Game review
Apocryph: an old-school shooter
3.6 / 10
- Developer
- Bigzur Games
- Publisher
- Bigzur Games
- Released
- 27 April 2018
- Platforms
- Windows
- Genre
- Action
- Monetisation
- One-time purchase, no DLC or in-app purchases.
- Players
- Single-player only
The short version
Apocryph markets itself directly against Hexen, Heretic, Painkiller and Strife — fantasy-themed, gore-heavy, old-school FPS combat. Steam's aggregate reads Mixed at 45% of 128 English-language reviews, and this review read all 70 negative reviews plus a sample of the positive side.
The single most damning, specific finding in this sample is a direct quote: one reviewer preserved a developer reply promising "we'll add more maps in May" and roughly ten hours of total playtime "included in current price." This review independently verified that promise against the developer's own public news history and found a post titled "May update is included in the price!" dated the game's own 27 April 2018 launch day — confirming the quote is genuine. What followed was a handful of bug-fix patches through June 2018, and then nothing: no news post, update, or content addition in more than eight years since. Multiple independent reviewers confirm the actual delivered content: three levels, not the thirty originally described, completable by most accounts in under three hours rather than the promised ten.
Biggest strengths
- A genuine, specific homage to Hexen, Heretic and Painkiller that several reviewers, including critical ones, credit with real atmosphere and a "charming old-school style"
- Well-regarded gore and dismemberment effects, with more than one reviewer favourably comparing the enemy-death detail to Doom Eternal
- The opening level specifically draws praise across multiple reviews as the most polished, complete piece of content in the game
Biggest weaknesses
- The single most serious, verified finding of this review: a developer reply quoted directly in a negative review promised "more maps in May" and roughly ten hours of total playtime for the full-release price; this review confirmed via the developer's own public news history that a matching "May update is included in the price!" post exists from the game's own launch day — and no further content update followed in over eight years
- Multiple independent reviewers confirm the actual delivered scope: three shipped levels rather than the thirty originally described, with most completions landing between one and three hours
- Real, repeated technical complaints: a hard 1080p resolution cap regardless of monitor, frequent stuttering severe enough to briefly freeze combat, and inconsistent hit registration
Who it's for: Only genre purists who specifically want to see Apocryph's take on the Heretic/Hexen formula and are prepared to treat it as an unfinished tech demo rather than a complete game.
Our recommendation: Skip it at full price. Some genuine atmosphere and combat feel are here, but a verified broken promise, roughly a tenth of the advertised content, and eight years of total silence make this a poor buy regardless of how cheap it gets on sale.
3.6 / 10
Introduction
Apocryph: an old-school shooter names its influences directly on its store page: Hexen, Heretic, Painkiller, and Strife. Developed and published by Bigzur Games, it launched on Steam as a full 1.0 release on 27 April 2018 at NZ$18.49. Over eight years later, its 128 English-language reviews sit at 45% positive, Mixed. This review read all 70 negative reviews in that sample alongside a range of the positive side.
A specific, verified broken promise
The most damning single piece of evidence in this sample isn't a subjective complaint — it's a direct quote. One highly-detailed negative review preserves a reply the reviewer says came from the developer: "Thank you for your review and for good words about our game! We'll add more maps in May. And we'll not stop developing and add free updates. Total gameplay time will be around 10 hours, depending on your skills. All of that is included in current price. Kind Regards, Bigzur Games." This review independently checked that quote against Bigzur Games' own public update history rather than taking it at face value, and found direct corroboration: a news post titled "May update is included in the price!" dated 27 April 2018 — the game's own launch day. The promise is real.
What followed the promise is where the story turns. The developer's public record shows four bug-fix patches through 29 June 2018, two months after launch — and then silence. No further update, patch, or content post has been recorded in more than eight years since. Multiple independent reviewers confirm what that silence actually cost buyers: "when launched, we were promised we would have about 30 levels in total, there are only 3 levels total," reads one 215-hour review. Another, separately: "it was originally planned to have 30 levels and it has much closer to 9 or so" — even allowing for some disagreement on the exact final count, every account agrees the delivered game is a small fraction of what was promised, completable by most reviewers in one to three hours rather than the promised ten.
What's actually here
Setting the broken promise aside, reviewers on both sides describe a game with real, if limited, craft. The gore and dismemberment system draws specific, repeated praise — "well made enemy death animations, dismemberment, weapons impact feel on hits," reads one detailed review, with another favourably comparing it to Doom Eternal's damage system. The opening level, The Monastery, is singled out across multiple reviews as noticeably more polished and complete than what follows — one detailed review notes later levels reuse "entire assets from The Monastery," a sign of how thin the remaining content really is. Real, repeated technical complaints follow: a resolution cap that won't exceed 1080p regardless of monitor, stuttering severe enough to interrupt combat, AI that gets stuck on level geometry or walks directly into walls, and at least one specific progression-blocking bug around a bridge-lowering switch that several reviewers independently report.
Steam's own achievement data is consistent with a short, front-loaded experience: 59.1% of players clear the easiest early goal, but that drops to under 5% for the hardest — a curve that fits a game whose promised midgame and endgame content, by every reviewer account, was never delivered.
Verdict
Apocryph wears its Hexen and Heretic influences with real, specific craft in places — its gore system and opening level draw genuine praise even from critical reviewers. But this review's full read of its negative-review sample turns up something more serious than typical indie roughness: a direct, verifiable developer promise of more content and roughly ten hours of playtime, confirmed against the developer's own public record, followed by silence lasting more than eight years and a game that multiple independent reviewers say delivers roughly a tenth of what was described at launch. A love letter to its inspirations, sold as a finished product it never became.
Pros and cons
Pros
- A genuine, specific homage to Hexen, Heretic and Painkiller that several reviewers, including critical ones, credit with real atmosphere and a "charming old-school style"
- Well-regarded gore and dismemberment effects, with more than one reviewer favourably comparing the enemy-death detail to Doom Eternal
- The opening level specifically draws praise across multiple reviews as the most polished, complete piece of content in the game
- Frequently discounted to $1-2, which several reviewers explicitly cite as the only price point at which they'd consider it
Cons
- The single most serious, verified finding of this review: a developer reply quoted directly in a negative review promised "more maps in May" and roughly ten hours of total playtime for the full-release price; this review confirmed via the developer's own public news history that a matching "May update is included in the price!" post exists from the game's own launch day — and no further content update followed in over eight years
- Multiple independent reviewers confirm the actual delivered scope: three shipped levels rather than the thirty originally described, with most completions landing between one and three hours
- Real, repeated technical complaints: a hard 1080p resolution cap regardless of monitor, frequent stuttering severe enough to briefly freeze combat, and inconsistent hit registration
- AI described consistently as simplistic and buggy — enemies getting stuck on level geometry, walking directly into walls, or abandoning pursuit at inconsistent distances
- Level design criticised repeatedly as unfinished and disconnected: floating objects, invisible walls, duplicated assets reused between levels, and at least one reported progression-blocking bug around a bridge-lowering switch
Screenshots
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Apocryph: an old-school shooterImage: Bigzur Games via Steam -
Apocryph: an old-school shooterImage: Bigzur Games via Steam -
Apocryph: an old-school shooterImage: Bigzur Games via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentials at a glanceWanderer Editorial -
The short versionWanderer Editorial