Game review
Slime Rancher 2
7.5 / 10
- Developer
- Monomi Park
- Publisher
- Monomi Park
- Released
- 22 September 2022
- Platforms
- Windows
- Genre
- Simulation
- Monetisation
- One-time purchase. No in-app purchases, no DLC beyond soundtrack releases.
- Players
- Single-player only -- no official co-op, and this is the single most requested feature across both positive and negative Steam reviews.
The short version
Slime Rancher 2 sends rancher Beatrix LeBeau across the Slime Sea to Rainbow Island, refining the original's slime-collecting, resource-ranching loop with sharper visuals and smarter traversal tools. Its Steam audience is enormous and Very Positive -- 94.5% of nearly 50,000 reviews -- and the presentation draws close to unanimous praise.
The friction sits almost entirely in how the game got here. It spent three years in Early Access with a content cadence multiple long-time fans describe as glacial, several reviews explicitly noting they returned after a year or more and found the map barely expanded, and both positive and negative reviews converge, independently and often, on the same single missing feature -- co-op multiplayer, which Monomi Park has confirmed it has no plans to add.
Biggest strengths
- Visuals and sound design are a clear, near-universally praised step up from the original, especially Rainbow Island's varied biomes
- Traversal tools like the jetpack and grapple make exploration noticeably smoother than the first game's more limited movement kit
- A relaxing, low-pressure core loop that reviewers consistently credit as genuinely good stress relief, with some logging hundreds of hours
Biggest weaknesses
- Co-op multiplayer is the most consistently requested feature across the entire review corpus, on both sides of the recommendation split, and Monomi Park has stated it has no plans to add it
- Several long-time fans describe the three-year Early Access period's content cadence as disappointingly slow, with specific reports of returning after a year or more to find little added
- A recurring "Slime Rancher 1.5" criticism holds that the sequel refines rather than expands on the original's systems, offering less total content at full release than its predecessor
Who it's for: Fans of the original Slime Rancher who want more of the same collecting-and-ranching loop with better tools and visuals, and newcomers looking for a relaxing, low-stakes exploration game. Less suited to anyone hoping for co-op, or players who found the original's structure repetitive -- this sequel refines that structure rather than reinventing it.
Our recommendation: An easy recommendation now that it's out of Early Access and priced accordingly, especially at its current discount. Go in knowing it plays like a polished, prettier version of the first game rather than a true evolution, and that multiplayer -- however often requested -- isn't coming.
7.5 / 10
Beatrix LeBeau's return to slime ranching is, by review count alone, one of the biggest cozy games on Steam -- nearly 50,000 reviews and counting, 94.5% of them positive. Slime Rancher 2 sends her across the Slime Sea to Rainbow Island, a fresh setting built on the collecting-and-ranching loop that made the original a sleeper hit, with sharper tools and noticeably better visuals wrapped around the same fundamental idea: wrangle slimes, feed them, sell what they produce, and slowly unlock a larger, stranger map. It spent three years in Early Access before reaching a full 1.0 release in September 2025, and that road -- more than anything the finished game actually does wrong -- is what shapes its review history.
The same great loop, genuinely improved
Mechanically, Slime Rancher 2 is exactly what fans of the original wanted: the same core rhythm of feeding slimes, collecting their plort byproducts and expanding your ranch, now paired with a jetpack and grapple hook that make exploring Rainbow Island's varied biomes far smoother than the first game's more limited traversal options ever allowed. Reviewers who put real time into both games consistently credit the sequel with meaningfully better feel -- movement is faster, the world reads more clearly, and new slime variants add fresh wrinkles to the ranching puzzle without overcomplicating a game whose whole appeal rests on being relaxing rather than demanding.
"Slime Rancher 1.5" -- a criticism that won't quite go away
The most persistent complaint in this game's history, repeated across years of reviews rather than concentrated in one launch-week wave, is that the sequel refines the original's systems without meaningfully expanding on them. Multiple long-time fans who loved the first game describe Slime Rancher 2, even at full release, as offering a smaller total map and less overall content than its predecessor eventually reached across its own lifetime. It's not a universal view -- plenty of reviewers argue the tighter focus and improved traversal are worth more than raw content volume -- but "Slime Rancher 1.5" is a specific, recurring phrase in the corpus, not an isolated complaint, and it's aimed squarely at ambition rather than execution.
