Game review
Treasure Hunters: Raid Together
4.9 / 10
- Developer
- Biax
- Publisher
- PlayWay S.A.
- Released
- 11 March 2026
- Platforms
- Windows
- Genre
- Action, Adventure, Indie, Simulation
- Monetisation
- Premium
- Players
- Online co-op, up to four players
The short version
Treasure Hunters: Raid Together is a $9.99 co-op dungeon-raiding game from developer Biax, published by PlayWay S.A., released 11 March 2026 after a long public development history including a free standalone Prologue and multiple community playtests dating back to late 2024. Teams of up to four players explore procedurally generated dungeons, hauling out treasure while avoiding traps and creatures. This review draws on a sample of 44 lifetime reviews, Positive overall with 39 positive against 5 negative, and reads the full sample in detail. Reviewers who played with friends were consistently enthusiastic about the game's chaotic, comedic co-op energy, while a smaller but specific set of complaints covers repetitive mission design, rough launch-window performance, and a solo experience several reviewers said falls flat.
Biggest strengths
- This review's sample was consistently enthusiastic about the game's comedic, chaotic co-op energy, with one widely-endorsed review joking the game 'feels like you are playing Indiana Jones if you ordered him from AliExpress' and specifically praising an enemy encounter that turns a jump-scare threat into a running joke among friends
- This review's sample repeatedly singled out atmosphere as a standout, with one detailed reviewer describing a specific standout moment mid-run where a needle-drop moment of music turned an otherwise ordinary dungeon crawl 'legendary,' and several others independently praising the sense of mystery and discovery while exploring
- This review checked the developer's own partner-events feed directly and confirmed a genuinely long, community-tested path to release, including a free standalone Prologue released in July 2025, public playtests through late 2025, and a steady stream of post-launch content updates covering character customization, leaderboards, and a promotion system through at least August 2026
Biggest weaknesses
- This review's sample included a specific, repeated complaint that mission variety wears thin quickly, with one reviewer writing that after about twenty minutes of play, 'missions are easy and repetitive,' and comparing the game unfavorably to other, better-made entries they already owned in the same genre
- This review checked the store's own tag list, which includes both 'Puzzle' and 'Puzzle Platformer,' against reviewer feedback and found a specific mismatch, with one reviewer stating plainly 'there is not enough puzzles to make it a puzzle game,' after finding the marketing footage more compelling than the actual content
- This review's sample included a specific launch-window performance complaint, with one reviewer writing the game 'is not bad but I can't recommend it in the state it's in, especially the performance,' a concern this review notes is corroborated by the developer's own partner-events feed, which lists a dedicated bug-fix and balancing patch as recently as August 2026, five months after launch
Who it's for: Groups of friends looking for a funny, chaotic co-op dungeon crawler in short sessions, not solo players or anyone expecting the "Puzzle" tag to deliver genuine puzzle-game depth.
Our recommendation: Worth it with a full group of friends given the consistently positive co-op reception in this review's sample, but a much harder sell solo, where multiple reviewers in the same sample say the game simply doesn't hold up.
4.9 / 10
Some dungeon crawlers want you to survive them. Treasure Hunters: Raid Together mostly just wants you and three friends to embarrass yourselves in one together. It's a $9.99 co-op treasure-hunting game from developer Biax, published by PlayWay S.A., released 11 March 2026 after a long public road to launch that included a free standalone Prologue and multiple community playtests. This review draws on a sample of 44 lifetime reviews, Positive overall with 39 positive against 5 negative, and reads the full sample in detail.
Chaotic co-op energy that reviewers consistently loved
This review checked the store's own detailed description and confirmed the pitch: teams of up to four players explore procedurally generated dungeons, hunting for valuable treasure while dodging traps, puzzles, and creatures, choosing their loot carefully since heavier finds slow a team down. This review's sample responded to that loop with real, consistent enthusiasm when played with friends, with one widely-endorsed review joking the game "feels like you are playing Indiana Jones if you ordered him from AliExpress," and multiple reviewers independently praising a specific spider encounter that turns an early jump-scare threat into a running group joke rather than a genuine deterrent.
Atmosphere reviewers called a genuine standout
Beyond the comedy, this review's sample repeatedly singled out the game's atmosphere as a real strength. One detailed reviewer described a specific standout moment mid-run where a needle-drop music cue turned an otherwise ordinary dungeon crawl "legendary," and several others independently praised the sense of mystery and discovery that comes from not knowing what's waiting in the next room, a sensation this review's sample consistently credited to the game's presentation rather than to its mechanics alone.
Missions reviewers found repetitive past the first session
Set against that praise, this review's sample raised a specific and repeated concern about mission variety. One reviewer wrote plainly that after roughly twenty minutes of play, "missions are easy and repetitive," directly comparing the game unfavorably to other, better-made titles they already owned in the same genre. This review reads that complaint as consistent with a game whose appeal in this sample leans heavily on the social experience of playing with friends rather than on mechanical depth that rewards longer solo engagement.
