Key art for Supermarket Simulator

Game review

Supermarket Simulator

7 / 10

Developer
Nokta Games
Publisher
Nokta Games
Released
19 June 2025
Platforms
Windows
Genre
Management Sim
Monetisation
One-time purchase, plus six optional paid DLC packs
Players
Single-player only

The short version

Supermarket Simulator is a management sim from Nokta Games in which the player stocks shelves, prices goods and grows a small shop into a retail empire. It entered Early Access in February 2024 and became one of the genre's biggest hits, reaching 1.0 full release on 19 June 2025. It holds a massive, healthy review base — 92.1% positive across 83,605 all-language reviews, 92.3% across 36,097 English-language reviews, recent sentiment (91 of the last 100 English reviews) holding close to that lifetime figure. This review reads the 100 most-relevant English negative reviews, 74 of them dated after the 1.0 release per the brief's own dating discipline for ex-Early-Access titles, and finds two specific, well-documented, ongoing grievances rather than vague post-launch grumbling. Eighteen of the 100 raise AI-generated promotional art — first reported in mid-2024 and still unresolved in reviews from August 2025, after the supposedly finished 1.0 release. Twenty-nine raise the game's DLC strategy, and this review's own check of Steam's storefront confirms the substance of the complaint: six paid add-ons now total roughly NZ$37 on top of the NZ$28.99 base price, more than doubling the cost of everything the game currently offers.

Biggest strengths

  • The core stock-price-sell loop draws overwhelming, specific praise as genuinely addictive "brain numbing in a good way," a rare combination of simplicity and depth that kept a huge Early Access following invested for years before 1.0 even arrived
  • Development has been genuinely active and sustained — Steam's news feed shows patches running at roughly weekly-to-fortnightly intervals through mid-2026, more than a year past the 1.0 release, rather than the game being abandoned after launch
  • A high proportion of dedicated players push deep into the game's content, with one 478-vote review describing 500 hours invested to earn every achievement, and a healthy overall achievement completion curve (median 12.5% across 15 achievements)

Biggest weaknesses

  • AI-generated promotional and cover art is this review's most persistent single complaint by longevity — first reported in reviews from mid-2024, still raised in reviews from August 2025 after the supposedly finished 1.0 release, with no AI Generated Content Disclosure found on the current store page to clarify the developer's position either way
  • This review independently priced all six current DLC packs: Electronics (NZ$2.99), Hardware (NZ$2.99), Bakery (NZ$10.49), Ice Cream (NZ$10.49), Essentials (NZ$2.99) and Vending Machine (NZ$7.39) — roughly NZ$37 total, more than doubling the NZ$28.99 base price to own everything currently offered
  • Several detailed 2026-dated reviews describe base-game content being withheld and sold back as paid DLC instead, with one 291-vote review specifically framing it as choosing DLC revenue over fixing "ancient bugs"

Who it's for: Fans of cozy, addictive management sims looking for a genuinely excellent core loop; buyers specifically weighing whether to pick up the DLC should read the pricing breakdown below before assuming the base game covers what they want.

Our recommendation: An outstanding core game that earned its audience honestly, now carrying two real, documented blemishes worth knowing about before spending more than the base price — check current DLC contents against what you actually want before buying beyond the NZ$28.99 game itself.

7 / 10

Introduction

Supermarket Simulator asks a simple question — can you build a thriving shop, one restocked shelf and one priced item at a time — and answers it with one of the most genuinely addictive management loops this outlet has covered. Developed by Nokta Games, it entered Early Access in February 2024 and built a massive, devoted following before reaching 1.0 full release on 19 June 2025. Reception has stayed remarkably strong across that whole arc: 92.1% positive across 83,605 all-language Steam reviews, 92.3% across 36,097 English-language reviews. This review reads the 100 most-relevant English negative reviews, deliberately checking each against the 1.0 release date per this outlet's standing practice for ex-Early-Access titles — 74 of the 100 postdate 19 June 2025 — and finds a game whose core excellence is genuinely undisputed, sitting alongside two specific, real, ongoing problems its own community has documented in detail.

An addictive loop that earned its audience

Before anything else, it's worth being clear about why this game became as big as it did. Reviewers across the whole Early Access period and beyond describe the stock-price-sell loop in strikingly consistent terms — simple to learn, hard to put down, genuinely rewarding to optimise. "This game is a good time killer and brain numbing in a good way," reads one 554-vote review, describing losing ten hours without noticing. That praise isn't confined to casual dabblers, either: this review found a 478-vote account of 500 hours invested specifically to earn every achievement, a genuine mark of a game with real depth to reward long-term commitment. Development activity backs up the game's continued health, too — Steam's news feed shows patches running at roughly weekly-to-fortnightly intervals well into mid-2026, more than a year past the supposedly "finished" 1.0 release, which is a genuinely active cadence by this library's standards.

