Game review
The Headlands Review
5.3 / 10
- Developer
- TessaraOxygen
- Publisher
- TessaraOxygen
- Released
- 14 September 2026
- Platforms
- ["Windows"]
- Genre
- Strategy
A Farm Manager, Not a Farming Simulator
The Headlands is a solo-developed farming strategy from TessaraOxygen set in a fictional early-2000s village, built around reviving a run-down farm, trading on a living market, running production chains, taking on contracts from neighboring farms, and growing a fleet of vehicles from small tractors up to full combines. Its defining choice, and its most immediately divisive one, is that you never actually drive anything: instead of a walk-around-and-operate farming sim in the vein of Farming Simulator, the game plays more like a management title, where you select a field, assign a vehicle and a task, and let the action resolve on a timer while you manage the broader economy. The old-machinery, late-1990s-to-early-2000s aesthetic gives it a distinct, nostalgic identity that several reviewers say sets it apart from its more numerous low-poly farming-sim peers. It entered Steam Early Access on September 14, 2026 at $10.99, following a multi-month public demo period that ran through several rounds of community feedback and patches earlier in the year.
A Strong, Largely Uncontested Launch Score
The Headlands launched to 121 reviews, 118 of them positive, for a 98% "Very Positive" score on Steam — an unusually clean debut for a solo-developer Early Access title. The handful of negative reviews in the pool are notably detailed rather than dismissive, and several reviewers describe genuinely flip-flopping on their recommendation within the first days of launch as early bugs were patched, which suggests a launch that started rockier than the current score reflects. Even so, the overwhelming consensus among reviewers who've spent real time with it is that the core loop, once you accept what kind of game it actually is, is a comfortable, well-executed one.
A Cozy, Nostalgic Loop With Real Depth for the Right Audience
Reviewers who click with The Headlands describe exactly the kind of low-pressure, at-your-own-pace management experience its design suggests. One writes that the game "has completely hooked me with its old machinery, late-90s setting and surprisingly deep farming mechanics," adding that even in its current Early Access state they've "already had an absolute blast with it and can't wait to see where it goes." Another sums it up simply as "simple, cozy and fun — simply perfect," while a third calls it a "cozy farm manager game, short for now, looking forward to new updates." A more measured, detailed positive review frames the appeal precisely: "I thought I would hate not driving the machines myself, but I really like the way this game flows. You can go as fast as you want or take your time and play at your own pace. There is no pressure." That same reviewer specifically praises the game for offering the flavor of Farming Simulator "on a much smaller scale, which is not a bad thing," and singles out the fact that it's made by one person as making the current scope of content especially impressive. A Russian-language reviewer describes an unusually direct back-and-forth with responsiveness worth noting: after initially posting a positive review, then flipping to negative over a wave of bugs, they flipped back to positive again after the developer fixed the worst of them within a single day (translated). Several reviewers who also played the earlier public demo confirm the full release plays essentially the same, cozy way, just with more content around it.
No Vehicle Control, Missing Cloud Saves, and Only a Few Hours of Content So Far
The game's critical reviews are consistent on a few specific points rather than scattered across unrelated complaints. The most detailed negative review in the pool opens by noting the absence of Steam Cloud saves, which the reviewer calls a red flag about the state of development, and connects it to broader concerns about the developer's track record, describing an earlier title that "appears to have been abandoned" alongside at least one other game currently in development by the same person. That same reviewer ran into a bug significant enough to completely block progression on launch day, and pushes back hard on the core design choice at the heart of the game, writing bluntly that without any direct vehicle interaction it plays like "a cheese mobile game on PC" rather than a true farming sim, further criticized for a sluggish pace with only a 2x speed option and a UI that fails to remember menu selections between visits, forcing repeated re-selection every few minutes. A separate, highly-upvoted review echoes several of these points even while ultimately recommending the game, noting the game "isn't" the low-poly walk-around farming sim its screenshots suggest, that farming lacks real depth like crop rotation or seasons since "everything grows on timer," and states plainly that "images and dialogues are AI-generated." The same reviewer also flags uneven vehicle balance, with some machines clearly outclassing others and little reason to buy the weaker options. A recurring smaller complaint concerns a garage bug that leaves vehicles stuck idling, reportedly present since the demo, and multiple reviewers note the current build offers only a handful of hours of content, a normal but real Early Access limitation reviewers are broadly willing to be patient with given the responsive early patching.
Verdict
The Headlands trades the hands-on driving of most farming sims for a slower, more contemplative management loop wrapped in a distinctive early-2000s aesthetic, and its 98% "Very Positive" launch score reflects a genuinely satisfied, if still small, audience who've bought into that trade-off. Its strengths are real: a cozy, unhurried pace, a nostalgic setting few competitors are attempting, and a developer who reviewers say fixed launch-week bugs within a day of them being reported. But its weaknesses are just as specific — no direct vehicle control at all, which some reviewers say undersells the "farming simulator" framing entirely, missing Cloud save support, reportedly AI-generated art and dialogue, uneven vehicle balance, and only a few hours of content to show for the price right now. At $10.99, this is a promising but clearly early-stage foundation, best suited to management-sim fans specifically drawn to its setting and slower rhythm rather than anyone expecting to actually get behind the wheel.
Screenshots
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A combine harvester works a wheat field on the edge of the game's early-2000s villageImage: TessaraOxygen via Steam -
Multiple vehicles work different fields simultaneously as the farm's fleet growsImage: TessaraOxygen via Steam -
The village setting leans into a distinctly nostalgic early-2000s Eastern European aestheticImage: TessaraOxygen via Steam