Key art for Cactus Simulator

Game review

Cactus Simulator

4 / 10

Developer
Dynamic Games
Publisher
Dynamic Games
Released
4 February 2022
Platforms
Windows
Genre
Idle
Monetisation
One-time premium purchase; no ads, in-game purchases or premium currency found
Players
Single-player only; no online, co-op or PvP modes

The short version

Cactus Simulator's entire premise is the joke: you are a cactus, the camera can pan around you, and that is the full feature list. Its very positive review score comes almost entirely from players who find that emptiness funny on its own terms — a shared "we're all in on this absurdity together" appreciation rather than praise for anything the game actually does.

What keeps it from coasting on the joke is a specific, years-old, still-unfixed bug: the 1,000-hour achievement — the single milestone many buyers say they bought the game for — has never reliably triggered for players who reach it, and a Steam Discussion thread naming the exact code fix has sat unanswered since 2022. Layered on top, the asking price has climbed from around a dollar at launch to nearly eight dollars today with no matching increase in content or support. The joke is still funny. The developer's follow-through on it isn't.

Biggest strengths

  • Commits fully and unapologetically to its one-joke premise, and a large share of its audience genuinely enjoys that commitment rather than feeling short-changed by it
  • Cheap to run in the background alongside other games or work, which is exactly how a meaningful share of its playtime appears to have accumulated
  • A real, shared fan culture has formed around the absurdity, including outside video responses treating "the cactus experience" as its own bit

Biggest weaknesses

  • The 1,000-hour achievement — the milestone several reviewers say is the entire reason they bought the game — has been reported broken since shortly after launch, with a community- provided fix sitting unaddressed in the game's own Steam Discussions for years
  • No settings menu of any kind: no resolution, windowed-mode or display options, which multiple reviewers connect to crashes when it's run alongside other software
  • The list price has risen from roughly a dollar at launch to nearly eight dollars today, with no patch, update or added content since April 2022 to justify the increase

Who it's for: Players who enjoy absurdist, do-nothing "simulator" games purely for the shared joke and don't mind that the one achievement most of them are chasing may never actually unlock.

Our recommendation: Only worth it, if at all, on a deep discount close to its original launch price — and go in knowing the 1,000-hour achievement bug that's dogged this game since 2022 is still unresolved.

4 / 10

Cactus Simulator does not pretend to be more than what its name says. You are a cactus. The camera can pan around you. There is no movement, no objective, no other system to learn, and the store page itself doesn't dress that up as anything else. Judged as a conventional game, there's nothing here to evaluate — which is exactly why it isn't useful to judge it that way. Its own audience, Very Positive across 327 reviews, is almost entirely reviewing the joke rather than a game in any functional sense: being a cactus, on purpose, for as long as you're willing to let Steam's clock run.

The bit works, on its own terms

The best evidence that the premise lands is how consistently reviewers describe it in the same voice: mock-sincere praise for "character development" and "plot progression" in a game that has neither, video responses treating a screenshot of a cactus as a punchline worth sharing, and players logging genuinely enormous tracked playtimes — one reviewer cites over 71,000 minutes, another close to 180,000 — mostly by leaving it running in the background rather than actively watching it. None of that is a serious defense of the game as a piece of design, and reviewers generally aren't pretending otherwise. It's a shared joke that a sizeable community has decided is worth being in on, and a review has to take that appreciation at face value rather than mark it down for lacking systems it was never trying to have.

Cactus Simulator is also not alone in this niche — it arrived alongside a small wave of similarly minimal "become an object" sims, and at least one detailed critical review explicitly points buyers toward a same-era competitor it considers the more polished take on the same idea. That comparison is worth taking seriously rather than dismissing as genre noise: when a game's core pitch is literally nothing else happening, being outdone by a direct rival on the one thing it does offer — a settings menu, basic stability — is a fair, specific ding rather than a matter of taste.