A "Puzzle" tag reviewers say oversells the game
This review checked the store's own tag list directly and found both "Puzzle" and "Puzzle Platformer" listed prominently, then checked that against reviewer feedback and found a specific mismatch. One reviewer stated plainly "there is not enough puzzles to make it a puzzle game," adding that promotional footage had looked more compelling than the actual content delivered. This review reads that as a real marketing-expectations gap rather than a purely subjective complaint, since it's the store's own tag data being checked against direct player experience.
Launch-window performance problems, still being patched months later
This review's sample included a specific, concrete performance complaint at launch, with one reviewer writing the game "is not bad but I can't recommend it in the state it's in, especially the performance." This review checked the developer's own partner-events feed directly and found that complaint corroborated by an extended patch history, including a dedicated "Bug Fixes & Balancings" update as recently as August 2026, five months after release, suggesting performance was a real, persistent issue rather than a launch-day fluke quickly resolved.
A solo experience several reviewers said doesn't hold up
This review checked the store's own category listing, which includes Single-player alongside its co-op modes, then checked that against reviewer feedback and found a clear gap. One reviewer wrote candidly that while the game is "always better" with friends, "for singleplayer it's really dummy gameplay," a specific admission that undercuts the store's own advertised support for solo play. This review reads the game's whole design, from its comedic tone to its cooperative puzzle-adjacent obstacles, as one clearly built around groups first.
A long, community-tested road to release
This review checked the developer's own partner-events feed directly and confirmed a genuinely extended, community-engaged development path: devlogs dating back to November 2024, a free standalone Prologue released 17 July 2025, public playtests running through late 2025, and a steady cadence of post-launch content, including character customization, a leaderboard system, and a promotion system, continuing through at least August 2026. This review reads that history as real evidence of ongoing developer investment, even as this review's own sample shows meaningful rough edges persisting well past the initial launch window.
No accessibility features documented
This review checked the store's own category data directly and found no accessibility-specific flags listed at all, no camera comfort option, no colorblind support, no subtitle or text-scaling options, only the game's basic single-player and co-op mode listings. For a first-person game built around navigating dark, trap-filled dungeons, this review considers that a real, documented gap rather than a merely theoretical one.
A substantial achievement structure for repeat visits
This review checked the Steam global achievement API and found 28 tracked achievements, a substantial number for a co-op dungeon crawler at this price, spanning the kind of exploration, treasure-hunting, and survival milestones the store's own detailed description promises. This review notes that playtimes across its own sample vary enormously, from a few minutes to well over a hundred hours for the most dedicated group, a spread consistent with a game whose lasting appeal in this sample depends heavily on having a regular group to return to rather than on solo completionist pull.
Verdict
Treasure Hunters: Raid Together earns its Positive reception almost entirely on the strength of chaotic, atmospheric co-op sessions with friends, and this review's sample backs that up consistently. But the same sample makes an equally specific case that mission variety, launch-window performance, and the promised "Puzzle" and single-player experiences all fall short of what the store page promises. At $9.99 with a full group, this is a reasonable pickup; alone, this review's own sample suggests skipping it.
Pros and cons
Pros
- This review's sample was consistently enthusiastic about the game's comedic, chaotic co-op energy, with one widely-endorsed review joking the game 'feels like you are playing Indiana Jones if you ordered him from AliExpress' and specifically praising an enemy encounter that turns a jump-scare threat into a running joke among friends
- This review's sample repeatedly singled out atmosphere as a standout, with one detailed reviewer describing a specific standout moment mid-run where a needle-drop moment of music turned an otherwise ordinary dungeon crawl 'legendary,' and several others independently praising the sense of mystery and discovery while exploring
- This review checked the developer's own partner-events feed directly and confirmed a genuinely long, community-tested path to release, including a free standalone Prologue released in July 2025, public playtests through late 2025, and a steady stream of post-launch content updates covering character customization, leaderboards, and a promotion system through at least August 2026
- This review's sample repeatedly praised low-end performance for at least some players, with one reviewer who had followed the game since its private playtest specifically noting it 'runs fantastic on my potato laptop' following the jump to full release, even as this review separately notes other reviewers reported the opposite at launch
Cons
- This review's sample included a specific, repeated complaint that mission variety wears thin quickly, with one reviewer writing that after about twenty minutes of play, 'missions are easy and repetitive,' and comparing the game unfavorably to other, better-made entries they already owned in the same genre
- This review checked the store's own tag list, which includes both 'Puzzle' and 'Puzzle Platformer,' against reviewer feedback and found a specific mismatch, with one reviewer stating plainly 'there is not enough puzzles to make it a puzzle game,' after finding the marketing footage more compelling than the actual content
- This review's sample included a specific launch-window performance complaint, with one reviewer writing the game 'is not bad but I can't recommend it in the state it's in, especially the performance,' a concern this review notes is corroborated by the developer's own partner-events feed, which lists a dedicated bug-fix and balancing patch as recently as August 2026, five months after launch
- This review's sample specifically flagged a weak solo experience despite the store listing Single-player as a supported mode, with one reviewer writing plainly that while the game is 'always better' with friends, 'for singleplayer it's really dummy gameplay,' a notable gap given the store's own Single-player category listing