Game review
Legend of Swords II
4.8 / 10
- Developer
- CWGame
- Publisher
- CWGame
- Released
- 31 March 2026
- Platforms
- Windows
- Genre
- RPG
- Monetisation
- Premium
- Players
- Single-player
The short version
Legend of Swords II is a $2.99 game from developer CWGame, released 31 March 2026, a wuxia-themed 2D turn-based RPG sequel built around talents, forging, pets, and a reincarnation-based difficulty system. This review's 10-review Mixed sample describes a genuinely engaging, replayable story undercut by a confusing save system, at least one story-blocking bug, and a rough English translation.
Biggest strengths
- This review's sample includes an English-language reviewer calling it 'a fantastic game with fresh, beautiful visuals and an engaging storyline,' specifically praising boss fights that 'require real skill' and calling the difficulty-level system genuinely accessible
- This review's sample includes a reviewer who completed the game twice, describing the story as 'light and not dragging,' and specifically praising newly added auto-battle and one-click item decomposition features as 'very practical'
- This review checked the Steam global achievement API and found a gradual, non-cliff-shaped drop-off across achievement tiers, 97.2 percent down to roughly 65 percent for the first few milestones, consistent with reviewers' reports of genuine, sustained progression rather than an early mass bounce-off
Biggest weaknesses
- This review's sample includes a detailed negative reviewer describing a specific, frustrating save-system bug: manually saving to one slot before a boss fight, only to have the game's autosave silently overwrite that same slot with the post-fight state, defeating the purpose of the manual save entirely
- This review's sample includes a separate reviewer reporting a hard story-progression block, reaching a point where every available NPC had been spoken to but the next main-quest beat still refused to trigger
- This review's sample includes two independent reviewers reporting that a pet promised as part of a paid DLC purchase did not actually appear in-game, one of whom said they finished the entire campaign without ever receiving it
Who it's for: Fans of Chinese wuxia/xianxia fantasy RPGs willing to read carefully through a rough translation and tolerate some bugs in exchange for a cheap, lengthy, replayable adventure.
Our recommendation: A cautious recommendation for genre fans specifically, at a low enough price that the real risks are manageable, but not a safe pick for players sensitive to save-system frustration or translation quality.
4.8 / 10
A wuxia sequel with genuine fans and genuine frustrations, in roughly equal measure. Legend of Swords II is a $2.99 game from developer CWGame, released 31 March 2026. This review draws on the game's full 10-review sample, Mixed at 6 positive and 4 negative.
A sequel that actually builds on the first
Legend of Swords II is a genuine follow-up rather than a repackaged rerelease: this review checked the store's own detailed description and confirmed a distinct set of systems layered onto the base wuxia RPG formula, talents, forging, pets, achievement-based attribute rewards, and a reincarnation-talent system specifically meant to make the game's extreme difficulty tier survivable. That specificity matters for a sequel-numbered title, and this review's sample backs it up directly: several reviewers logged extremely long playtimes, including one at over 3,000 minutes (roughly 50 hours) who described completing the game twice and called the reincarnation and skill-combination systems genuinely engaging.
Real praise for the core experience
Where this review's sample is positive, it's specific. One English-language reviewer called it "a fantastic game with fresh, beautiful visuals and an engaging storyline," adding that "the boss fights require real skill" and praising the difficulty-level system for making the game accessible to different kinds of players. A Simplified Chinese reviewer, after finishing the story twice, praised the pacing directly, "剧情轻快不拖沓" (the story is light and doesn't drag), and separately praised newly added auto-battle and one-click item decomposition quality-of-life features as genuinely useful.
A save system that undermines itself
The sharpest specific complaint in this review's sample concerns the save system. One detailed negative reviewer described saving manually to a specific slot before a boss fight, intending to preserve that state for a possible retry, only to have the game's autosave silently overwrite that exact slot with the post-fight result instead, defeating the entire purpose of having a manual save option. That reviewer described the experience as actively pushing them away from the game, a fair reaction to a save system working directly against player intent rather than merely being absent.
Bugs, a missing DLC pet, and rough English
This review's negative reviews cluster around a consistent set of concerns beyond the save system. One reviewer reported a hard story-progression block, reaching Suzhou City, speaking to every available NPC, and finding the next main-quest beat simply refused to trigger. Two separate reviewers reported that a pet included with a paid DLC purchase never actually appeared in-game, one of whom said they completed the entire campaign without ever receiving it. A third detailed reviewer described frequent crashes tied to routine actions, opening chests, picking up items, and finishing combat, alongside criticism of a translation that "feels like they just threw the original Chinese into Google Translate," citing item names still partially left in Chinese characters. That reviewer scored the game 3 out of 10, citing unguided, maze-heavy level design as a further frustration.
