Game review
BOYKISSER IS COMING Review
6.5 / 10
- Developer
- akhsotoen
- Publisher
- akhsotoen
- Released
- 3 September 2026
- Platforms
- ["Windows", "VR"]
- Genre
- Tower Defense
A Meme Made Into A Tower Defense Game
BOYKISSER IS COMING, released September 3, 2026 by solo developer akhsotoen, takes an internet meme character and builds an entire, if small, tower defense game around it: waves of "boykissers" march on your house, and it's your job to build a gauntlet of towers to stop them before they arrive. At $2.99, it's a novelty pitch that could easily have been a five-minute joke, but the review pool, 47 of 48 English reviews positive, treats it as a genuinely competent, if slight, entry in the genre. One reviewer's verdict doubles as a fair summary of the whole experience: "A short meme tower defense game that was a fun way to spend a couple of hours."
Ten Levels And A Skill Tree
The core structure is compact by design: ten levels, a handful of tower types, and a persistent skill tree that carries progress between them. Multiple reviewers converge on roughly the same completion estimate, with one noting "Takes about an hour if you just want to finish it once, about 2 hours if you want all lvl perfect with the tech tree around halfway done," and another reporting a full completion, achievements included, in "2-3 hours for full completion." That consistency across independent playthroughs suggests the pacing is deliberate rather than accidental, a short, tightly scoped experience rather than a longer game that ran out of content. Whether that reads as "appropriately sized for the price" or "over too soon" depends on the reviewer, but nobody in the pool disputes the actual numbers.
Two Towers Do Most Of The Work
The most detailed, and most consistently repeated, critique in the review pool is that the tower roster isn't especially balanced. One reviewer lays it out plainly: "the rapid and sniper. you litterally dont need anything other than those 2 to beat the game perfect, rapid gets you through like 70% of the game, meanwhile sniper gets the rest done cause of the ricochet." A second reviewer independently arrives at the identical strategy, advising other players to "start with the economy upgrades on the right and abuse the sniper tower to get through most stages," while noting there's "No need at all to go to the upper skill tree." When two separate players land on the same two-tower solution and the same skipped half of the skill tree, that's a real design gap rather than a one-off complaint, even if neither reviewer holds it against the game's overall charm.
Fanbait With Actual Mechanics Underneath
Not every reviewer is won over by the premise itself. One more skeptical review calls it flatly: "Simple tower defence, there are no interesting mechanics. Just fanbait." That's a minority view in an otherwise enthusiastic pool, but it's a fair distillation of the tension running through nearly every other review too, most players are here for the meme and the cute, hand-drawn presentation first, and the actual tower defense mechanics second. The difference is that most reviewers found the mechanics good enough to not resent the premise, while this one reviewer felt the joke was doing all the work. Both readings can be true of the same ten levels.
VR Support And A Few Rough Edges
Beyond the core PC experience, at least one reviewer specifically called out playing the game in VR, describing "simple yet good controls" and appreciating the option even though it's clearly a secondary mode rather than the game's primary design target. Elsewhere, the polish is inconsistent in smaller ways: one player reported audio breaking during a session without being sure if it was the game or their own setup, and a lone negative review describes losing gameplay records overnight, "I found that all the gameplay records had disappeared," a bug that, if it recurs, would undercut the appeal of a skill tree meant to persist across a short campaign. These are scattered, largely uncorroborated reports rather than a pattern, but they're worth flagging given how compact the game already is; there isn't much campaign left to fall back on if progress goes missing.
Verdict
BOYKISSER IS COMING succeeds at the one thing it absolutely had to get right: it turns a shitpost premise into an actual, playable tower defense game rather than resting on the joke alone. Ten levels, a skill tree, achievements, and even a VR mode add up to more mechanical substance than the title suggests, and the near-unanimous review pool backs that up. The tower balance is lopsided enough that two independent reviewers reached for the exact same "rapid plus sniper" solution, and the campaign is short enough that most players finish everything in an afternoon, but at $2.99 that's a reasonable trade rather than a real shortfall.
It won't convert the one reviewer who saw only "fanbait" underneath the meme, and it's not going to be mistaken for a genre-defining tower defense design. What it is, for the price and the joke it's built around, is a small, cute, and largely bug-free few hours that clearly delivered more than its premise promised, which is about the best outcome a novelty game like this can hope for.
There's also something worth noting about how the review pool talks about the game, past the jokes and the emoji. Nearly every reviewer, whether they landed on the sniper-and-rapid strategy or complained about the lopsided balance, still describes actually finishing it: full skill trees, every achievement, every level cleared to perfection. For a $2.99 novelty built on a meme, that completion rate says more about the design underneath the joke than any single line of praise could. A weaker game riding the same premise would have let players bounce off after the punchline landed; this one apparently kept them around long enough to see the whole skill tree, lopsided towers and all.
Screenshots
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The overworld map style used to lay out each of the game's ten levels, tracing a single winding path from the forest to the player's house.Image: akhsotoen via Steam -
Wave 8 of 10, with a swarm of boykissers streaming down the path and the house's health ticking down, the kind of late-level pressure reviewers say a well-placed sniper and rapid tower can still handle alone.Image: akhsotoen via Steam -
The persistent upgrade tree that carries progress between levels, the same skill tree reviewers say most players can beat the game without ever fully exploring.Image: akhsotoen via Steam