Key art for ROT

Game review

ROT

5.6 / 10

Developer
Games By Thomas
Publisher
Games By Thomas
Released
27 March 2026
Platforms
Windows
Genre
RPG
Monetisation
Premium
Players
Single-player

The short version

ROT is a $2.99 turn-based roguelike RPG from solo developer Games By Thomas, released on Steam 27 March 2026 after an earlier life as a Unity WebGL browser game. Built around sixteen distinct playable heroes, a deep item-combination system, and dark, story-driven lore, this review's full 11-review sample is unanimously positive, crediting genuine ambition and ongoing community-driven development, while also documenting a missing tutorial and visible balance issues consistent with a young, one-person production.

Biggest strengths

  • This review's sample is entirely positive (11 of 11), with one reviewer calling ROT 'a contender for indie game of the year' and writing 'you can feel the passion put into it,' and another describing the gameplay loop as 'simple, yet deceptively addicting'
  • This review checked the developer's public partner-events feed and found the game's original six additional heroes, Frostguard, Beastmaster, Wisp, Injury, Attendee, and Servant, were rolled out through a public community vote on Discord, with a named release schedule adding one new character every two days between April 1 and April 11, all of which shipped on time
  • This review checked the Steam global achievement API directly and found 53 tracked achievements, including at least sixteen distinct named endings (astro_ending, wisp_ending, robot_ending, titanslayer_ending, warlock_ending, and more), evidence of real branching ambition well beyond what a $2.99 price tag typically promises

Biggest weaknesses

  • This review's sample includes a detailed early reviewer who, while positive overall, specifically flagged that the game needs 'a bit more conveyance of information (like enemy health and a tutorial) to truly solidify a solid sense of navigation,' a gap this review found no partner-events post directly addressing
  • This review's sample includes a reviewer describing a visibly unbalanced run, writing they 'one-shot the final boss' on a first attempt while separately taking '3,000 rot damage at 1 million health,' consistent with the developer's own patch notes acknowledging 'weird scaling after LEVEL 50' shortly after launch
  • This review checked the developer's public partner-events feed and found only 4 posts total, the most recent dated April 11, 2026, meaning no public update has landed in the more than five months since the game's full character roster was completed

Who it's for: Roguelike fans who enjoy dark-humored, character-driven runs with real build variety, and who are comfortable reading a small, still-maturing indie's rough edges as part of the charm rather than a dealbreaker; a harder sell for anyone wanting a polished, well-tutorialized first few hours.

Our recommendation: A genuinely ambitious $2.99 solo-developer roguelike with real breadth in its sixteen playable heroes and dark narrative hooks, worth a look for genre fans willing to tolerate an unfinished-feeling tutorial and some visible balance gaps, though support appears to have gone quiet since April.

5.6 / 10

Sixteen heroes, an endless dungeon, and a dark story told through item flavor text. ROT is a $2.99 turn-based roguelike RPG from solo developer Games By Thomas, released on Steam 27 March 2026. This review draws on the game's full 11-review sample, its global achievement data, and its public development history.

A dark, item-stuffed roguelike built by one person

This review checked the game's own store description, which frames ROT as "a turn-based rogue-like RPG about heroes from different backgrounds going through an endless dungeon for fame and fortune," promising 16 playable characters, 100-plus collectible items, a Boss Rush mode, and a full voice acting cast, all for $2.99. This review checked the developer's public partner-events feed and confirmed the game began life on Unity WebGL as a browser title before its Steam launch, with patch notes written in consistent first-person, solo-developer language throughout ("I fixed," "I didn't properly catalogue"), pointing to a single person handling design, balance, and community management directly.

Sixteen heroes, added live and voted on by the community

This review checked the partner-events feed in full and found the game launched on Steam with 10 heroes already playable, then rolled out six more, Frostguard, Beastmaster, Wisp, Injury, Attendee, and Servant, through a public Discord vote with a named release schedule, adding one new character every two days between April 1 and April 11, 2026. Every character on that schedule shipped on time, a concrete, verifiable example of a solo developer following through on a public commitment rather than letting a roadmap slip quietly.

"A contender for indie game of the year," reviewers say

This review's sample is unanimously positive across all 11 reviews collected. One reviewer called ROT "a contender for indie game of the year," adding "you can feel the passion put into it. The more you play, the more you uncover." Another, more measured reviewer wrote it was "always good to see personal projects get off the ground," specifically praising the game's music choices, distinctive fonts, and item flavor text as "charming." A longer-tenured player who logged nearly 1,000 minutes wrote simply that they "can't wait for more updates and content."

