Game review
Fooling Dead
5 / 10
- Developer
- Seasonbean Team
- Publisher
- Seasonbean Team
- Released
- 22 February 2026
- Platforms
- PC
- Genre
- Adventure
- Players
- false
The short version
Biggest strengths
- A handful of genuinely effective jumpscares that land for players looking for quick scares
- Multiple endings that give the short runtime a reason to be replayed
- Cheap enough that even a rough experience doesn't feel like a big loss
Biggest weaknesses
- Almost no in-game direction, leaving players confused about what they're actually supposed to do
- A confusing, thin story that several reviewers say never gets properly explained
- A premise built around April Fool's Day that several reviewers say barely factors into the actual game
5 / 10
A ghost story that never explains itself
Fooling Dead sets players up as the target of eerie supernatural happenings on April Fool's Day, promising a short horror mystery about uncovering the truth behind a past tragedy. What it actually delivers, according to most reviewers, is a lot of atmosphere and very little explanation. "Awful. What was I supposed to do to exorcise the ghost? There was no direction whatsoever and no storyline. Why was I setting up traps for my family then randomly got haunted during the process?" one frustrated reviewer wrote, and that confusion about basic objectives comes up repeatedly across the negative reviews.
Even players who managed to reach an ending came away unclear on what they'd actually accomplished. "Very little direction and the ending said 'good ending', I played through 3 more times and couldn't get a different ending. Also story is confusing......" another reviewer wrote, describing a frustrating loop of replaying without understanding what changes between attempts.
Scares that land, structure that doesn't
To its credit, the game's core horror beats work for a meaningful chunk of its audience. "A really enjoyable short horror game. The jumpscares were genuinely effective and had my heart pounding," one positive reviewer wrote, and another reviewer's assessment was more measured but still positive: "Solid game. I'd recommend it. Short and to the point. Not very scary though. Had some creepy moments but not scary enough." That's a meaningful split even among the positive reviews — some found real scares, others found the atmosphere without much actual fright behind it.
Where the positive reviews converge is on the multiple-ending structure as the thing worth engaging with beyond a single sitting. "I only wish there were more endings to explore. Looking forward to future updates! Great work overall," one reviewer wrote, and another simply noted, "Nice short horror game with multeple endings," pointing to a walkthrough for players who wanted to see the rest. It's a reasonable hook for a short game, even if, as the confused negative reviews suggest, understanding why you got the ending you got isn't always clear.
The April Fool's framing doesn't really show up
The most specific complaint in the review base is that the game's own premise barely factors into what actually happens. One particularly frustrated reviewer summed up the disconnect in blunt terms: "wasnt a bad game till the very end," they wrote, going on to call the ending's lack of connection to the stated April Fool's Day hook a real letdown. That's a fair criticism of a game whose entire marketing hangs on a specific calendar-day gimmick that reviewers say gets dropped rather than paid off.
Between the unclear objectives and an ending that doesn't tie back to its own premise, Fooling Dead reads as a game with a stronger pitch than execution — the concept of a supernatural April Fool's mystery is a good hook, but multiple reviewers independently arrived at the same conclusion: the game doesn't do enough to explain what's actually happening or why.
A blunt verdict from a frustrated player
The single harshest review in the batch is worth quoting at length, because it captures the mismatch between the game's premise and its payoff better than any of the more measured complaints. "AINT EVEN GOT ANYTHING TO DO WITH APRIL FOOLS," the reviewer wrote, echoing the same complaint raised elsewhere about the holiday hook going nowhere, before adding a pointed jab at the asking price: "BRUH COME ON IF YOU NEEDED 3 DOLLAS THAT BADC I WOULDVE JUST GAVE IT TO YOU." It's an exaggerated, sarcastic way of saying the ending felt like a cheap shortcut rather than a real conclusion, but it's not an outlier sentiment — it's the same "the ending doesn't pay off the setup" complaint that shows up, in calmer language, in several of the other reviews.
That the game's harshest critic and its more measured negative reviewers keep circling back to the same handful of complaints — no direction, a story that doesn't explain itself, and an ending that doesn't connect to the marketed hook — suggests these aren't isolated frustrations from players who bounced off the genre. They're describing a consistent structural gap between what Fooling Dead promises on its store page and what it actually delivers once the credits roll.
A cheap, short, uneven scare
At three dollars and under an hour long, Fooling Dead is priced to match its scope, and reviewers generally acknowledge that. "Game is less then an hour with some decent scares. I think you get 2$ worth of entertainment!" one reviewer wrote, a fair assessment of a title that isn't trying to be more than a quick horror snack. The low price is doing real work here — several of the negative reviewers who complained about confusing direction and a thin story still didn't frame the purchase as a total loss, simply an underwhelming one.
That's ultimately the fairest way to sum up Fooling Dead: a short horror game with a handful of effective scares and a hook worth replaying for its multiple endings, undercut by a lack of basic direction and a premise that doesn't pay off the way its marketing promises. Players going in with expectations calibrated to the price point may come away satisfied with a quick fright; anyone expecting the eerie supernatural mystery the store page describes is more likely to come away as confused as the reviewers complaining about it.
Pros and cons
Pros
- A handful of genuinely effective jumpscares that land for players looking for quick scares
- Multiple endings that give the short runtime a reason to be replayed
- Cheap enough that even a rough experience doesn't feel like a big loss
Cons
- Almost no in-game direction, leaving players confused about what they're actually supposed to do
- A confusing, thin story that several reviewers say never gets properly explained
- A premise built around April Fool's Day that several reviewers say barely factors into the actual game
- A very short runtime, well under an hour for most players