Rapid post-launch patching, but not before the reviews landed
This review checked the developer's partner-events feed and found real evidence of an active response: five separate update posts within roughly three weeks of the March 2026 launch. That's a fast patching cadence for a small solo-developer-scale release, and it's consistent with a title whose problems were real but being actively addressed rather than ignored, even if that patching came after, not before, the specific bugs reviewers describe.
Where the marketing and the data diverge
The store's own short description specifically touts five difficulty levels as a headline feature, but this review checked the accessibility feature-flag block directly and found the "Difficulty Levels" flag itself marked false, along with every other one of the nineteen tracked flags. That's a genuine discrepancy between a marketed feature and Steam's own structured accessibility data, worth flagging directly rather than assuming the flag block is simply comprehensive.
Tags that fit the genre closely
This review checked the store's own tag list against what the sample and description describe, and the match holds up well. "Xianxia" and "Wuxia" both directly track the Chinese fantasy setting reviewers describe, "Turn-Based Strategy," "Turn-Based Tactics," and "Turn-Based Combat" match the described skill-and-level combat system, and "Multiple Endings" lines up with a reviewer's specific question about how to reach the game's "完美结局" (perfect ending) by collecting every character's backstory. "Hidden Object" is a slightly odd inclusion given nothing in this review's sample describes that kind of mechanic directly, but it may reflect specific exploration or item-collection systems this review's sample simply didn't happen to mention.
A sample split largely along language lines
It's worth noting a pattern in how this review's sample breaks down: the most detailed praise and the most detailed criticism both came overwhelmingly from Simplified Chinese reviewers, the game's clear core audience, while the two English-language reviews in the sample landed on opposite ends, one highly positive praising the visuals and boss design, one sharply critical of the translation quality and combat depth. That split suggests the game's reception may differ meaningfully depending on whether a player is reading the original-language experience or the English localization specifically flagged as rough, a distinction worth weighing before purchase for readers outside the game's core Chinese-speaking audience.
Verdict
Legend of Swords II earns real, specific praise in this review's sample for its story pacing, skill-based boss encounters, and genuine sequel-level system depth, evidenced by multiple reviewers logging dozens of hours and completing the campaign more than once. But its negative reviews are equally specific and harder to dismiss: a save system that can quietly destroy a player's intended progress, a story-blocking bug, a missing paid DLC item, and a rough English translation. At $2.99, with five rapid patches already shipped since launch, this is a reasonable gamble for genre fans willing to tolerate real friction, but not yet a safe, polished recommendation.
Pros and cons
Pros
- This review's sample includes an English-language reviewer calling it 'a fantastic game with fresh, beautiful visuals and an engaging storyline,' specifically praising boss fights that 'require real skill' and calling the difficulty-level system genuinely accessible
- This review's sample includes a reviewer who completed the game twice, describing the story as 'light and not dragging,' and specifically praising newly added auto-battle and one-click item decomposition features as 'very practical'
- This review checked the Steam global achievement API and found a gradual, non-cliff-shaped drop-off across achievement tiers, 97.2 percent down to roughly 65 percent for the first few milestones, consistent with reviewers' reports of genuine, sustained progression rather than an early mass bounce-off
- This review checked the developer's partner-events feed and found five separate update posts within roughly three weeks of the March 2026 launch, direct evidence of active, rapid post-launch bug-fixing rather than an abandoned release
Cons
- This review's sample includes a detailed negative reviewer describing a specific, frustrating save-system bug: manually saving to one slot before a boss fight, only to have the game's autosave silently overwrite that same slot with the post-fight state, defeating the purpose of the manual save entirely
- This review's sample includes a separate reviewer reporting a hard story-progression block, reaching a point where every available NPC had been spoken to but the next main-quest beat still refused to trigger
- This review's sample includes two independent reviewers reporting that a pet promised as part of a paid DLC purchase did not actually appear in-game, one of whom said they finished the entire campaign without ever receiving it
- This review's sample includes an English-language reviewer describing the translation directly: 'it feels like they just threw the original Chinese into Google Translate,' citing item names that still partially appear in Chinese characters