent complaint describes post-completion progression as relying on cryptic, undocumented interactions to access further content, which several reviewers find obtuse to the point of requiring outside guides.
- A smaller but specific complaint reports random save-data corruption, including at least one case where a backup save file was also wiped, alongside performance freezes during combat reported even on above-specification hardware.