Sunset Summit key art showing a climber scaling a cliff face on a rope above a floating island, hot air balloon, and pine forest

Game review

Sunset Summit Review

6.1 / 10

Developer
Joe Fender, Andrew Fender
Publisher
Future Friends Games
Released
9 September 2026
Platforms
["Windows"]
Genre
Action

A Budget Co-op Climb Riding the PEAK Wave

Sunset Summit is a physics-based co-op climbing game for one to eight players from brothers Joe Fender and Andrew Fender, published by Future Friends Games, best known for the horror co-op hit DEVOUR. Teams of "old friends" scale floating sky islands using axes, ropes, pogo sticks, item-delivery drones, and other improvised climbing tools, racing to reach each summit before sunset while communicating through proximity chat and walkie-talkies. The pitch is deliberately forgiving rather than punishing: checkpoints are frequent, falling respawns players instantly, and the emphasis throughout is on chaotic, physics-driven comedy over precision platforming. It ships with 16 handcrafted routes spread across four distinct floating islands, advertised at more than 16 hours of content. The game began life under the working title RISE during closed 2025 playtests before a public demo and rename to Sunset Summit ahead of its full Steam launch on September 9, 2026, priced at just $4.99.

A Strongly Positive Launch, Openly Compared to a Genre-Defining Hit

Sunset Summit launched to 24 English-language reviews, 23 of them positive, and a broader cross-language pool of 67 reviews sitting at 85%, "Very Positive." Almost every review in the pool, positive or critical, invokes the same comparison: PEAK, the hand-drawn co-op climbing game whose surprise 2025 success effectively created this specific subgenre. Reviewers are largely enthusiastic that a low-cost alternative has arrived quickly, though the review text also makes clear that Sunset Summit is chasing an established formula rather than inventing a new one, and that its launch-week multiplayer stability hasn't fully caught up with its ambitions.

Cheap, Chaotic, and Genuinely Funny With Friends

The reviewers recommending Sunset Summit describe almost exactly the experience its marketing promises: forgiving, physics-driven chaos that's more fun to fail at than to master. One writes that the game is "janky, but in all the best of ways that a game can be janky," adding that "the jank doesn't adversely affect the gameplay in a negative way whatsoever" and calling the overall experience "wholesome and sweet." Several reviewers go further and claim it beats its inspiration outright, with two separate reviews stating flatly "better than peak," while another welcomes it specifically as evidence the genre is expanding, writing they'd "much rather see hundreds of games in this style than the constant copy-pastas of Lethal Company-like or Vampire Survivors-like clones." Praise for value is nearly universal: reviewers repeatedly call the game "a ridiculous steal at the current price," citing beautifully crafted island environments, strong music, and "so many hilarious power-ups" for a $4.99 asking price. One longer, more measured review describes the design intent precisely, noting the game "combines challenging traversal, strange equipment, forgiving recovery systems, and social interaction," praising how the constant threat of falling generates real, sweaty-palmed tension that resolves into laughter rather than frustration once a group gets moving together.

Broken Biomes, Multiplayer Lobby Bugs, and Region-Specific Connection Failures

The complaints split into two distinct categories: specific broken content, and multiplayer stability. On content, one reviewer who otherwise rates the game highly says they'd "rather give it a mixed review" because the final snowy biome is "literally impossible," reporting that the climbing mechanic specific to that level "does not work consistently at all." A separate, shorter negative review simply flags a "wind tunnels" map as broken without further detail, suggesting the same broken-mechanic pattern extends to more than one route. A Chinese-language reviewer offers a harsher technical assessment, describing the game as crashing repeatedly after a period of normal play, reporting the crashes persisted even after a full reinstall, and calling the optimization comparable to "garbage." On the multiplayer side, several Russian-language reviewers describe serious connectivity problems specific to their region, with one stating the game "isn't designed for the Russian co-op community" because friends can't connect at all, while solo play works fine; another describes a black screen or vanishing controls when inviting friends to a lobby, and a third reports needing a VPN just to get the game working with friends. A Korean-language reviewer separately describes confusion about how to progress from the game's opening area, suggesting the earliest moments of onboarding aren't communicating clearly across all localizations. A second Chinese-language reviewer adds a more specific mechanical gripe, arguing that the climbing feels less like climbing than long jumping, since the game's item-based tools make reaching designated hold points relatively easy while jumping without them is disproportionately hard, the reachable footholds are frequently too slippery to stick a landing on, and a big jump leaves a character too exhausted to immediately grab a wall afterward, so a single misjudged leap sends a player straight back to the last checkpoint. That reviewer concludes bluntly that anyone hoping for a PEAK-equivalent experience should look elsewhere for now. Combined, these reports paint a picture of a fun core loop sitting on top of launch-week multiplayer infrastructure and at least a couple of specific levels and traversal mechanics that aren't yet reliable.

Verdict

Sunset Summit delivers exactly the kind of cheap, chaotic, physics-comedy co-op experience its "PEAK, but $5" positioning promises, and the overwhelming majority of its launch reviewers, across languages, agree it's a genuine steal at the price, with charming jank, strong environmental art, and real laugh-out-loud moments climbing with friends. But it's an unmistakably early-days launch: at least two specific routes are reported as effectively broken by mechanical inconsistency, and multiplayer connectivity issues, particularly severe for players in certain regions, undercut the exact social experience the game is built entirely around. For $4.99, especially for groups happy to treat rough patches as part of the fun, it's an easy recommendation; players who need reliable, friction-free lobbies from day one may want to wait for a patch or two.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Progression 6.5 / 10
  • Value 8 / 10
  • Originality 5 / 10
  • Interface 4.5 / 10