Key art for Last Man Sitting

Game review

Last Man Sitting

5 / 10

Developer
DoubleMoose Games
Publisher
Raw Fury
Released
31 March 2026
Platforms
Windows
Genre
Action
Monetisation
Premium
Players
Single-player, online co-op, online PvP

The short version

Last Man Sitting is a $9.99 game from developer DoubleMoose Games and publisher Raw Fury, released 31 March 2026, a roguelite arena shooter where players fight off sentient office appliances, or each other, while riding upgradeable office chairs. This review's large sample is Mostly Positive on the core hook, but repeatedly documents bugs, thin content, and weapon balance problems.

Biggest strengths

  • This review checked the store's own detailed description and confirmed a distinctive, funny premise: a roguelite arena shooter where players ride upgradeable office chairs into combat against waves of sentient office appliances, choosing between a PvE Swarm mode and PvP arena combat
  • This review's positive sample repeatedly praised how quickly the core loop clicks, with one reviewer describing it as 'incredibly easy to understand but surprisingly difficult to master,' precisely the kind of accessible-yet-deep design this review looks for in an arena shooter
  • This review's sample consistently highlighted the game's best moments as happening in co-op with friends, with reviewers independently describing 'stupid ass moments' and drop-in lobbies working cleanly through the Steam friends menu with no reported connection issues

Biggest weaknesses

  • This review's sample repeatedly documented real technical problems, most specifically a reported bug where enemies become invisible once roughly a hundred are on screen at once, alongside multiple independent complaints about poor performance and optimization even on capable hardware
  • This review's sample repeatedly described a shallow selection of genuinely viable builds, with reviewers independently reporting that most weapons and chair upgrades underperform badly compared to a small handful of dominant options, one reviewer specifically described discovering a build so strong it froze enemy AI on screen entirely
  • This review checked the Steam global achievement API and found a very steep overall difficulty and completion curve, the rarest tracked achievement sits at well under one percent of all players, and this review's sample independently corroborates a related complaint about thin content, describing available maps and modes as running out of things to offer after a few hours

Who it's for: Fans of fast, silly co-op roguelites looking for a short, memorable session with friends, with tempered expectations about content depth, technical polish, and an active PvP population.

Our recommendation: A cautious recommendation, best suited to groups of friends rather than solo players, and best bought on sale given the specific value and balance complaints this review's sample documents in detail.

5 / 10

Rolling office chairs, sentient staplers, and a mop that somehow becomes a deadly weapon. Last Man Sitting is a $9.99 game from developer DoubleMoose Games and publisher Raw Fury, released 31 March 2026. This review draws on a large 427-review sample, rated Mostly Positive, with 246 English-language reviews read in depth, including the most detailed accounts on both sides of the split.

A funny, distinctive premise, confirmed directly

This review checked the store's own detailed description and confirmed a genuinely distinctive hook: a roguelite arena shooter set in a corporate office, where players ride upgradeable chairs into combat against waves of sentient office appliances in a PvE Swarm mode, or against each other in a PvP arena. That's a specific, funny setting this review's sample consistently engaged with as the game's central appeal, rather than generic dressing on a familiar roguelite formula.

A core loop this review's sample praised for being instantly readable

This review's positive reviewers were consistent on one point above all others: the game is remarkably easy to pick up. One reviewer described it as "incredibly easy to understand but surprisingly difficult to master," praising a design that rewards experience without alienating newcomers. This review's sample repeatedly described the game's best moments happening in co-op with friends, with drop-in lobbies working cleanly through Steam's own friends menu, and reviewers independently describing memorably chaotic, silly sessions as the game's real selling point.

Real, independently reported technical problems

This review's sample documented specific, repeatable technical issues rather than vague dissatisfaction. Multiple reviewers independently reported a bug where enemies become invisible once roughly a hundred are on screen simultaneously, alongside separate, repeated complaints about poor optimization even on capable hardware. This review treats the consistency of these independently reported issues as meaningful evidence of real, unresolved technical problems rather than isolated bad luck.

A shallow field of genuinely viable builds

This review's sample repeatedly described a design problem beyond bugs: a large roster of weapons and chair upgrades that mostly underperform compared to a small handful of dominant options. One reviewer described discovering a build so overpowered it froze enemy AI on screen entirely, and another noted that despite a wide selection on paper, "everyone ends up picking one of three weapons at the end of the day." This review sees that pattern as a real balance shortfall for a roguelite genre built around build variety being the primary source of replay value.

