Key art for Critter Clicker

Game review

Critter Clicker

3.5 / 10

Developer
TimeWastingGames
Publisher
TimeWastingGames
Released
4 October 2020
Platforms
Windows
Genre
Idle Farming Sim
Monetisation
Completely free to play; optional cosmetic purchases exist to support the developer
Players
Single-player only

The short version

Critter Clicker asks players to build a small farm of cute animal critters, automate its upkeep, and sell it off to start bigger — a simple, charming idea that a real number of players enjoy for the handful of minutes it takes to unlock everything. What holds it back from being a harmless free diversion is a specific, severe and apparently long-unaddressed exploit: the farm-selling "prestige" mechanic can reportedly be spammed for free currency from the very start, trivializing the entire progression system, alongside real crash and save-corruption reports independent reviewers describe in serious terms.

Biggest strengths

  • The critter and farm art style draws modest, genuine charm from several reviewers, with more than one specifically praising the game's music as a highlight worth experiencing on its own
  • Being completely free removes any purchase risk entirely, and a large share of the review sample explicitly frames their rating around that fact regardless of the game's other flaws
  • The built-in autoclicker function itself works exactly as advertised for players who want to let the game run passively in the background while doing something else

Biggest weaknesses

  • A large, detailed and independently corroborated body of reviews describes a severe exploit in the farm-selling "prestige" mechanic that lets players accumulate the game's currency by repeatedly resetting without placing a single tile, trivializing the entire progression system from the very start of a save
  • Multiple reviewers explicitly describe this exploit as a long-standing, unaddressed problem, with at least one directly stating it has persisted for over a year without a fix
  • Real, serious technical problems are independently reported beyond the exploit, including one detailed account of losing over 200 hours of accumulated progress to a save-corruption bug tied to a visual glitch, and separate reports of crashes that leave the game unable to restart

Who it's for: Players looking for a genuinely disposable few minutes of free idle farming with no expectations of depth or reliability, more than anyone hoping for a real, bug-free clicker experience even at no cost.

Our recommendation: There's little to lose by trying it since it's free, but back up any save you care about and expect the core economy to be trivially exploitable from the outset rather than a genuine progression system to work through.

3.5 / 10

Critter Clicker's pitch is small and refreshingly clear: place tiles on a small farm, raise a collection of cute critters, automate the repetitive busywork with a built-in autoclicker, and periodically sell the whole farm off to start over again, bigger than before. It's free, it's simple, and for a genuine share of its small review sample that's exactly enough for a few pleasant, disposable minutes. The trouble is a specific, well-documented problem sitting right at the center of that loop.

A genuinely charming few minutes, for players who don't look too closely at the seams

Where the game succeeds, it succeeds modestly and specifically: critter and farm art draws real, if muted, charm from several reviewers, and more than one singles out the music by name as worth experiencing even independent of the gameplay around it. The built-in autoclicker works as described, letting players simply leave the game running passively in the background, and several reviewers frame short sessions — a study break, a few idle minutes between tasks — as exactly the right way to approach it. Because it costs nothing, a meaningful share of the review sample explicitly calibrates their rating around that fact, treating flaws more charitably than they likely would in a paid release, and several reviewers state this reasoning directly rather than leaving it implied — "it's free, so you get what you pay for" is close to a verbatim refrain that recurs across multiple, otherwise unrelated reviews in this specific sample.

An exploit reviewers independently say has gone unfixed for well over a year

The complaint that actually defines this review sample is specific, severe, and repeated independently by a large number of reviewers: the farm-selling "prestige" mechanic can reportedly be spammed immediately, without placing a single tile or making any real progress, to accumulate the game's core currency for free. Multiple reviewers describe exactly this exploit in similar terms, and at least one states directly that it has persisted, unaddressed, for over a year at the time of their review — turning what should be the game's central progression system into something several reviewers describe as pointless to engage with as intended once the shortcut is known.

