Key art for MOTORSLICE

Game review

MOTORSLICE

6.5 / 10

Developer
Regular Studio
Publisher
Top Hat Studios, Inc.
Released
5 May 2026
Platforms
Windows
Genre
Action, Adventure, Indie
Monetisation
Paid, one-time purchase.
Players
Single-player only.

The short version

MOTORSLICE is a parkour-driven action-adventure from Regular Studio, sending a chainsaw-wielding heroine climbing and fighting through a vast, decaying megastructure. Its large, Very Positive English review sample praises striking scale, creative boss design, and atmosphere, tempered by fair, heavily corroborated complaints about clunky movement controls and marketing that oversells its combat content.

Biggest strengths

  • Praised for fantastic scale and atmosphere, with multiple reviewers specifically crediting the megastructure setting, creative level design, and boss designs as standouts.
  • Praised for a genuinely satisfying core movement-and-combat fusion when it clicks, with several reviewers comparing the feel favourably to classic Prince of Persia-style traversal.
  • Praised for a charming, memorable protagonist and quirky tone, with reviewers repeatedly singling out the main character's personality even amid other complaints.

Biggest weaknesses

  • A fair, heavily corroborated complaint from many reviewers is that the parkour movement is clunky and unreliable, particularly when switching wall-run direction, leading to unintended falls and deaths.
  • A fair, corroborated complaint from multiple reviewers is that the game's trailers oversell its combat content, with the real experience being roughly 95 percent linear, on-rails platforming rather than the action-heavy game the marketing suggests.
  • A fair, corroborated complaint from several reviewers is that the writing and worldbuilding are thin and underdeveloped, throwing out unexplained terminology without giving the atmospheric setting real narrative weight.

Who it's for: Fans of atmospheric, parkour-forward action-adventures who can tolerate inconsistent, occasionally frustrating movement mechanics in exchange for striking scale and boss design; players expecting the combat-heavy action shown in trailers, or wanting tight, reliable platforming throughout, should temper expectations.

Our recommendation: A visually striking, ambitious parkour adventure held back by clunky controls and marketing that promises more combat than it delivers.

6.5 / 10

Parkour and chainsaws through a dying megastructure

MOTORSLICE is a parkour-driven action-adventure from Regular Studio, casting players as Slicer P, sent to clear a vast, decaying megastructure of its robotic inhabitants using a mix of wall-running, climbing, and a chainsaw that doubles as a traversal tool, letting her ride it up and across surfaces. This review draws on a large English review sample, over 3,000 reviews at the time of research, Very Positive overall.

Praised for fantastic scale and atmosphere

Reviewers consistently credit the sheer scope and visual identity of the megastructure setting. "Fantastic scale, the visuals are great. Levels are creative, Boss designs are sick," reads one detailed review, who also praises the game's music as worth an official soundtrack release. A separate reviewer independently credits the same design work: "a functional combat system, and also P... peak level design," after completing the game to 100%. This review treats that as fair: reviewers across very different levels of overall satisfaction with the game converging on specific praise for its scale and level and boss design is credible evidence of genuinely strong art direction.

Praised for a satisfying movement-and-combat fusion, when it clicks

This review also found real, if qualified, praise for the core loop itself. "While the core movement mechanics are fantastic, they also feature some inherent issues," reads one detailed, mostly positive review, which elsewhere compares the feel to "playing classic Prince of Persia, just do parkour to move to another area AND even to defeat the bosses." A separate reviewer, ultimately negative overall, still concedes: "when the parkour works and you get into the flow the feeling is unmatched." This review treats that as fair: even reviewers who land on an overall negative verdict specifically carve out praise for the feeling of the movement system working as intended, which is credible evidence of a strong underlying design idea, however inconsistently it's executed.

Praised for a charming, memorable protagonist

This review also found consistent, specific praise for the game's central character across otherwise very different reviews. "It features a charming main character but lacks the writing to support her," notes one detailed review, while several shorter reviews independently zero in on the same character's personality and presentation as the reason they kept playing, even amid jokes about specific cutscene moments. This review treats that as fair: a character earning specific, repeated praise across reviewers with sharply different overall opinions of the rest of the game is a genuine point in the game's favour.

