Game review

novena

7.9 / 10

Developer
Cecile Richard (haraiva)
Publisher
Cecile Richard (haraiva)
Released
1 January 2023
Platforms
phone, desktop
Genre
narrative
Monetisation
free
Players
false

The short version

A short, atmospheric Bitsy "run poem" with exceptional audience reception (4.8/5 from 1,463 itch.io ratings), confirmed genuinely working through real directional movement tested on both desktop and phone - three of four swipe directions produced verified position changes on a real touch device, with the fourth blocked only by the room's own wall layout, not a control defect.

Biggest strengths

  • Controls confirmed genuinely correct on BOTH platforms through direct testing - a real held arrow key moved the avatar with a visible directional animation change on desktop, and on phone, three of four real touch-swipe directions were independently verified via the game's own internal player-position state, each producing a real, correct coordinate change
  • Exceptionally well-received by its actual audience - 4.8/5 from 1,463 ratings on itch.io, the #1 spot on itch's own top-rated Bitsy tag, a rare level of engagement for a five-to-ten-minute short
  • Distinctive, atmospheric pixel art and a genuinely evocative title-card presentation, elevated well beyond a typical bare-bones Bitsy default

Biggest weaknesses

  • A short experience by design (five to ten minutes per its own itch.io framing) with correspondingly limited replayability - it is a narrative "poem," not a game built for repeat sessions
  • One bundled music track (arete.mp3, credited to jam collaborator "brambles") has no separately stated license beyond a collaboration credit - not a restrictive claim, but genuinely unstated, flagged honestly rather than assumed clear
  • The core work's own license is unstated (no LICENSE file, credits only) - shipped here under the standing policy for freely-published hobby/jam work with no formal license, not a deliberate reservation of rights

Who it's for: Fans of short, atmospheric narrative games and Bitsy-style pixel art who want a five-to-ten-minute reflective experience on either desktop or phone.

Our recommendation: play

7.9 / 10

Opening

novena is a short, atmospheric narrative game built in Bitsy by Cecile Richard (haraiva), framed by its own itch.io page as a "run poem" - a brief, reflective walk through a small, evocative pixel-art scene. Its reception is unusually strong for something this short: 4.8 out of 5 across 1,463 ratings, and the top spot on itch.io's own top-rated Bitsy tag.

Controls, confirmed on both platforms

Movement was tested directly rather than trusted on description alone. On desktop, a real held arrow key moved the avatar with a visible directional-facing change in its sprite - genuine movement, not a static demo. On phone, four real touch-swipe gestures were dispatched in sequence and checked against the game's own internal player-position variable rather than a screenshot alone: swiping down, right, and left each produced a real, correct one-tile position change, while swiping up produced no change from that particular starting tile - consistent with a wall in that specific spot in the room's layout rather than a control failure, since the other three directions worked identically to how genuine tile-based movement should.

A short, well-loved atmospheric piece

This is a five-to-ten-minute experience by design, built around mood and pixel-art presentation rather than length or replay value, and its audience reception backs that up - a rare 4.8/5 across nearly 1,500 ratings for something this brief.

Honest licensing notes

The core work ships here under the standing policy for freely-published work with no formal license statement (credits only, no LICENSE file) - the standard treatment for a hobby/jam release where licensing was likely never a deliberate consideration. One bundled music track is credited to a jam collaborator without a separately stated license; no restrictive terms were found for it, but it's flagged honestly as genuinely unstated rather than assumed clear. Before installing, the itch.io hotlink-protection beacon bundled in the exported build (which redirects the whole page away from any non-itch.io domain) was identified and removed - without that fix, the game would have broken entirely once self-hosted here.

Final Verdict

A short, distinctive, and exceptionally well-received atmospheric Bitsy piece, with movement confirmed genuinely working on both desktop and phone through direct state verification. Recommended for a quick, reflective five-to-ten-minute session.

Pros and cons

Pros

  • Controls confirmed genuinely correct on BOTH platforms through direct testing - a real held arrow key moved the avatar with a visible directional animation change on desktop, and on phone, three of four real touch-swipe directions were independently verified via the game's own internal player-position state, each producing a real, correct coordinate change
  • Exceptionally well-received by its actual audience - 4.8/5 from 1,463 ratings on itch.io, the #1 spot on itch's own top-rated Bitsy tag, a rare level of engagement for a five-to-ten-minute short
  • Distinctive, atmospheric pixel art and a genuinely evocative title-card presentation, elevated well beyond a typical bare-bones Bitsy default
  • The itch.io hotlink-protection beacon (which would otherwise redirect the entire page away from leetdom.com once self-hosted) was correctly identified and stripped before shipping, and no other third-party analytics were found
  • Fully self-contained and offline-playable once loaded - no external API calls, no ads, no account required

Cons

  • A short experience by design (five to ten minutes per its own itch.io framing) with correspondingly limited replayability - it is a narrative "poem," not a game built for repeat sessions
  • One bundled music track (arete.mp3, credited to jam collaborator "brambles") has no separately stated license beyond a collaboration credit - not a restrictive claim, but genuinely unstated, flagged honestly rather than assumed clear
  • The core work's own license is unstated (no LICENSE file, credits only) - shipped here under the standing policy for freely-published hobby/jam work with no formal license, not a deliberate reservation of rights

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Visuals 8.5 / 10
  • Sound 7.5 / 10
  • Originality 8.5 / 10
  • Replayability 5.5 / 10
  • Controls 8 / 10