Beyond that specific exploit, real technical problems are independently reported at a level serious enough to flag directly. One detailed account describes losing over 200 hours of accumulated progress to a save-corruption bug triggered by a visual glitch, a genuinely severe loss for a game with no achievements to soften the blow of losing that time. Separate reviewers report crashes serious enough to prevent the game from restarting at all, a category of failure distinct from ordinary bugs and worth taking seriously even in a game that costs nothing to try.

A genre label multiple independent reviewers push back on directly

As with several other small idle games in this lane, a specific dispute recurs over what kind of game this actually is. Multiple independent reviewers argue "clicker" oversells the amount of active input the game actually asks for, describing the real play pattern as closer to a passive idle experience where hovering over icons triggers automatic production with minimal deliberate interaction required. That's a milder complaint than the exploit or the crash reports, but it's repeated often enough to be worth naming alongside them.

No achievement list to soften any of it, either

It's worth noting directly that Critter Clicker ships with no Steam achievements at all, a detail multiple reviewers specifically request and one that removes a common cushion this lane has seen elsewhere: a small free game with a completionist-friendly achievement list can often survive real content thinness by giving players a separate, low-stakes goal to chase. Without that option here, the exploit and the shallow unlock list are the entire experience once a player understands the systems, with nothing else to extend engagement for players who might otherwise stick around for the achievement hunt alone.

An optional cosmetic store, sitting on a game already struggling with its basics

The game includes an optional cosmetic purchase option framed as a way to support the developer, and at least one reviewer pushes back on that framing directly, arguing it sits oddly on a release this rough around the edges. This review doesn't treat optional cosmetic support as inherently objectionable — plenty of free games use it reasonably — but the specific complaint here is about sequencing: asking for financial support before addressing a year-old, currency- breaking exploit and reported save-corruption issues is a fair thing for players to find frustrating, independent of whether that monetisation model is genuinely reasonable in principle or not.

Verdict

Taken altogether, Critter Clicker offers a genuinely charming, disposable few minutes for players who don't look past the surface, and being completely free makes that a low-risk proposition on its own terms. What holds it to a low score is more serious than simple shallowness: a specific, long-reported exploit that undermines the entire progression system from the outset, paired with real crash and save-corruption reports serious enough to cost some players significant time for nothing in return. Try it if the idea appeals to you, but keep expectations calibrated to a rough, small, largely unmaintained project rather than a polished free game, and treat any real hours invested as a genuine risk given how many independent reviewers report losing meaningful progress to technical failures rather than to any fault of their own play.

Pros and cons

Pros

  • The critter and farm art style draws modest, genuine charm from several reviewers, with more than one specifically praising the game's music as a highlight worth experiencing on its own
  • Being completely free removes any purchase risk entirely, and a large share of the review sample explicitly frames their rating around that fact regardless of the game's other flaws
  • The built-in autoclicker function itself works exactly as advertised for players who want to let the game run passively in the background while doing something else
  • A handful of reviewers report genuinely relaxing short sessions, describing it as a good fit for a quick study break or a few idle minutes between other tasks
  • The core concept of building, automating and periodically selling off a farm to start a bigger one is simple enough to understand immediately with no real onboarding friction

Cons

  • A large, detailed and independently corroborated body of reviews describes a severe exploit in the farm-selling "prestige" mechanic that lets players accumulate the game's currency by repeatedly resetting without placing a single tile, trivializing the entire progression system from the very start of a save
  • Multiple reviewers explicitly describe this exploit as a long-standing, unaddressed problem, with at least one directly stating it has persisted for over a year without a fix
  • Real, serious technical problems are independently reported beyond the exploit, including one detailed account of losing over 200 hours of accumulated progress to a save-corruption bug tied to a visual glitch, and separate reports of crashes that leave the game unable to restart
  • Content depth is reported as extremely shallow even by idle-genre standards, with multiple reviewers describing the entire unlock list as completable within minutes to a few hours
  • Multiple independent reviewers dispute the "clicker" framing directly, describing the actual play pattern as closer to a passive idle game with minimal meaningful player input once initial upgrades are purchased

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 3 / 10
  • Visuals 5.5 / 10
  • Sound 6 / 10
  • Progression 2.5 / 10
  • Performance 2.5 / 10
  • Value 7 / 10
  • Replayability 2.5 / 10