Key art for Crown of Light

Game review

Crown of Light

4 / 10

Developer
Valkyria Games
Publisher
Valkyria Games
Released
28 July 2023
Platforms
Windows
Genre
RPG, Indie, Fantasy
Monetisation
One-time purchase; no in-app purchases found in the store listing or either review in the corpus
Players
Single-player only

The short version

Crown of Light casts you as Beatrice, one of a line of trained "Maidens" fated to wear a relic called the Crown of Light and defend her kingdom from an expanding invading nation. Made and published by the small studio Valkyria Games, which openly describes the game on its own store page as being "in the vein of" two older budget RPGs from 2015, it launched on 28 July 2023 to almost no visible audience: nearly three years on, it has exactly two all-language Steam reviews, and they contradict each other outright. One, from a player who logged over 23 hours, calls it simply "nice easy game." The other, from a player who logged more than 7 hours, calls it "Completely unbalanced," adding bluntly that they "Can't even defeat the first enemy."

Biggest strengths

  • The positive review in the corpus, from a player who logged over 23 hours, calls it simply "nice easy game" — brief, but backed by real, substantial time invested rather than a first-impression click-through
  • The story setup is a clear, workable old-school RPG premise: a lineage of trained "Maidens" who alone can wear a relic of great power, called on when a conquering nation called the Invaders threatens the kingdom
  • The store page promises a varied set of locations — forests, caves, towers, ruins and castles — and up to 10 hours of playtime, a reasonable scope for the asking price if it holds up

Biggest weaknesses

  • The single detailed negative review in the corpus is about as serious a complaint as this genre gets: "Completely unbalanced. Can't even defeat the first enemy," which — if representative — points at a broken difficulty curve right at the game's front door, not a late-game rough patch
  • Unlike the two older, similarly-styled RPGs the developer's own store page cites as direct inspiration, Crown of Light ships with no Steam achievements and no trading cards, a smaller feature set than the games it names as its own reference points
  • With only two all-language reviews nearly three years after release, and those two reviews flatly contradicting each other on basic playability, there is no way to judge which account is more representative of a typical playthrough

Who it's for: Players specifically hunting for cheap, disposable, old-school RPG comfort food who are willing to gamble on a game with almost no review history to check first; a poor fit for anyone who wants confidence in a game's balance before buying, since the only detailed account in the corpus says the opening fight itself may be broken.

Our recommendation: A budget RPG built in the visible image of better-supported older titles, missing even the achievements and trading cards those originals shipped with, and reviewed by exactly two players who can't agree on whether it's an easy, pleasant time or an unbeatable wall at the very first fight — treat that contradiction as a genuine warning sign rather than noise to average away.

4 / 10

What it is

Crown of Light puts you in the role of Beatrice, one in a line of specially trained girls called Maidens, the only people in her kingdom's world capable of wearing the titular Crown of Light — an ancient relic of great power that can be used, per the store page, "for good, and for bad." When a conquering, expanding nation known only as the Invaders threatens her home, the King turns to a new Maiden as the kingdom's last hope. It's a clean, workable old-school RPG premise, and the developer, the small studio Valkyria Games, is upfront on its own store page about where the template comes from: the game is described as being "in the vein of Last Heroes and Midnight's Blessing," two similarly modest RPGs from 2015. The feature list is exactly what that framing implies — a classic storyline, a party of companions, a world spanning forests, caves, towers, ruins and castles, mouse support, and up to 10 hours of playtime for the asking price of NZ$14.75.

That openness about its influences is worth taking seriously rather than treating as a throwaway line, because checking those two named reference points turns up a genuinely useful comparison. Last Heroes and Midnight's Blessing, both released in 2015, shipped with full controller support, Steam Cloud saves, Steam Trading Cards, and — in Midnight's Blessing's case — Steam Achievements. Crown of Light, positioning itself as a spiritual successor to both eight years later, has none of that: only partial controller support, and no achievements or trading cards to speak of. That's not a disqualifying flaw on its own, but it's a concrete, checkable sign that "in the vein of" here means a smaller, leaner production than the games being referenced, not an update or improvement on them.

