Game review
The Horror Occultist Review
5.5 / 10
- Developer
- Cow Games
- Publisher
- Cow Games
- Released
- 1 May 2026
- Platforms
- ["Windows"]
- Genre
- Adventure
A Cursed Monastery for the Price of a Sandwich
The Horror Occultist drops you into a first-person psychological horror scenario straight out of the genre's back catalog: a cursed forest, an abandoned monastery, an ancient force that should have stayed sealed, and a cult you'd rather avoid. One reviewer summarized the pitch efficiently: "Explore the cursed forest and the ruins of an abbey where an ancient power has been awakened. Collect fragments of the past, avoid the cult, and discover the truth before it finds you." It's a solo/small-team production from Cow Games sold at an impulse-buy $3.99, and that price point comes up constantly in the reviews, both as a defense of its rougher edges and as a genuine reason several reviewers picked it up in the first place.
Atmosphere and Sound Design Are the Real Selling Point
Where the game consistently earns praise is mood. Multiple reviewers singled out the sound design specifically as doing the heavy lifting: "The abbey part messed me up… sound design is just evil. devs knew what they were doing fr," one wrote, and another credited it for keeping tension high throughout: "Really solid horror atmosphere and it keeps the tension up the whole time. Exploring dark places and uncovering secrets feels engaging. The sound design adds a lot and makes every moment more intense." A reviewer who compared it favorably to bigger productions wrote, "A rather creepy mix of Outlast and Resident Evil can be recommended to horror fans, the frightening atmosphere is present and it's not even always about jump scares." Several others described the experience in similarly visceral terms, "a tense, eerie gem," "dark, chilling, and deeply immersive... gets under your skin and stays there." For a $3.99 release, the consistency of that praise across a dozen-plus reviewers is notable.
A Serious, Recurring Accusation of Undisclosed AI-Generated Content
A specific and repeated complaint runs through the negative reviews and several of the positive ones too: that a substantial portion of the game, especially its cutscenes, was made with AI tools without adequate disclosure. The harshest version of the complaint came from a reviewer who did not recommend the game: "DO NOT BUY THIS. It is the worst AI slop I have EVER seen in a video game. Usually it's just random bits of ART that is AI generated. But with THIS game, EVERYTHING is AI generated, and it is truly awful." Another non-recommending reviewer echoed the same core complaint more briefly: "AI slop, awkward cutscenes that don't make sense." A third reviewer, who ultimately did recommend the game for its price, still flagged the same issue: "The cut scenes were compiled with the help of Ai so they looked okay-ish but made little sense." Even a reviewer who found the situation funny rather than damning framed it the same way: "The amount of ai used here is absolutely criminal, but worth the laughs lamo." This is not an ambiguous, one-off musing, it's a consistent thread across multiple independent reviewers describing the same specific problem, disjointed, nonsensical cutscenes attributed to AI generation, and it's worth flagging plainly to anyone considering a purchase.
A Progression-Blocking Bug Cost at Least One Player the Ending
Beyond the AI complaints, the most damaging individual bug report describes a hard progression stop. "I could not open a cabin door despite moving all obstructions in front of it and that ultimately stopped me from progressing though the intended experience," one reviewer wrote, adding, "the overall experience was short and broken." That's a serious complaint for a linear horror game built around exploration and discovery, if a locked door can end a playthrough outright, it undermines the atmosphere the game otherwise works hard to build. The same reviewer's overall take captures the tension running through the negative reviews: they still gave the game credit for a couple of genuine jump scares and judged the low price fair compensation for the issues, "I don't think anyone would be happy about spending more than 50 cents on this game... I paid something like 3 dollars and am ok with that."
Puzzles and Pacing Satisfy the Reviewers Who Finished It
For players who didn't hit the door bug or similar blockers, the puzzle design drew consistent, if modest, praise. "The occult themes are well-executed, the sound design keeps you on edge, and the puzzles are satisfying without being frustrating," one reviewer wrote, calling the whole package "a hidden gem for fans of eerie, atmospheric games." Another appreciated the puzzle-and-atmosphere balance specifically: "the atmosphere keeps you in suspense perfectly, it's scary enough, especially with the accompanying sounds and voice acting... riddles and puzzles are quite exciting to go through." Nobody in the review pool described the puzzles as a highlight on their own, they're consistently framed as competent scaffolding for the atmosphere rather than a standout system in their own right, but nobody described them as broken or unfair either, aside from the specific progression-blocking bug noted above.
A Shoestring Budget That Mostly Shows in the Right Places
Several reviewers explicitly framed their recommendation around expectations calibrated to the price. "I haven't come across a good and high-quality horror game in a long time. I can't say that this is one, but the game at least tries to be one, and with a shoestring budget it does a great job," one wrote, a fair summary of the overall reception. The game isn't chasing AAA production values, and reviewers who went in expecting a cheap, moody horror snack rather than a polished narrative experience came away satisfied. Playtimes reported in the review pool varied wildly, some players clocked in under twenty minutes before bouncing off, others logged well over ten hours, suggesting a game that either clicks for a given player or doesn't, with little middle ground.
Verdict
The Horror Occultist gets real mileage out of its sound design and atmosphere, and at $3.99 it's cheap enough that several reviewers were willing to forgive rough edges they wouldn't tolerate at a higher price point. But those rough edges are more than cosmetic: a specific, recurring accusation that its cutscenes and possibly more were built with undisclosed AI generation runs through both positive and negative reviews, and at least one reviewer hit a progression-blocking bug that ended their playthrough outright. If you go in for a cheap, moody hour of dread and keep expectations calibrated to the price, there's a genuinely unsettling little game in here. If AI-generated content or polish issues are dealbreakers for you, the reviews suggest you should look elsewhere.
Screenshots
-
One of the game's found-note puzzle pieces, a key taped to a scrap of paper, held up to the light of a doorway beyond.Image: Cow Games via Steam -
The forest at night, seen through the game's camcorder-style recording view, the kind of low-visibility dread reviewers credited to its sound design.Image: Cow Games via Steam -
One of the game's combination-lock puzzles, the kind of scaffolding reviewers called satisfying without being frustrating.Image: Cow Games via Steam