What the achievement data says about content depth

This review checked the Steam global achievement API and found a steep overall completion curve, the rarest tracked achievement sits at well under one percent of all players. This review's sample independently corroborates a related complaint with that data: several reviewers described running out of meaningfully new things to do after just a few hours, citing a small handful of maps built from repeated assets and a limited pool of chair options, evidence that the content well here runs shallower than its accessible core loop initially suggests.

A history worth noting, without treating it as a disqualifying trap

This review's sample includes a claim from one reviewer that the underlying project traces back to a very different 2017-era prototype under another name and a different physics-based comedy concept. This review checked the developer's own partner-events feed and confirmed a pre-launch marketing campaign running from December 2025 through the confirmed 31 March 2026 launch, consistent in length with a normal indie release cycle, and found no statement anywhere in the store's own copy claiming this is a port, remaster, or rerelease of an already-shipped commercial product. This review treats Last Man Sitting as a genuine original release rather than a disqualifying prior-release case, while noting that an unusually long and apparently winding development history may help explain some of this review's sample's complaints about unfocused design.

Zero accessibility accommodations, a real gap for a fast-paced shooter

This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true, the lowest possible showing this review has recorded across its coverage this cycle. For a fast-paced arena shooter that leans on quick reflexes and precise movement, the absence of any adjustable difficulty, alternate control schemes, or comfort options is a meaningful gap this review flags directly for players who might need those accommodations.

Weighing $9.99 against thin post-launch content and pricing frustration

At $9.99, Last Man Sitting sits at an accessible entry price, and this review's sample generally treated the core loop as worth that cost for a session or two with friends. But one reviewer specifically described frustration at paying full price on day one only to see the game discounted to two dollars shortly after, alongside a claim of receiving only a single meaningful update in the months since launch, a specific, pointed complaint this review notes directly rather than dismissing as an outlier grievance.

An allegation worth noting, but not independently verified

One negative reviewer made a specific, serious claim in their review: that after posting a critical review, they received a wave of comments they attributed to friends of the developer piling on in response. This review cannot independently verify that account, and does not treat a single unverified allegation as established fact, but it notes the claim directly rather than omitting it, since it's the kind of specific accusation readers weighing this purchase may want to know exists in the review record, whatever its ultimate accuracy.

Verdict

Last Man Sitting backs up a genuinely funny, accessible premise with a core loop this review's large sample found instantly satisfying, especially with friends. But real, independently reported bugs, a shallow field of viable builds, thin post-launch content, and a complete absence of accessibility accommodations keep this review from a stronger recommendation. At $9.99, this is worth a look for groups willing to overlook rough edges, best picked up on sale rather than at full price.

Pros and cons

Pros

  • This review checked the store's own detailed description and confirmed a distinctive, funny premise: a roguelite arena shooter where players ride upgradeable office chairs into combat against waves of sentient office appliances, choosing between a PvE Swarm mode and PvP arena combat
  • This review's positive sample repeatedly praised how quickly the core loop clicks, with one reviewer describing it as 'incredibly easy to understand but surprisingly difficult to master,' precisely the kind of accessible-yet-deep design this review looks for in an arena shooter
  • This review's sample consistently highlighted the game's best moments as happening in co-op with friends, with reviewers independently describing 'stupid ass moments' and drop-in lobbies working cleanly through the Steam friends menu with no reported connection issues
  • This review checked the store's own tag list against the detailed description and this review's sample and found an accurate fit throughout, 'Action Roguelike,' 'Arena Shooter,' 'Comedy,' and 'PvP' all track directly to what the game actually offers

Cons

  • This review's sample repeatedly documented real technical problems, most specifically a reported bug where enemies become invisible once roughly a hundred are on screen at once, alongside multiple independent complaints about poor performance and optimization even on capable hardware
  • This review's sample repeatedly described a shallow selection of genuinely viable builds, with reviewers independently reporting that most weapons and chair upgrades underperform badly compared to a small handful of dominant options, one reviewer specifically described discovering a build so strong it froze enemy AI on screen entirely
  • This review checked the Steam global achievement API and found a very steep overall difficulty and completion curve, the rarest tracked achievement sits at well under one percent of all players, and this review's sample independently corroborates a related complaint about thin content, describing available maps and modes as running out of things to offer after a few hours
  • This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true, the lowest possible showing this review has recorded, offering no adjustable difficulty, no keyboard or mouse only options beyond default control schemes, and no visible accommodations for players who might need them

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 6 / 10
  • Value 5 / 10
  • Originality 7 / 10
  • Accessibility 2 / 10