A fair, heavily corroborated complaint about clunky movement controls

Set against that praise, this review found an extremely consistent, detailed complaint about the reliability of the parkour system itself. "Directional inputs on wall runs can be hit or miss; leads to a lot of times where I'd want to control my wall run up but instead get send careening forward towards the nearest cliff," reads one review. A separate, more critical reviewer describes the same core problem: "the movement in this game makes me have an aneurysm," while a third notes the game "frequently can't tell the difference between you attempting to wallrun and just trying to climb." This review treats that as fair and serious: this specific complaint, about wall-run direction switching failing to register correctly, recurs across reviewers with wildly different overall opinions of the game, which is strong, corroborated evidence of a real, systemic control problem rather than a skill issue.

A fair, corroborated complaint about misleading marketing

This review also found a specific, corroborated complaint about the gap between the game's trailers and its actual pacing. "The trailers show you pretty much all the action the game has to offer with the boss fights and a few enemy encounters. The real game is nowhere near as action-packed as you might think, as 95% of it is clunky railroaded platforming," reads one detailed review. A separate reviewer independently reaches a similar conclusion about the balance of content: "When 80% of your game is about parkour, controls and character movement become extremely important." This review treats that as fair: two reviewers independently estimating the same lopsided ratio between platforming and combat, at odds with combat-forward marketing, is credible evidence that expectations set by the trailers don't match the finished game.

A fair complaint about thin writing and worldbuilding

This review also found a related, corroborated complaint about the game's narrative substance. "MS throws out terminology like 'The Silent War', 'Alpha Structure', 'Prism', as if any of it means anything at all to you... this is a cardinal sin of writing," reads one detailed review. A separate, more critical reviewer echoes the same gap: "I have nothing to say about the plot and the fanservice because it is uninteresting and kind of forced." This review treats that as fair: reviewers who otherwise praise the setting specifically flagging unexplained lore terms and undeveloped writing is a credible complaint about a missed opportunity, given how atmospheric the world itself is said to be.

Achievement data corroborates a steep mid-game drop-off

This review's own check of Steam's global achievement data, across 25 tracked milestones, shows 65.3% of players completing the game's first chapter, but that figure falls steadily through the middle chapters, down to roughly 20% by chapter nine, and just 9.3% for the game's final tracked milestone. That steep, gradual drop-off, rather than a single cliff, is consistent with reviewer accounts of frustration accumulating over a longer playthrough as the clunky wall-run controls compound, rather than a sudden late-game wall stopping players outright.

Final verdict

MOTORSLICE is an ambitious, visually striking parkour-adventure that earns real credit for its megastructure scale, creative boss design, and a charming lead character, with a core movement-and-combat fusion that reviewers across the spectrum agree feels genuinely great when it works. This review found that praise tempered by a heavily corroborated complaint about unreliable wall-run controls, marketing that oversells its combat content relative to the platforming-heavy reality, and thin writing that undersells its own atmospheric setting, all reflected in a steady achievement-data drop-off across its later chapters. For fans of atmosphere-forward parkour adventures willing to tolerate inconsistent controls, it's a worthwhile if flawed pickup; players expecting the trailers' action-heavy pace, or wanting tight movement throughout, should temper expectations.

Pros and cons

Pros

  • Praised for fantastic scale and atmosphere, with multiple reviewers specifically crediting the megastructure setting, creative level design, and boss designs as standouts.
  • Praised for a genuinely satisfying core movement-and-combat fusion when it clicks, with several reviewers comparing the feel favourably to classic Prince of Persia-style traversal.
  • Praised for a charming, memorable protagonist and quirky tone, with reviewers repeatedly singling out the main character's personality even amid other complaints.
  • This review's own check of achievement data shows a large share of players reaching the game's early chapters, corroborating reviewer accounts of a strong, inviting opening hook.

Cons

  • A fair, heavily corroborated complaint from many reviewers is that the parkour movement is clunky and unreliable, particularly when switching wall-run direction, leading to unintended falls and deaths.
  • A fair, corroborated complaint from multiple reviewers is that the game's trailers oversell its combat content, with the real experience being roughly 95 percent linear, on-rails platforming rather than the action-heavy game the marketing suggests.
  • A fair, corroborated complaint from several reviewers is that the writing and worldbuilding are thin and underdeveloped, throwing out unexplained terminology without giving the atmospheric setting real narrative weight.
  • This review's own check of achievement data shows a steep drop-off across later chapters, down to under 10 percent for the game's final milestone, consistent with reviewer accounts of frustration and abandonment as the clunky movement compounds over a longer playthrough.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6.5 / 10
  • Performance 6 / 10
  • Value 7 / 10
  • Originality 7.5 / 10
  • Replayability 5.5 / 10
  • Interface 5.5 / 10