A tutorial gap reviewers flagged early

That same measured reviewer paired their praise with a specific, constructive critique, writing that the game needed "a bit more conveyance of information (like enemy health and a tutorial) to truly solidify a solid sense of navigation." This review checked the partner-events feed for any dedicated response and found none; the game's four public update posts focus on new heroes and balance changes rather than onboarding, meaning that specific gap appears to remain unaddressed as of this review's research date.

Balance still visibly a work in progress

This review's sample includes a reviewer describing a run so lopsided they "one-shot the final boss" on their very first attempt, while separately noting they took "3,000 rot damage at 1 million health" in the same playthrough, evidence of scaling swinging wildly between trivial and overwhelming. This review checked the developer's own patch notes and found a direct, contemporaneous acknowledgment of the same underlying problem, a fix in the game's first major balance patch explicitly targeting "weird scaling after LEVEL 50," suggesting the issue was known and only partially resolved.

Sixteen-plus endings point to real replay ambition

This review checked the Steam global achievement API directly and found 53 tracked achievements, including at least sixteen distinct named endings tied to specific characters and story paths, from astro_ending and wisp_ending to titanslayer_ending and warlock_ending. For an $2.99 solo-developer release, that is a genuinely ambitious scope of branching content, and completion rates across those endings sit mostly in the low single digits, consistent with a demanding roguelike where most runs don't reach a special conclusion.

A full voice cast and item flavor text stretch the price further

This review checked the game's store description and confirmed it advertises a full original voice acting cast and more than 100 collectible items, both unusual commitments for a $2.99 solo release. This review's sample corroborates that the item writing lands with players specifically, not just the mechanical variety; one reviewer's entire review reads "KILLED A MAN FOR HOT WHEEL IN THIS GAME 10/10 WOULD SLAY AGAIN," a reaction to the game's item flavor text rather than its combat, and another reviewer separately praised the "unique fonts" and "flavor text for the items" as genuinely charming touches that a purely mechanical roguelike wouldn't bother with.

No accessibility support, and dark themes worth knowing about

This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true. This review also checked Steam's content descriptors directly and confirmed the game's lore pages and dialogue include vulgar swearing alongside story beats covering abuse, alcoholism, violence, murder, and tragedy, described by the developer as used specifically for character lore and narrative rather than as shock content; this review found nothing in its sample or research that read as gratuitous, but the subject matter is worth knowing about before starting.

Verdict

ROT is a small, ambitious, entirely self-made roguelike that backs up its dark tone with real structural depth, sixteen playable heroes, dozens of achievements, and more than a dozen distinct endings, all delivered through a transparent, community-voted rollout that the developer actually followed through on. It also shows the seams of a very young, one-person production: no tutorial, swingy balance the developer has only partly addressed, and no public update in the five months since its character roster was finished. At $2.99, it's a reasonable bet for roguelike fans patient enough to meet it partway.

Pros and cons

Pros

  • This review's sample is entirely positive (11 of 11), with one reviewer calling ROT 'a contender for indie game of the year' and writing 'you can feel the passion put into it,' and another describing the gameplay loop as 'simple, yet deceptively addicting'
  • This review checked the developer's public partner-events feed and found the game's original six additional heroes, Frostguard, Beastmaster, Wisp, Injury, Attendee, and Servant, were rolled out through a public community vote on Discord, with a named release schedule adding one new character every two days between April 1 and April 11, all of which shipped on time
  • This review checked the Steam global achievement API directly and found 53 tracked achievements, including at least sixteen distinct named endings (astro_ending, wisp_ending, robot_ending, titanslayer_ending, warlock_ending, and more), evidence of real branching ambition well beyond what a $2.99 price tag typically promises
  • This review's sample includes a reviewer who logged nearly 1,000 minutes of playtime still eagerly anticipating future content, writing 'I can't wait for more updates and content,' consistent with the developer's own public roadmap language promising ongoing balance passes and additions

Cons

  • This review's sample includes a detailed early reviewer who, while positive overall, specifically flagged that the game needs 'a bit more conveyance of information (like enemy health and a tutorial) to truly solidify a solid sense of navigation,' a gap this review found no partner-events post directly addressing
  • This review's sample includes a reviewer describing a visibly unbalanced run, writing they 'one-shot the final boss' on a first attempt while separately taking '3,000 rot damage at 1 million health,' consistent with the developer's own patch notes acknowledging 'weird scaling after LEVEL 50' shortly after launch
  • This review checked the developer's public partner-events feed and found only 4 posts total, the most recent dated April 11, 2026, meaning no public update has landed in the more than five months since the game's full character roster was completed
  • This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true, and confirmed via Steam content descriptors that the game's lore pages and dialogue include vulgar language and story beats covering abuse, alcoholism, violence, murder, and tragedy, worth knowing going in even though this review found nothing that read as gratuitous rather than narrative-driven

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Value 7.5 / 10
  • Originality 7.5 / 10
  • Accessibility 1 / 10