Two reviews that can't agree on the basics

Nearly three years after its 28 July 2023 release, Crown of Light has exactly two all-language Steam reviews, and this review reads both in full because there is nothing else in the public record to weigh against them. The positive account is a single line from a player who logged more than 23 hours: "nice easy game." Taken alongside that playtime figure, it reads as a genuine, if terse, endorsement — 23-plus hours is a real time investment for a $14.75 RPG advertised at roughly 10 hours of content, suggesting either a slower playstyle, extra sidequesting, or simply a player who enjoyed sitting with it longer than the box promised.

The negative account is just as short, but far more alarming in what it claims: "Completely unbalanced. Can't even defeat the first enemy." That reviewer logged over 7 hours before leaving that verdict, which raises an obvious question this review can't resolve from the outside — whether 7 hours were spent genuinely stuck on an early fight through repeated attempts, or whether the complaint reflects an early impression left to sit while other time in the session went to menus, inventory management, or simply leaving the game running. Either reading is possible from the text alone, and this review is stating that ambiguity plainly rather than resolving it in either direction. What can't be waved away is the substance of the claim itself: "can't even defeat the first enemy" is a specific, serious allegation about a game's core balance, not a vague complaint about pacing or tone, and it's exactly the kind of red flag that would normally be diluted or contextualized by a larger review sample. Here, there isn't one.

What the surrounding silence adds

As with its stylistic sibling released four days earlier from a different small studio under an almost identical structure, price point and "in the vein of" framing, Crown of Light's own Steam news feed carries zero posts since launch. There's no patch log to check against the unbalanced-first-enemy complaint, no way to tell whether it was ever seen by the developer, let alone addressed. There are also no Steam achievements to provide a completion curve that might otherwise hint at how many players who bought the game got past that opening stretch. The absence of both data sources means this review is working with strictly less information than usual, and the honest thing to do is say so rather than fill the gap with confident-sounding guesses.

Taken together, the pattern here looks less like an isolated indie misstep and more like a small, low-overhead studio using a proven old-school RPG formula — one explicitly borrowed from better supported 2015-era games — to produce a low-cost release quickly, without necessarily budgeting for extensive QA or ongoing support afterward. That's a legitimate way to make a small game, and it isn't automatically a bad one; but it does mean a buyer today is relying almost entirely on their own tolerance for risk, since the only two people who've publicly weighed in can't even agree on whether the game's most basic combat encounter is beatable.

Verdict

Crown of Light has a clear, serviceable old-school RPG premise and an honest debt to the games it names as inspiration, but it arrives with fewer features than those games had eight years earlier and almost no independent evidence to settle a genuinely troubling claim about its balance. One player found over 23 hours of "nice easy game" in it; another couldn't get past the first fight. Both accounts are too thin to be conclusive on their own, and that thinness is itself the finding — this is a purchase made on faith in a template rather than on any real weight of player testimony. Worth a look only for players specifically drawn to cheap, disposable RPG comfort food who are comfortable being the tiebreaker on whether the game actually works.

Pros and cons

Pros

  • The positive review in the corpus, from a player who logged over 23 hours, calls it simply "nice easy game" — brief, but backed by real, substantial time invested rather than a first-impression click-through
  • The story setup is a clear, workable old-school RPG premise: a lineage of trained "Maidens" who alone can wear a relic of great power, called on when a conquering nation called the Invaders threatens the kingdom
  • The store page promises a varied set of locations — forests, caves, towers, ruins and castles — and up to 10 hours of playtime, a reasonable scope for the asking price if it holds up
  • Mouse support is confirmed at launch, a basic convenience some budget RPGs in this bracket still skip

Cons

  • The single detailed negative review in the corpus is about as serious a complaint as this genre gets: "Completely unbalanced. Can't even defeat the first enemy," which — if representative — points at a broken difficulty curve right at the game's front door, not a late-game rough patch
  • Unlike the two older, similarly-styled RPGs the developer's own store page cites as direct inspiration, Crown of Light ships with no Steam achievements and no trading cards, a smaller feature set than the games it names as its own reference points
  • With only two all-language reviews nearly three years after release, and those two reviews flatly contradicting each other on basic playability, there is no way to judge which account is more representative of a typical playthrough
  • Zero posts on the game's own Steam news feed since launch means no visible sign the reported balance complaint was ever patched, if it was ever seen by the developer at all

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 3.5 / 10
  • Progression 4 / 10
  • Value 4.5 / 10
  • Originality 3 / 10
  • Story 5 / 10