Three years is a long time to wait
What sharpens that criticism is the pace at which new content arrived during Early Access. Several of the most detailed negative reviews describe returning to the game after six months or a year and finding the map barely larger than when they left it -- one review explicitly notes trying again well into the game's life and reporting "not much changed" from an earlier visit. For a game that launched into Early Access in September 2022 and didn't reach 1.0 until September 2025, that kind of stagnation complaint recurs often enough across the review timeline to read as a real pattern in how the game was developed, not just impatience from any one player.
The feature everyone keeps asking for
If there's one thing that unites this review corpus across three years and both sides of the recommendation split, it's the demand for co-op multiplayer. It shows up in glowing five-star reviews just as often as in one-star complaints -- "Co-op, I speak for every single person who bought this game," reads one representative positive review with hundreds of votes. Monomi Park has been consistent in its own official channels that native multiplayer isn't planned, and a fan-made multiplayer mod exists but is difficult to maintain against the game's underlying engine architecture, leaving co-op ranching as an unofficial, unsupported workaround rather than a real feature. It's worth going in knowing this clearly: no amount of community demand appears likely to change it.
Presentation, and what the numbers say about how far players actually get
Where Slime Rancher 2 draws close to unanimous agreement is its presentation. Rainbow Island's biomes are colourful and distinct without losing the original's soft, inviting art style, and the soundtrack gets specific praise for matching that same relaxed, slightly whimsical tone. Global achievement data adds a quieter data point to the content debate above: even the easiest tracked achievement sits at only 36.3% completion, and the hardest sits under 2%, suggesting a very large share of the owner base -- likely including a sizeable early-access population that bought in 2022 or 2023 -- never returned to see how far the finished game eventually went.
Value now that the wait is over
The one thing the long Early Access road did resolve is the risk of buying in blind. Every caveat in this review's history about unfinished content, missing zones or "wait for full release" applies to a version of the game that no longer exists -- what's on sale now is the finished 1.0 build, priced at NZ$44.99 and frequently discounted, as it is at the time of this review, to under NZ$27. At that price, even reviewers who land on the "less content than expected" side of the debate generally still call it a reasonable purchase, particularly for players who never played the original and won't be measuring this sequel against three years of accumulated updates to Slime Rancher 1. The calculus is simply less generous for existing fans who watched the whole Early Access period unfold and were hoping for a bigger leap.
Final verdict
Slime Rancher 2 is a genuinely well-made sequel to a beloved original, with real improvements to movement, visuals and sound that its own massive review base rewards with a Very Positive rating. What keeps it from scoring higher is almost entirely about the journey rather than the destination: a three-year Early Access period that a real share of longtime fans found too slow, a persistent sense that the finished game offers less scope than its predecessor eventually did, and a co-op request that's been the single loudest, most consistent ask in this game's history without ever being answered. None of that erases what's here -- it's a relaxing, well-crafted return to a franchise players clearly still love -- but it's a smaller evolution than three years in development might suggest.
Pros and cons
Pros
- Visuals and sound design are a clear, near-universally praised step up from the original, especially Rainbow Island's varied biomes
- Traversal tools like the jetpack and grapple make exploration noticeably smoother than the first game's more limited movement kit
- A relaxing, low-pressure core loop that reviewers consistently credit as genuinely good stress relief, with some logging hundreds of hours
- Fully out of Early Access as of September 2025, so the frequent "wait for 1.0" caveat in older reviews no longer applies
Cons
- Co-op multiplayer is the most consistently requested feature across the entire review corpus, on both sides of the recommendation split, and Monomi Park has stated it has no plans to add it
- Several long-time fans describe the three-year Early Access period's content cadence as disappointingly slow, with specific reports of returning after a year or more to find little added
- A recurring "Slime Rancher 1.5" criticism holds that the sequel refines rather than expands on the original's systems, offering less total content at full release than its predecessor
- Global achievement data shows even the easiest tracked achievement sitting at only 36.3% completion, consistent with reports of a large share of owners not progressing far