Unpossess 2 key art, a grinning possessed woman with white eyes looming beside the game's logo against a dark, foggy backdrop

Game review

Unpossess 2: Exorcism Simulator Review

5.5 / 10

Developer
Chreseeba Games
Publisher
Chreseeba Games
Released
21 August 2026
Platforms
["Windows"]
Genre
Horror

A Priest's-Eye Take on the Ghost-Hunting Formula

Unpossess 2: Exorcism Simulator, from small developer Chreseeba Games, entered Early Access on August 21, 2026, a follow-up to the studio's original Unpossess. The pitch swaps the ghost-investigator framing of games like Phasmophobia for a team of exorcists trying to identify and cast out a demon before its host dies, working through evidence-gathering and ritual mechanics under a strict time limit. Thirty English-language reviews in, it sits at "Mixed," 63% positive, a genuinely split verdict between reviewers charmed by a scary, well-atmosphered core loop and reviewers frustrated by an Early Access build that still crashes, mislabels correct answers, and asks $15.99 for what several call an unfinished skeleton of a game.

Streamlined on Purpose, and Reviewers Notice

The most consistent praise in the pool isn't just that the game is scary, it's that it deliberately trims the genre's usual friction. Multiple reviewers compare it directly to Phasmophobia and like what's been cut: one wrote that it "took out the heavy setup back and forth elements of Phasmophobia and kept the good," pointing to unlimited stamina, better visibility in the dark, and a priest-versus-demon framing they preferred over generic ghost-hunting. Another, coming in fresh without having played the first Unpossess, called it "a blast" that "plays a lot like Phasmophobia with equipment management," recommending it especially for the asking price. That comparison shows up again and again across both positive and negative reviews, which suggests Chreseeba Games picked a genre with an obvious touchstone and is being judged, fairly, against it.

Jump Scares Land, Even When the Case Doesn't

Where the game clears its biggest hurdle is pure horror craft. Reviewers across the board, even several who ultimately marked the game Not Recommended, single out the scares and atmosphere as genuinely effective: "the sounds and jump scares are crazy scary," one wrote, while another simply said "I screamed, I cried, nearly pissed my pants." A handful of reviewers rate the atmosphere as high as 10 out of 10 even while marking gameplay and graphics lower, and more than one reviewer explicitly says they were playing solo, despite the game clearly being built around a team of exorcists, and still found it tense enough to be worth recommending. For a horror game built by a small team, landing the fundamental fear response this consistently is a real achievement, whatever else is still unfinished around it.

The Same Answer, Two Different Results

The most specific, repeated technical complaint in the pool is a bug in the game's core demon-identification mechanic: two players who independently arrive at and submit the correct demon can get different results, with one credited and the other told they guessed wrong and denied the rewards for it. One reviewer flagged this directly as a co-op-breaking bug; another, in a longer critical review, described the identical symptom as evidence the "outstanding positive" reviews couldn't be trusted, since in their experience the same correct guess produced inconsistent outcomes for different players in the same session. Alongside that, several reviewers separately report tasks that fail to progress correctly, most often a "find the freezing temperature" objective that doesn't register even when completed, and general crashes severe enough that multiple reviewers describe simply being unable to finish a session.

Missing Audio Controls and a Price Tag Under Fire

A second cluster of complaints centers on missing quality-of-life options, chiefly audio: several reviewers note there's no way to adjust in-game microphone input or turn down an individual loud teammate's voice chat, forcing the whole group to ride the master volume instead, with one reviewer who'd also played the original Unpossess pointing out this exact limitation persisted between the two games. That frustration compounds with the price. At $15.99, more than one negative review calls the current state "not worth the price," with one reviewer bluntly speculating that the game's positive reviews must be coming from friends of the developer given how rough their own five-hour session went. It's a harsh read, but it lines up with a real pattern: the negative reviews in this pool are consistently about unfinished scope and price relative to that scope, not about the horror concept itself, which even most critics seem to like.

Verdict

Unpossess 2: Exorcism Simulator has the right bones for a good horror game: a genuinely inventive twist on the Phasmophobia formula, jump scares and atmosphere that reviewers on both sides of the recommendation line agree actually work, and a developer clearly iterating fast, five separate patches landed in the week after launch alone, chasing the specific bugs its own players are reporting. What it doesn't yet have is a stable enough foundation to justify its asking price today: a co-op-breaking demon-guessing bug, objectives that silently fail to progress, missing basic audio controls, and a review pool split closer to a coin flip than a clear recommendation. That's a normal place for a five-week-old Early Access game to be, but it means this is a title to wishlist and watch rather than one to buy at full price the moment you read this.

The clearest signal in the review pool, more than any single bug report, is how many reviewers explicitly frame their recommendation around where the game is headed rather than where it stands today. Returning players who bought the first Unpossess keep showing up to give this sequel the benefit of the doubt, and even several Not Recommended reviews stop short of writing the concept off, asking instead for more cases, better tutorials, and a bit more polish before they'll come back. If Chreseeba Games keeps patching at the pace it has so far, there's a genuinely fun horror game underneath this rough Early Access shell. It just isn't finished yet.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 4 / 10
  • Value 4.5 / 10
  • Originality 6 / 10
  • Interface 4 / 10