Key art for MotoGP™26

Game review

MotoGP™26

5.9 / 10

Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Released
29 April 2026
Platforms
[Windows]
Genre
Racing
Monetisation
$59.99
Players
true

The short version

MotoGP26 delivers a genuinely reworked, weight-driven physics model that many returning players call a real improvement, but a widely reported, aggressively broken AI, real technical bugs, and a familiar sense of incremental change hold the official 2026 season back from being an easy recommendation.

Biggest strengths

  • A reworked, rider-weight-based handling model that a meaningful share of returning players — especially longtime Milestone racing fans — call a genuine step forward for how the bikes feel
  • A real split between an approachable Arcade Experience and a demanding Pro Experience, with adaptive difficulty and assists that at least one visually impaired player specifically praised for making the game accessible
  • Dynamic Rider Ratings that update from real-world 2026 season results, a distinctive touch tying the game closer to the actual championship than most yearly sports licenses manage

Biggest weaknesses

  • A severely and widely reported AI problem — opponents divebombing into corners, ramming the player without penalty, and failing to hold racing lines — corroborated across English, German, Spanish, Italian, French, and Turkish reviews as the game's single biggest issue
  • A recurring 'more of the same' complaint from players who owned MotoGP25, describing this year's changes as too incremental to justify a full-price upgrade
  • Real, specific bugs: camera settings that fail to save, random loading errors that can force a full season restart with no cloud-save protection, and at least one report of a broken career-mode contract promise

Who it's for: MotoGP diehards who track the real 2026 season closely and want the license's dynamic rider ratings, and simulation-leaning racing fans willing to tolerate rough AI behavior for improved physics.

Our recommendation: Wait for a sale

5.9 / 10

The official 2026 season

MotoGP26, released April 29, 2026 by longtime series developer and publisher Milestone S.r.l., is the officially licensed entry for the real 2026 MotoGP Championship, complete with every rider, team, bike, and track from the actual season, plus a headline feature tying real-world race results directly to in-game Rider Ratings as the season unfolds. Reception has landed Mixed (319 reviews, roughly 66% positive), a result that maps closely onto a familiar split in the review sample: genuine praise for the year's handling changes, set against a much louder chorus of frustration with how the game's AI behaves on track.

Bikes that finally feel like they have weight

The headline mechanical change this year is a reworked, rider-based handling model built around how a rider's body weight and movement affect the bike through corners. Reviewers who put in the time to adjust — several note the new physics require real re-learning even for series veterans — describe it as a meaningful improvement in how MotoGP26 feels compared to the previous two entries, with braking, weight transfer, and cornering all singled out as noticeably more convincing. It's not a universal reaction, and a handful of returning players specifically prefer the older model, but the balance of opinion in the sample leans toward this being real, felt progress rather than a marketing bullet point.

Two ways to ride

MotoGP26 continues to split its audience between an accessible Arcade Experience and a demanding Pro Experience, both backed by adaptive difficulty and what the game calls Neural Aids. The range genuinely serves different players: one reviewer with low vision specifically praised the Arcade mode's assist options for making the game playable at all, while Pro-mode players describe a genuinely punishing, rewarding simulation once its subtleties around braking pressure and throttle control click. That range of accessibility, paired with the license's authenticity, is consistently the game's strongest selling point across the sample.

The AI problem that dominates the negative reviews

Set against that is the sample's single most consistent and severe complaint: AI opponents that behave erratically and unfairly. Reviewers across a striking range of languages describe the same specific behaviors — AI riders diving into corner gaps at the first opportunity, ramming into the player without consequence, failing to hold a racing line, and applying penalties inconsistently between the player and the field. Several reviewers frame this as a regression compared to years-old racing games from other franchises, and it's corroborated closely enough, by different players in different languages, describing near-identical scenarios, that it reads as a genuine and significant flaw rather than scattered bad luck.

Familiar ground, one year later

A second recurring complaint, especially among players who owned MotoGP25, is that this year's changes don't go far enough to feel like a new game. Reviewers in French, Spanish, and Latin American Spanish specifically describe the career mode, content, and overall structure as barely distinguishable from last year's entry beneath the new physics, and several explicitly recommend skipping this year if you already own the previous one. It's the standard tension of an annual sports license, but the complaint here is voiced often enough to be worth taking seriously rather than dismissing as reflexive sequel fatigue.

Bugs, missing content, and a language gap

Beyond design complaints, a cluster of real technical issues surfaces repeatedly: camera settings that reset instead of saving, random loading errors severe enough that at least one reviewer describes being forced to restart an entire season with no cloud-save backup, and one detailed account of a career-mode team contract promise going unfulfilled despite meeting its stated requirements. A previously available eSport championship mode is reported missing by at least one longtime player, and the campaign is described by another as feeling comparatively thin next to racing games nearly a decade older. Compounding all of this, a substantial number of reviews in Simplified Chinese explicitly request language support the game doesn't currently offer, and Spanish reviewers separately note a thin online population limiting multiplayer appeal.

Weather, rain, and other small frustrations

A handful of smaller complaints round out the negative side of the sample without being dealbreakers on their own. Several reviewers note that random weather generation seems weighted unusually heavily toward rain across a season's worth of races, with one French reviewer joking that six rain races out of ten made the point about wet-weather physics more than anyone needed. Others flag inconsistent input handling on certain controllers and a lack of meaningful co-op or online depth compared to what other modern racing franchises now offer as standard, framing MotoGP26 as a game that continues to prioritize marketing-friendly features over structural improvements players have been asking for across several entries.

Who should start the season

MotoGP26 is easiest to recommend to genre diehards who follow the real 2026 championship closely and want the connected Rider Ratings feature, or to players newer to the series who'll feel this year's physics changes as improvement rather than disruption. It's a much harder sell for existing MotoGP25 owners weighing a full-price upgrade, or for anyone who wants believable AI racing rather than a field of riders they'll spend most races simply trying to survive.

The verdict

MotoGP26 takes real, felt steps forward in how its bikes handle, and its two-tier difficulty structure remains a genuine strength for reaching a wide range of players. But a badly behaved AI that dominates the negative half of its reception, real bugs, and a sense of incremental change hold it back from confidently justifying full price. Racing fans should wait for a discount and go in with tempered expectations for the AI field around them.

Pros and cons

Pros

  • A reworked, rider-weight-based handling model that a meaningful share of returning players — especially longtime Milestone racing fans — call a genuine step forward for how the bikes feel
  • A real split between an approachable Arcade Experience and a demanding Pro Experience, with adaptive difficulty and assists that at least one visually impaired player specifically praised for making the game accessible
  • Dynamic Rider Ratings that update from real-world 2026 season results, a distinctive touch tying the game closer to the actual championship than most yearly sports licenses manage
  • Strong presentation and track visuals that draw consistent praise even from reviewers otherwise frustrated with the game

Cons

  • A severely and widely reported AI problem — opponents divebombing into corners, ramming the player without penalty, and failing to hold racing lines — corroborated across English, German, Spanish, Italian, French, and Turkish reviews as the game's single biggest issue
  • A recurring 'more of the same' complaint from players who owned MotoGP25, describing this year's changes as too incremental to justify a full-price upgrade
  • Real, specific bugs: camera settings that fail to save, random loading errors that can force a full season restart with no cloud-save protection, and at least one report of a broken career-mode contract promise
  • No Chinese localization despite a substantial number of reviews in Simplified Chinese explicitly requesting it, and a thin online population limiting multiplayer appeal

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Visuals 7 / 10
  • Progression 6 / 10
  • Interface 5.5 / 10
  • Story 5.5 / 10