Key art for The Tall Man Tapes

Game review

The Tall Man Tapes

5.5 / 10

Developer
Brandino Games
Publisher
Brandino Games
Released
23 February 2026
Platforms
PC
Genre
Horror
Players
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The short version

Biggest strengths

  • A strong VHS/found-footage aesthetic reviewers consistently call the highlight
  • Genuinely tense buildup and atmosphere in its strongest stretches
  • A handful of memorable alien-encounter moments and a couple of hidden bonus tapes for those who explore

Biggest weaknesses

  • A roughly 30-60 minute runtime reviewers say doesn't justify the $9.99 asking price
  • A barebones settings menu missing basic options like sensitivity, resolution, or a head-bob/motion-blur toggle
  • Scenes that teleport the player around with little connective story or dialogue

5.5 / 10

Tapes without much tape

The Tall Man Tapes casts you as a UFO investigator sifting through a set of found-footage-style recordings in the woods, chasing down alien lights and a mysterious tall figure. It's a tight, atmosphere-first pitch, and when it lands, reviewers say it lands well. "This game does a great job of making you want to jump out of your skin," one review said, and another praised the game's pacing more specifically: "The buildup was really well done and the atmosphere/aesthetic was definitely the highlight for me."

The found-footage presentation gets singled out again and again as the thing the game does best. "Love the style of the game, the VHS feel was amazing," one reviewer wrote, and a more playful review captured the same idea with a different tone: it's a game about "some cool alien lights" and "some mild spookiness being in the woods at night." For a horror game built almost entirely around mood, getting that mood right counts for a lot, and most reviewers agree the visual language is where the budget clearly went.

A short walk through the woods

The trouble starts almost immediately after the atmosphere wins people over: there just isn't much game surrounding it. "No story to speak of. You walk around for a bit, the game teleports you to the next scene without context for dialogue," one reviewer wrote, describing a structure that several other reviews independently confirm — scenes that cut between "tapes" without much connective tissue holding the investigation together. "Has some really good ideas and concepts but over all feels disjointed," another review summarized, which is about as fair a one-line verdict as the game gets.

Length compounds the problem. Most reviewers clock the experience at somewhere between thirty minutes and an hour, and at a $9.99 price tag, that math doesn't sit well with a lot of players. "$10 is a STEEP price to be asking for a 60min indie horror game," one reviewer argued bluntly, and a separate reviewer who otherwise enjoyed the atmosphere echoed the same concern more gently: "I do wish it was a bit longer for the price though." Another reviewer's advice was simple: "I'd wait for a sale, it seems a bit pricy for what you get."

There is a little more to find for players willing to dig — "there are 2 extra levels if you find the hidden tapes," one review notes — but exploring for them isn't well-signposted, and most reviewers don't seem to have bothered.

Missing basics and a rough runtime

Beyond the pacing complaints, the settings menu comes up as a genuine sore point. "No option to turn off head bob and the camera effects. they are disorienting and mad me motion sick," one reviewer wrote, and another reviewer independently listed the same gap in more detail: "There's no resolution settings, no headbob or motion blur, no audio settings just quality." For a first-person walking game that leans on camera movement for tension, not offering basic comfort options is a real accessibility miss, and it's clearly cost the game some goodwill.

Performance is a mixed bag too. One reviewer reported having to compromise significantly to get it running: "I had to run on low for a good majority of the game, which led to an extremely high saturation look, missing textures," and added that "I crashed 3 times in my playthrough" despite running well above the game's likely target hardware. That's a rough result for a short, visually-driven horror game where those same visuals are supposed to be doing most of the work. Not every reviewer had this experience — several describe the game running smoothly — but performance clearly hasn't been consistent across systems.

A thin skeleton around a good idea

Even reviewers who liked the game a lot tend to circle back to the same missing piece: context. One enthusiastic review put it gently, noting that "the path to get there was a little confusing and jarring" and wishing for "some more lead up to the spooky experience, maybe a little bit of backstory." That same reviewer added a specific, reasonable ask — "I would have liked to have some character names, maybe some story I on what I was even doing there" — which gets at the core issue better than most of the harsher reviews do: the found-footage conceit works, but there's no one to actually follow through it.

Not everyone was won over even by the mood. "So incredibly not scary. absolute walking sim witha really dumb ending," one negative reviewer wrote, a blunt rebuttal to the game's central promise. On the other end, one of the most positive reviews in the set called it plainly, "This is an amazing game. The only bad thing is it's short but for an indie horror it is absolutely peak" — which captures the split verdict as well as anything: the same shortness that frustrates some reviewers is, for others, simply the price of admission for a mood piece that doesn't overstay its welcome.

Worth it for the mood, if the price feels right

Reviewers willing to meet The Tall Man Tapes on its own terms, as a brief, moody found-footage horror snack rather than a full game, tend to come away satisfied. "Its a super cool and mysterious realistic horror alien game where you journey along unsettling dark and sunny beautiful forest landscapes in search of UFO's and strange tall aliens," one enthusiastic review put it, praising the vibe over the substance. But the more critical reviews aren't wrong either: for the asking price, players are getting an aesthetic exercise with very little narrative or mechanical meat on it, awkward settings gaps, and inconsistent performance. This is a game to catch on a deep discount rather than pay full price for — the mood is real, but there just isn't enough game wrapped around it yet.

Pros and cons

Pros

  • A strong VHS/found-footage aesthetic reviewers consistently call the highlight
  • Genuinely tense buildup and atmosphere in its strongest stretches
  • A handful of memorable alien-encounter moments and a couple of hidden bonus tapes for those who explore

Cons

  • A roughly 30-60 minute runtime reviewers say doesn't justify the $9.99 asking price
  • A barebones settings menu missing basic options like sensitivity, resolution, or a head-bob/motion-blur toggle
  • Scenes that teleport the player around with little connective story or dialogue
  • Reported performance issues, including forced low settings, missing textures, and crashes on capable hardware

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4 / 10
  • Visuals 6.5 / 10
  • Sound 6 / 10
  • Progression 3.5 / 10
  • Value 3.5 / 10
  • Originality 6 / 10
  • Accessibility 4 / 10
  • Story 4 / 10