Game review
Motorhome: Traveling North America 3 Collector's Edition Review: A Cozy Road Trip Let Down by Broken Achievements
6.8 / 10
- Developer
- Avi Games
- Publisher
- Avi Games
- Released
- 9 April 2026
- Platforms
- Windows
- Genre
- Adventure
- Monetisation
- $9.99
- Players
- false
The short version
A well-made, unhurried hidden object road trip with genuinely varied puzzle types and lovely scenes, held back by a Steam achievement system reviewers say doesn't actually register progress.
Biggest strengths
- Genuinely varied hidden object mechanics — word-list, silhouette, color-coded drag-and-place, and magnifying-glass close-up spots
- Colorful, detailed scenes with a relaxed, no-timer, no-pressure pace
- Deep Collector's Edition bonus content: wallpapers, music player, bonus scenes, a photo album, and a baseball-cap collection shop
Biggest weaknesses
- Steam achievements reportedly don't unlock even after in-game requirements are met, confirmed by the achievement percentages themselves
- Extremely small review base (2 written reviews) at time of writing
- Story is minimal window dressing rather than a real driver of interest
Who it's for: Hidden object genre regulars who want a relaxed, story-light family trip rather than a mystery, and don't care about Steam achievements tracking correctly.
Our recommendation: Recommended
6.8 / 10
The pitch: no schedules, no stress, just the road
Motorhome: Traveling North America 3 Collector's Edition is exactly what its title promises: a family — a married couple, their daughter, and their dog — sets out on a motorhome trip across North America, from Portland to Key West, and you tag along, solving hidden object scenes and light puzzles at each stop. It's the third entry in Avi Games' travel-themed hidden object series, following earlier trips through Europe and around the world, and reviewers familiar with the developer's other titles describe this one as a comfortable continuation of a formula the studio has clearly refined over multiple releases.
A hidden object game that actually varies its tricks
The strongest praise in both available reviews is for how much the moment-to-moment search gameplay avoids the genre's usual rut of "read a word list, click the matching pixel." One reviewer breaks down the variety directly: blue-coded clues ask you to find an item and drag it to the right spot, with the cursor switching to a hand to guide the placement; red-coded clues turn the cursor into a magnifying glass and prompt you to open or move something; and standard clues mix straightforward word lists with silhouette-shaped prompts. Star-marked spots open close-up sub-scenes with their own smaller hidden object hunts, which simply go inactive once emptied out — a small touch that rewards thoroughness without punishing players who miss something. A second reviewer specifically calls out that this entry's objects are "not that easy to find... nice half placed behind other Things, so that you have to look Closer," a deliberate step up in search difficulty from blind-clicking that both reviewers seem to appreciate rather than resent.
Puzzles and pacing built for relaxation, not tension
Every few scenes, the hidden object hunting gives way to short mini-games — swapping tile pieces to complete an image, matching pairs, spotting differences — pitched, by design, at an easy difficulty. There's no timer, no penalty for random clicking, hints recharge quickly, and puzzles can be skipped outright if you're not in the mood for them. That's squarely in line with the genre's comfort-food appeal, and both reviewers frame the whole experience in explicitly relaxing terms — "chilling," "no pressure," a "Feelgood Vibe" backed by music and sound design they single out as fitting the tone well.
The Collector's Edition trimmings
As with most Collector's Editions in this genre, the extras are plentiful: wallpapers, a music player, bonus scenes and puzzles, and — distinct to this series — a raccoon mascot hidden in every scene alongside a collectible in-scene camera that saves a snapshot to a browsable photo album. Points earned through play can be traded for baseball caps, giving the collection-completionist side of the game a lightweight goal beyond just finishing the story. It's a generous package for $9.99, assembled by a developer with three entries' worth of practice at exactly this format.
The broken achievement problem
Where the release stumbles is on Steam's own progress-tracking layer. One reviewer reports that achievements "pop up ingame but not on Steam," and says they've already flagged it on the developer's forum. The other review independently confirms the same issue from the opposite angle, noting that in this entry, unlike some of the developer's earlier titles, achievements are meant to be tied to Steam but "don't seem to work properly and remain locked even after meeting the requirements." That complaint holds up against harder evidence, too: Steam's own achievement statistics show the very first, easiest achievement sitting at just 2.5% globally, with every other achievement clustered around 1.2% — figures far too low for a ten-achievement casual hidden object game with reviewers logging multiple hours of play, and a strong sign the unlock pipeline genuinely isn't registering completions correctly for most players. Avi Games' Steam news hub has posted about the launch and ongoing sales since release, but nothing addressing this specific bug, which is worth flagging as an open gap rather than a resolved one.
How it stacks up against the rest of the series
Reviewers familiar with Avi Games' catalogue place this entry firmly within the studio's established house style rather than treating it as a reinvention. One reviewer frames the developer's output as a set of parallel travel series distinguished mainly by destination — "one focuses on Europe, another spans the whole world, and this one takes you across America" — with the motorhome setting supplying the light narrative glue rather than any real plot ambition. That's a fair way to read the whole release: the family's cross-country trip exists to string scenes together, not to build tension or mystery, and the game is honest about that from the outset. For players already invested in the series, the appeal here isn't a new direction so much as a well-tuned iteration on a formula that's clearly been refined release over release — new destinations, the same comfortable rhythm of search-then-puzzle-then-move-on.
Verdict
Motorhome: Traveling North America 3 Collector's Edition is a well-crafted, unhurried entry in a series that knows exactly what its audience wants: varied hidden object mechanics, pretty scenes, and zero pressure. It's worth playing for the search gameplay alone. But go in knowing the Steam achievement layer is, by the available evidence, functionally broken at launch — a real ding against a Collector's Edition that otherwise delivers on its genre promises, and one worth watching for a fix before achievement hunters commit.
Pros and cons
Pros
- Genuinely varied hidden object mechanics — word-list, silhouette, color-coded drag-and-place, and magnifying-glass close-up spots
- Colorful, detailed scenes with a relaxed, no-timer, no-pressure pace
- Deep Collector's Edition bonus content: wallpapers, music player, bonus scenes, a photo album, and a baseball-cap collection shop
- Third entry in an established travel series, with a clear sense of a developer that knows this formula
Cons
- Steam achievements reportedly don't unlock even after in-game requirements are met, confirmed by the achievement percentages themselves
- Extremely small review base (2 written reviews) at time of writing
- Story is minimal window dressing rather than a real driver of interest