A specific bug that's been live since 2022

What separates Cactus Simulator from simply being a harmless novelty is a bug with an unusually long, well-documented paper trail. The game ships with exactly three achievements, evidently tied to milestone playtimes, and Steam's own global achievement data shows a steep drop-off between them — the first sits around 41% of players, the last under 13%. Multiple reviewers describe reaching the 1,000-hour milestone — the achievement several of them say is the entire reason they bought the game in the first place — without it ever triggering. This isn't a vague "achievements feel buggy" complaint: a Steam Discussion thread dated back to 2022 reportedly lays out the exact code fix needed, and reviewers as recently as this fleet's research window were still asking, unanswered, for the developer to apply it. The game's own event history backs up how little has happened since: one substantive update in April 2022 (new 3D models, an updated map, no mention of achievements), and then nothing from the developer on this specific game until 2026, when the only posts are cross- promotion for a newer, unrelated title and a social-media plug. A four-year silence on a one-paragraph code fix is hard to read generously.

The price moved; nothing else did

Several early reviewers mention buying Cactus Simulator around its original roughly one-dollar launch price, sometimes on a further discount. Checked against Steam's current storefront listing, the US price today is $7.99 and the New Zealand price is $11.79 — close to an eightfold increase in both regions — with no patch, feature or content added in the years between to explain it. For a game whose entire pitch is "there is nothing to do here," a rising price with a static or shrinking feature set (the one broken achievement has, if anything, only become a more prominent complaint over time) is a much harder sell today than it was to the reviewers who bought in near launch and are largely responsible for its current score. Nothing in the game's own event history — one substantive patch in its first two months, then silence — points to a reason the price climbed this far; it reads as a straightforward, undocumented price increase rather than one tied to any added value.

No settings, and the crashes reviewers tie to that

The absence of a settings menu isn't just a missing convenience — it's the specific detail more than one negative review ties directly to instability. Reviewers who run Cactus Simulator alongside other software (exactly the kind of background use its own community treats as normal, given how many report five- and six-figure tracked minutes) describe it crashing, or crashing other running applications, with no windowed-mode or resolution option available to work around it. For a game with essentially nothing to configure, not shipping the one option — display mode — that would make its intended "leave it running for months" use case reliable is a real, specific gap rather than a generic complaint about polish.

Where it lands

Cactus Simulator succeeds completely at the one thing it's trying to do — commit to being nothing, funny and shareable, for players who want exactly that. Where it falls down is everything the joke doesn't cover: a specific, reviewer-documented bug that's gone unaddressed for years despite an apparent known fix, a total absence of display or performance options that a numeric complaint of crashes ties directly back to, and a price that's climbed sharply while the game underneath it hasn't moved at all. A four is a fair reflection of that gap — credit for a joke that genuinely lands with the audience it's for, weighed against a developer who hasn't done the minimum to support even the small amount they shipped.

Pros and cons

Pros

  • Commits fully and unapologetically to its one-joke premise, and a large share of its audience genuinely enjoys that commitment rather than feeling short-changed by it
  • Cheap to run in the background alongside other games or work, which is exactly how a meaningful share of its playtime appears to have accumulated
  • A real, shared fan culture has formed around the absurdity, including outside video responses treating "the cactus experience" as its own bit

Cons

  • The 1,000-hour achievement — the milestone several reviewers say is the entire reason they bought the game — has been reported broken since shortly after launch, with a community- provided fix sitting unaddressed in the game's own Steam Discussions for years
  • No settings menu of any kind: no resolution, windowed-mode or display options, which multiple reviewers connect to crashes when it's run alongside other software
  • The list price has risen from roughly a dollar at launch to nearly eight dollars today, with no patch, update or added content since April 2022 to justify the increase
  • Beyond panning the camera, there is no interaction, objective or content to engage with — an honest description of the game rather than a complaint reviewers make lightly, since most rate it highly anyway

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 2.5 / 10
  • Performance 4.5 / 10
  • Value 3 / 10
  • Originality 5.5 / 10
  • Replayability 2 / 10
  • Interface 3 / 10