Game review
Supermarket Simulator Pro
1.5 / 10
- Developer
- Hard Shark Games
- Publisher
- Hard Shark Games
- Released
- 3 March 2025
- Platforms
- Windows
- Genre
- Casual, Indie, Simulation
- Players
- Single-player
The short version
Biggest strengths
- The concept, at least on paper, sits in a genre with proven audience appeal, even if this particular execution fails to deliver on it
Biggest weaknesses
- No way to exit the game other than force-closing through Alt+F4 or the Steam overlay, with no in-game quit option at all
- No settings menu of any kind, including no volume control, in a game that plays a single, un-mutable music track on loop
- Only six products exist to sell, with no upgrades, no expansion, and no meaningful progression beyond that starting set
1.5 / 10
A name that invites the comparison, and loses it badly
Supermarket Simulator Pro trades directly on the reputation of Supermarket Simulator, one of the genuinely well-regarded breakout hits of the retail-sim genre — a different game, from a different, unrelated developer, that happens to share almost the entire name. That's worth stating plainly up front, because the title itself sets an expectation this game does not come close to meeting. Every review in its small, unusually consistent corpus is negative, and the specific failures described go well beyond "needs polish" into territory several reviewers describe as barely functional.
"I opened up Supermarket Simulator Pro expecting to casually scan some cereal boxes and stock shelves. Instead, I found myself trapped in a fluorescent-lit purgatory. Supermarket Pro? More like Supermarket No," one reviewer writes, and the specific jokes in the review sample belie a genuinely severe list of underlying problems rather than simple disappointment with a mediocre game.
Basics that shouldn't need mentioning, missing entirely
The most damning pattern across this review base is how many fundamental, expected features simply aren't present. Multiple reviewers independently report there is no way to exit the game short of force-closing it. "There's no menu for settings, you can't leave the store unless you open it, and you can't close the game unless you use the Steam overlay or Alt+F4," one reviewer states, and a separate reviewer confirms the identical gap: "it lacks the most basic of things that games should have, such as volume control and the way to exit the game without Alt+F4." A third reviewer, writing in Russian, lists the same missing quit option alongside a single melody that can't be turned off and a non-functional payment terminal — the same specific cluster of complaints, described independently by a reviewer with no apparent connection to the English-language reviews making identical points.
That degree of overlap across unrelated reviewers, in different languages, converging on the exact same missing basic features, is a much stronger signal than any single complaint would be. This isn't a matter of one frustrated player exaggerating a rough edge — it's multiple independent accounts describing a shipped product missing a settings menu, an exit button, and apparently a save system, none of which are advanced features in any genre.
A softlock that ends the game outright
Beyond the missing basics, the review sample documents a specific, severe bug that appears to make the core gameplay loop unplayable to completion. "The core gameplay loop is broken. When handling card payments at the register, the game softlocks and you cannot proceed or finish a store day. There is no way to exit the situation without force-closing the game," one detailed review states. A separate reviewer independently describes the same failure point from their own experience: "I spent five minutes trying to get out of the cash register that wasn't working." When the single mechanic every session depends on — completing a transaction — reliably locks the game up with no recovery path, the game doesn't have a difficulty or content problem, it has a fundamental completion problem: sessions cannot reliably be finished at all.
Content depth fares no better in the reviews that get far enough to comment on it. "The game only has 6 products available with no upgrades, setting price..." one reviewer writes before trailing into further specific complaints, and a separate reviewer confirms the same ceiling: "pretty much 6 products that it... nothing to this game just make quick bit of money." Combined with reports of unresponsive controls requiring repeated key presses to register — "I have to POUND the keys to get anything to work... and half of the time it doesn't work anyway," one reviewer states — the picture across this small but consistent sample is of a release that hadn't cleared even the most basic quality bar at the point every reviewer encountered it.
A very recent, unverified update
The developer's own posted history shows just one update on record, dated within the last few months, well over a year after the game's original launch. That gap between launch and any acknowledged support is itself notable, but more importantly, it postdates every review in the current sample — this review has no evidence, one way or the other, about whether that update addressed the payment-terminal softlock, the missing exit option, or any of the other basic gaps documented above. It's reported here as an open, unresolved question rather than either a reason for optimism or a dismissal; anyone considering this game should check for reviews dated after that specific update before drawing conclusions about its current state.
Not even the sound design escapes scrutiny
A smaller, almost incidental complaint rounds out the picture of how thoroughly unfinished this release reads to its own players: one reviewer describes the store's audio as "just music playing, no sound in store," meaning basic interactions — scanning items, opening a register, stocking a shelf — produce no audible feedback at all beyond a single background track. In isolation that would be a minor polish complaint; layered on top of the missing settings menu, the absent exit option, and the payment softlock, it reads as one more symptom of a build that shipped well before any of its systems were actually finished, rather than an isolated oversight in an otherwise functional game.
Where this leaves it
Supermarket Simulator Pro, as documented by every review currently on record, is missing features as basic as a way to quit the application, a volume slider, and a functioning payment system, with a specific, reproducible softlock preventing sessions from being completed at all. The small size of its review base reflects how few people appear to have gotten far with it rather than any lack of scrutiny — what's there is remarkably consistent, independently corroborated across multiple languages, and severe enough that "buggy" undersells the actual state described. Not recommended in the form its own reviewers encountered it; if a recent update has genuinely addressed these fundamentals, that would represent a real and necessary turnaround this review currently has no way to confirm.
Pros and cons
Pros
- The concept, at least on paper, sits in a genre with proven audience appeal, even if this particular execution fails to deliver on it
Cons
- No way to exit the game other than force-closing through Alt+F4 or the Steam overlay, with no in-game quit option at all
- No settings menu of any kind, including no volume control, in a game that plays a single, un-mutable music track on loop
- Only six products exist to sell, with no upgrades, no expansion, and no meaningful progression beyond that starting set
- A hard softlock at the card-payment terminal that reviewers report makes it impossible to complete or even exit a store day, with no recovery option short of force-closing
- No save-game system, meaning any progress made in a session is lost the moment the game is closed
- Controls are reported as unresponsive, with multiple reviewers describing having to repeatedly mash keys to get basic interactions to register at all
Screenshots
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Supermarket Simulator ProImage: Hard Shark Games via Steam -
Supermarket Simulator ProImage: Hard Shark Games via Steam -
Supermarket Simulator ProImage: Hard Shark Games via Steam -
How the review scores each part of the gameWanderer Editorial -
At a glanceWanderer Editorial -
The short versionWanderer Editorial