Game review
TIS - True Idle Simulator
6.5 / 10
- Developer
- PhantomHeadache
- Publisher
- PhantomHeadache
- Released
- 16 September 2022
- Platforms
- Windows
- Genre
- Idle Parody
- Monetisation
- One-time purchase at NZ$4.49. No in-app purchases.
- Players
- Asynchronous leaderboards and rank comparison against other players; no direct interaction
The short version
TIS - True Idle Simulator's pitch is a bit: every idle game claims to require nothing from you, and this one actually delivers on that promise. There's no clicking, no numbers going up, no currency, nothing to buy or build. You launch it, it runs, and a leaderboard ranks you against everyone else who's left theirs running longest. That's the entire game, stated plainly on its own store page as the joke.
It sits at Very Positive with 87% of 63 lifetime reviews, and the reviews themselves are mostly in on the gag — several of the highest-voted describe it in mock-serious "masterpiece" language. A handful of genuine complaints exist underneath the joke: a few reviewers think even NZ$4.49 is too much for a program with no gameplay, and one reports a bug where in-game tracked time runs at roughly half of actual Steam playtime.
Biggest strengths
- Commits completely and honestly to its one joke rather than padding it out with fake systems
- A real, functioning Steam leaderboard and PvP category gives the "who can idle longest" premise an actual competitive hook, however absurd
- Cheap at NZ$4.49, and most reviewers treat the price as fair for what's explicitly being sold
Biggest weaknesses
- There is, by design, no gameplay loop, mechanical depth or content beyond the leaderboard — a small but vocal minority of reviewers argue that makes any price too high for what amounts to a background timer
- One reviewer reports in-game tracked time running at roughly half of actual Steam playtime, a bug they say affects other players too; this wasn't corroborated elsewhere in the sample, so treat it as a single flagged report rather than a confirmed widespread issue
- The interface is a single static leaderboard screen with essentially no visual design to speak of, which is the joke but will read as a flaw to anyone who didn't already know that going in
Who it's for: Anyone who finds the "idle game with literally nothing in it" premise funny rather than hollow, and players who get something out of a pure, low-stakes leaderboard chase with no mechanical depth attached to it. Not for anyone looking for an actual idle RPG or incremental with systems, numbers or progression — this is a parody of that genre, not an entry in it.
Our recommendation: A cheap, honestly-advertised joke that mostly works because it commits fully to its one idea rather than half-heartedly bolting on busywork. Buy it to get the joke and leave it running for the achievements and leaderboard standing; don't buy it expecting any kind of game underneath the premise, because there genuinely isn't one.
6.5 / 10
Every idle game makes some version of the same promise: you don't have to do anything, and the game will still reward you. TIS - True Idle Simulator's entire premise is calling that bluff. Its own store description opens by mocking "all those idle simulators requiring you to click things or build autoclickers" before promising something purer — a simulator that "doesn't require you to click, spend money or do absolutely anything at all." Then it delivers on that, completely and without a wink of the usual idle-genre scaffolding.
The whole game, described accurately
Launch it and you get one screen: a leaderboard titled "top idlers," ranking Steam accounts by how long they've kept the program open, followed by a "closest idlers" list showing your own position relative to the players just above and below you. There's no currency, no upgrades, no numbers ticking upward beyond a timer, nothing to click. The screenshots on the store page show exactly this and nothing more — usernames, avatars, and a running clock. It even carries a genuine "PvP" and "Online PvP" categorisation on Steam, which is funny precisely because the only action available to either combatant is leaving a window open.
That total commitment is what makes the joke land for most of its audience. "A masterwork. A piece of art," reads one of the most-upvoted reviews, going on to pitch a fake DLC idea — a pop-up asking "Are you still idle?" — that plays along with the bit rather than undercutting it. Another calls it "the truest idle simulator I ever met. Easy to learn but hard to master," which is the kind of line that only works because the game really is that simple. A handful of reviews report absurd individual playtimes — one over 20,000 hours, another past 17,000 — which is a background process left running for literal years to chase leaderboard position, not evidence of active engagement. Treat those numbers as a measure of how long a window stayed open, not how good the game is; the same caution that applies to desktop pets and overlay idles applies here even more literally.
