Red Launch Them All logo and missile icon over a dim, retro Cold-War-office backdrop

Game review

Launch Them All Review

6.6 / 10

Developer
3rd Shift Studios
Publisher
3rd Shift Studios
Released
1 September 2026
Platforms
["Windows"]
Genre
Strategy

Battleship, But the Stakes Have a Tribunal Attached

Launch Them All wears its inspiration openly: it's a Cold-War-flavored, turn-based missile duel that one reviewer described plainly as "a modern-day twist on the classic board game 'Battleship.'" You place silos, stockpiles, and — critically — civilian shelters on a grid, then trade blind strikes with an opponent, using spy scans and radiation clues to narrow down their positions before committing to a shot. The classic Battleship tension of guessing coordinates is still the backbone here, but developer 3rd Shift Studios layers real strategic weight on top of it: hit too many civilian shelters while hunting for military targets, and the game explicitly warns you to "prepare for your tribunal." That's a clever thematic hook — it turns reckless carpet-bombing from a viable brute-force tactic into a genuine risk, forcing players to weigh precision against speed in a way vanilla Battleship never asks of you.

The reception so far is a clean five-for-five positive, and the reviews skew toward exactly the kind of low-stakes, high-replayability praise you'd expect from a tight multiplayer strategy game built for quick sessions. "Simple cheap little game to ♥♥♥♥ over your friends in. If you don't have friends there's bots too," wrote one reviewer, capturing the game's core appeal in a single irreverent sentence: this is built first and foremost as a social, competitive experience, with AI opponents as a considerate fallback rather than the main event.

Three Ways to Play, From Casual to Genuinely Tactical

One of Launch Them All's smarter structural decisions is offering three distinct modes rather than a single fixed ruleset. Arcade mode strips setup down to a minimum, with unlimited spy scans and powerups rolling in every five turns for players who just want a quick, chaotic match. Tactical mode hands full control of asset placement back to the player, tightens up spy availability, and slows powerup cadence to every ten turns for a meaningfully harder game — it even includes an "endless" variant for players chasing pure attrition-based endurance. Strategic mode, described by the developer as "the true LTA experience," adds a turn-based economy where players earn and spend resources during dedicated "Buy Rounds" to acquire powerups, turning the whole match into as much an economic puzzle as a targeting one.

That range matters for a five-dollar indie strategy game, because it means Launch Them All isn't betting everything on one fixed pace. A reviewer who logged over eight and a half hours summed up the appeal concisely: "Simple and fun with moment to moment decision making," which speaks to a game whose core loop holds up whether you're playing a five-minute Arcade skirmish or a longer, economy-driven Strategic showdown.

Powerups Keep the Guessing Game Honest

Pure coordinate-guessing games can go stale fast once a player has learned the optimal search pattern, and Launch Them All's answer to that is its set of eight tactical powerups — Spy Planes, SAM Sites, Decoys, and a nuclear warhead among them, according to the developer's own feature list. One reviewer specifically called out how well these are paced: "This game is really fun, especially with the power-ups you get every few rounds. They definitely keep you on your toes and have you thinking about when to use each new ability at the right moment. I will definitely be sinking some hours into this!" That's a meaningful signal for a game built around a genre that lives or dies on whether it can keep surprising players who already understand the underlying math of a search grid.

The spy-scan and radiation-clue systems add a further wrinkle: rather than firing blind the entire match, players can spend resources gathering intel to narrow down enemy positions, which shifts some of the tension from pure luck toward deduction and resource management. It's a sensible modernization of the Battleship formula that keeps the guessing-game DNA intact while giving skilled, patient players more room to actually out-play an opponent rather than out-guess them.

One More Launch Before Bed

Launch Them All's most effective marketing line might come straight from its own review pool rather than its store page. One reviewer framed the game's pull entirely around session length and that specific late-night "just one more round" pull: "Want a game where you just need one more w until you go to bed? Still looking for that w before bedtime? Then go ahead and Launch Them All!" That's a genuinely useful signal for a turn-based PvP strategy game specifically, since the genre's biggest risk is turns dragging on long enough to kill momentum — a game people keep describing in terms of squeezing in one more match before sleep is a game whose pacing is working as intended, at least in Arcade mode.

The technical package backs that pick-up-and-play framing up sensibly: the game supports Custom Volume Controls and is explicitly built to be Playable without Timed Input, alongside Steam Cloud saves and Stats tracking for players who want to monitor their win record over time. None of that is flashy, but for a $5.99 indie strategy title built around quick online PvP matches, it's exactly the kind of unglamorous, considerate infrastructure that keeps a small multiplayer game usable and welcoming rather than janky.

Verdict

Launch Them All takes a genre everyone already understands intuitively and finds real room to innovate inside it — a civilian-casualty tribunal mechanic that punishes reckless play, three genuinely distinct modes spanning casual to deeply tactical, and eight powerups that keep the core guessing game from calcifying into rote pattern-searching. Its five-for-five review pool, while small, is consistently enthusiastic about exactly the things a turn-based PvP strategy game needs to get right: fast matches, meaningful decisions, and enough mechanical depth to reward repeat play against friends or bots alike. At $5.99, it's a low-risk, high-value pickup for anyone who's ever enjoyed Battleship and wondered what it might look like with real stakes attached.

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 7 / 10
  • Progression 6 / 10
  • Value 7.5 / 10
  • Originality 6 / 10
  • Interface 6.5 / 10