An unresolved AI art complaint, dated across more than a year

The first of this review's two real, documented grievances concerns the game's promotional and cover art. Reviewers report Nokta Games using AI-generated images for storefront and packaging material rather than commissioned artwork, and the complaint isn't a single flare-up — it's dated consistently from mid-2024 negative reviews through a 273-vote review posted on the exact day of the 1.0 release itself, and further reviews from August 2025 still raising the same issue unresolved. "Incredibly disappointed to see a game I bought in it's early access now use AI images over commissioning an artist," reads the 1.0-day review, noting the game's following partly grew through content creators who commission their own original art — a detail that sharpens the frustration for that specific audience. This review checked the current Steam store page directly and found no AI Generated Content Disclosure section, which means there's no official developer statement to quote on either side of the question; this review reports the complaint as documented and dated, without asserting what the art actually is or isn't.

The DLC math, checked directly

The second grievance is more recent, concentrated in reviews from early-to-mid 2026, and this review independently verified its substance rather than repeating it secondhand. Supermarket Simulator now carries six paid DLC packs: Electronics (NZ$2.99), Hardware (NZ$2.99), Bakery (NZ$10.49), Ice Cream (NZ$10.49), Essentials (NZ$2.99) and Vending Machine (NZ$7.39) — roughly NZ$37 combined, against a NZ$28.99 base game price. Owning everything currently on offer costs a buyer more than double what the base game alone asks. Several reviewers frame this as a real change in the deal they signed up for during Early Access: "Shameful DLC at shameful prices, especially considering several other games offering identical or better functionality for free," reads one 231-vote review. A more pointed 291-vote review argues the studio has "ignored fixing ancient bugs in favor of focusing on the content 'introduced' in DLC" — a complaint about priorities as much as pricing. This review can't independently verify whether specific bugs went unfixed while DLC shipped, but the pricing math itself is a plain, checkable fact rather than an allegation, and it's a substantial enough gap from the base price that a prospective buyer deserves to see it laid out before deciding what to purchase.

A smaller, unverified community-management complaint

One further thread is worth flagging cautiously rather than either amplifying or dismissing: a 442-vote review from February 2026 describes Discord moderators as dismissive of player-reported security concerns, without specifying the concern in enough detail for this review to assess it independently. This review reports the complaint's existence and vote weight, since 442 votes represents meaningful community agreement with the account as written, but takes no position on what the underlying security issue actually was.

Final Verdict

Supermarket Simulator remains, at its core, an excellent management sim that earned a massive following through genuine design quality — this review's sample agrees on that overwhelmingly, across both its Early Access years and its post-1.0 life. What keeps it from a higher score are two specific, dateable, real problems its own community has documented rather than merely felt: an AI art complaint that has run unresolved for well over a year with no official disclosure to clarify it, and a DLC rollout this review independently confirmed now costs more than the base game itself to complete. Neither undoes what the core game does well, but both are worth a prospective buyer's attention — enjoy the base game on its considerable merits, and decide deliberately, with the actual numbers in hand, about how much of the DLC catalogue is worth adding on top of it.

Pros and cons

Pros

  • The core stock-price-sell loop draws overwhelming, specific praise as genuinely addictive "brain numbing in a good way," a rare combination of simplicity and depth that kept a huge Early Access following invested for years before 1.0 even arrived
  • Development has been genuinely active and sustained — Steam's news feed shows patches running at roughly weekly-to-fortnightly intervals through mid-2026, more than a year past the 1.0 release, rather than the game being abandoned after launch
  • A high proportion of dedicated players push deep into the game's content, with one 478-vote review describing 500 hours invested to earn every achievement, and a healthy overall achievement completion curve (median 12.5% across 15 achievements)
  • The base game at NZ$28.99 remains a strong standalone purchase on its own merits, independent of the DLC controversy — several reviewers specifically distinguish their frustration with the DLC strategy from their enjoyment of the core game itself

Cons

  • AI-generated promotional and cover art is this review's most persistent single complaint by longevity — first reported in reviews from mid-2024, still raised in reviews from August 2025 after the supposedly finished 1.0 release, with no AI Generated Content Disclosure found on the current store page to clarify the developer's position either way
  • This review independently priced all six current DLC packs: Electronics (NZ$2.99), Hardware (NZ$2.99), Bakery (NZ$10.49), Ice Cream (NZ$10.49), Essentials (NZ$2.99) and Vending Machine (NZ$7.39) — roughly NZ$37 total, more than doubling the NZ$28.99 base price to own everything currently offered
  • Several detailed 2026-dated reviews describe base-game content being withheld and sold back as paid DLC instead, with one 291-vote review specifically framing it as choosing DLC revenue over fixing "ancient bugs"
  • A cluster of reviews raise community-management concerns, including one 442-vote review describing Discord moderators as dismissive of player-reported security concerns — this review could not independently verify the substance of that specific claim

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Value 5.5 / 10
  • Originality 6.5 / 10
  • Monetisation 5 / 10