The complaints underneath the joke
Not every reviewer is charmed. A small cluster of negative reviews take the premise at face value and object on principle: "i think this game is fine but i have no idea why on earth it would cost 3 USD," reads one from January 2023, arguing it "should be free or a dollar at most." Another, from October 2022, calls it "boring" and claims some players cheat on the leaderboard, though no further detail or corroboration for that claim appears elsewhere in the sample. A more concrete technical report, from mid-2025, describes in-game tracked time running at roughly half of actual Steam playtime — a real bug if accurate, though it's a single account of it in the review sample rather than a pattern several reviewers independently confirm.
One 2025 negative also claims the "Back to the game 1000 times" achievement is "completely unobtainable." The global achievement data says otherwise: ACH_BACK_1000 sits at 10.6% of the tracked population, a real if difficult milestone rather than a broken one, though it's worth noting the developer's news feed shows an "Removed old achievements" update in June 2023 — meaning the achievement percentages measured today reflect players since that reset, not the full population back to 2022 launch. That's the standard caveat for any ex-Early-Access or achievement-revised game, applied here to a much stranger case than usual.
Why it works anyway
The achievement curve tells a more interesting story than the joke alone would suggest: 98.8% of players earn the first idle milestone, dropping gradually through the hour and day marks, down to 30.5% for a week and a genuinely committed 9.9% for the top-1%-of-all-time leaderboard tier. That's a real, gently-declining engagement curve for a "game" with no mechanical hook to keep people coming back except curiosity about their own rank — a decent showing for something this deliberately empty. The developer also didn't treat it as a one-off cash-in: updates followed through 2023, and a full sequel, True Idle Simulator 2, arrived in February 2025, suggesting the joke found enough of an audience to be worth continuing.
6.5 out of 10. TIS - True Idle Simulator is a genuinely funny, honestly-labelled parody that succeeds at the one thing it sets out to do, and the leaderboard gives that one thing just enough of a hook to be worth returning to. It isn't a game in any conventional sense, and a fair number of buyers will feel that a leaderboard and a timer aren't worth even a few dollars — that's a reasonable position, not a wrong one. But taken as the joke it's openly selling itself as, it lands.
Pros and cons
Pros
- Commits completely and honestly to its one joke rather than padding it out with fake systems
- A real, functioning Steam leaderboard and PvP category gives the "who can idle longest" premise an actual competitive hook, however absurd
- Cheap at NZ$4.49, and most reviewers treat the price as fair for what's explicitly being sold
- A gentle, well-populated achievement curve (98.8% down to 9.9% for the top 1% milestone) shows a real community engaging with the leaderboard chase rather than bouncing immediately
- The developer has kept supporting the concept, shipping updates through 2023 and a full sequel, True Idle Simulator 2, in 2025
Cons
- There is, by design, no gameplay loop, mechanical depth or content beyond the leaderboard — a small but vocal minority of reviewers argue that makes any price too high for what amounts to a background timer
- One reviewer reports in-game tracked time running at roughly half of actual Steam playtime, a bug they say affects other players too; this wasn't corroborated elsewhere in the sample, so treat it as a single flagged report rather than a confirmed widespread issue
- The interface is a single static leaderboard screen with essentially no visual design to speak of, which is the joke but will read as a flaw to anyone who didn't already know that going in
- Extreme playtime figures on both positive and negative reviews (tens of thousands of hours in several cases) reflect an always-on background window, not engaged play time, and shouldn't be read as evidence either way about how good the "game" is
Screenshots
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The entire interface -- a leaderboard of who has idled the longestImage: PhantomHeadache via Steam -
TIS - True Idle SimulatorImage: PhantomHeadache via Steam -
TIS - True Idle SimulatorImage: PhantomHeadache via Steam -
How the review scores each part of the gameWanderer Editorial -
The essentialsWanderer Editorial -
The short versionWanderer Editorial