Key art for Escape From Duckov

Game review

Escape From Duckov Review

4 / 10

Developer
Team Soda
Publisher
bilibili
Released
16 October 2025
Platforms
Windows
Genre
RPG
Monetisation
premium
Players
false

The short version

Escape From Duckov is a top-down, solo-focused extraction shooter from Team Soda that borrows the loot-scavenge-extract tension of Escape From Tarkov and strips out the PvP toxicity that keeps many players away from the genre, and a Very Positive review sample of over 83,000 reviews largely agrees it's one of 2025's best-value surprise hits. But that reception sits alongside a genuine, well-documented controversy over a malicious Workshop mod and the developer's slow response to it, plus a conspicuous absence of controller support for a game reviewers repeatedly say is a natural fit for Steam Deck.

Biggest strengths

  • A widely praised solo PvE extraction loop that reviewers -- including self-identified Escape From Tarkov veterans -- say successfully captures the genre's core loot-and-tension appeal without PvP stress or toxicity
  • Deep, well-liked progression systems spanning base building, character customisation, crafting, and over 50 weapons, which reviewers describe as unusually generous for a NZ$30.14 asking price
  • Five varied maps with shifting loot and enemy placement that reviewers say keep individual runs feeling distinct rather than repetitive, at least in the game's earlier stretches

Biggest weaknesses

  • A serious, ongoing controversy in which a popular Workshop mod was found to contain a secret blacklist mechanism capable of blocking specific players' Steam IDs from launching the game entirely, with numerous reviewers reporting the developer's initial response as too slow and too lenient
  • No native controller or Steam Deck support at launch, a gap repeatedly and specifically called out by reviewers who say the game's control scheme and pacing seem tailor-made for handheld play
  • Reports of midgame pacing collapsing into repetitive fetch-quest loops, with some quest lines gated behind rare, RNG-dependent loot drops that several reviewers describe as blocking meaningful progress toward late-game content

Who it's for: Players who love the loot-and-extract loop of Escape From Tarkov or Zero Sievert but want a purely PvE experience they can play at their own pace, without the stress of losing gear to another player.

Our recommendation: Recommended for extraction-shooter fans looking for a cheap, single-player-friendly entry point into the genre, but check the current state of the modding controversy before installing anything from the Workshop, and don't expect native controller support any time soon.

4 / 10

The surprise extraction-shooter hit that ducked the PvP problem

Escape From Duckov looks, on the surface, like a one-note joke: take the loot-and-extract tension of Escape From Tarkov, replace the operators with ducks, and call it a day. Reviewers who bought in expecting exactly that meme premise describe being genuinely surprised by what Team Soda, a small studio published by bilibili, actually built underneath it. Released on 16 October 2025 at a modest NZ$30.14 with no early-access history behind it, the game shot straight to over 300,000 concurrent players within its first week and amassed more than 83,000 reviews sitting at Very Positive -- a scale of reception that puts it among the standout breakout hits of the month, and one that holds up under scrutiny far better than its marketing suggests it should.

The core appeal reviewers describe again and again is the same: this is Tarkov's loot-scavenge-extract loop with the PvP stripped out, and for a substantial share of the audience, that's exactly the point. Multiple self-identified extraction-shooter veterans -- including players who explicitly cite burnout on Escape From Tarkov itself or genre peers like Zero Sievert -- describe being pulled in by how faithfully the tension of a raid translates into a purely PvE structure, without the added stress of another player ambushing them at the worst possible moment. One reviewer with nearly 150 hours logged calls it the best value they found all year; another, more measured review notes the developer has "really played Tarkov and knows what makes the amazing parts of Tarkov feel so good," praising deep progression across base building, gear upgrades, and character customisation. Five maps with shifting loot and weather conditions keep early runs varied, and a roster of more than 50 weapons -- from proper firearms down to a basic wooden stick -- gives reviewers plenty to chase as they build toward stronger loadouts.

That said, the sample is far from uncritical once players move past the opening hours. A recurring midgame complaint describes missions and fetch quests becoming repetitive, sending players back to the same zones for similar objectives once the novelty of a new map wears off. Several reviewers specifically flag RNG-gated quest items -- rare drops with no reliable way to buy or craft them -- as a genuine progression blocker that can stall access to later maps and content behind pure luck rather than skill or effort. The game's fixed, top-down camera also draws specific, repeated criticism: multiple reviewers describe enemies engaging from off-screen with precise fire, turning encounters that should feel tense into ones that feel simply unfair, particularly against tougher "elite" enemies later in a run.

The most serious issue in the sample, though, isn't a design complaint at all -- it's a security and trust controversy that a striking number of reviewers raise independently, in both English and Chinese. A popular Workshop mod, reviewers report, was found to contain a secretly embedded blacklist mechanism that checked players' Steam IDs on launch and could block specific players -- reportedly including some who had simply left critical bug reports -- from starting the game entirely. Numerous detailed reviews describe the developer's initial response as too slow and too tolerant of the mod's author, and several explicitly changed a positive impression of the game itself into a Not Recommended review specifically over how the situation was handled rather than any complaint about gameplay. It's a controversy serious enough, and corroborated by enough independent reviewers describing the same specific mechanism, that it can't be waved away as a one-off grudge -- though it's also worth noting the core game itself, played without third-party Workshop mods, isn't implicated in the security issue directly.

Alongside that, a smaller but very consistent complaint concerns platform support: reviewers repeatedly point out that Escape From Duckov's top-down, methodical pacing seems purpose-built for Steam Deck and controller play, and are visibly frustrated that neither is officially supported at launch, with some resorting to imperfect community-made control profiles just to get by. It's a strange omission for a game whose broader design sensibility -- accessible, low-stress, bite-sized raids -- otherwise maps so well onto handheld play.

It's also worth putting the scale of this launch in context, since the review sample itself keeps circling back to it. A game built by a small team and published through bilibili -- more commonly associated in Western markets with mobile and anime-adjacent titles than PC extraction shooters -- landing over 300,000 concurrent players and tens of thousands of positive reviews within its first fortnight is a genuinely unusual outcome, and several reviewers explicitly frame their own scepticism at the outset, expecting a shallow meme cash-in, as the thing the game itself disproved. That context matters for weighing the criticism fairly: this isn't a beloved franchise coasting on goodwill, nor an early-access project still finding its feet, but a fully released, premium-priced game whose foundational loop earned its audience from a standing start, on the strength of the moment-to-moment scavenging and extraction tension reviewers keep describing as the best they've found outside the genre's bigger, more stressful PvP-driven peers. Against that backdrop, the mod controversy and the missing controller support read less like symptoms of a rushed or hollow release and more like genuine, fixable gaps in an otherwise unusually complete debut -- which is exactly why so many reviewers sound frustrated rather than dismissive when they raise them.

None of this has meaningfully dented the game's reception so far; the review score has held at Very Positive through its first weeks, and the sheer volume and detail of the positive reviews suggests Team Soda built something with real staying power underneath its novelty premise. But going in with clear eyes matters here: this is a genuinely well-made, generous, and refreshingly stress-free take on the extraction-shooter formula, undercut by a real ongoing controversy over how its developer has handled a serious security issue in its own mod ecosystem, and by an odd unwillingness to support the exact platform its design seems built for.

Pros and cons

Pros

  • A widely praised solo PvE extraction loop that reviewers -- including self-identified Escape From Tarkov veterans -- say successfully captures the genre's core loot-and-tension appeal without PvP stress or toxicity
  • Deep, well-liked progression systems spanning base building, character customisation, crafting, and over 50 weapons, which reviewers describe as unusually generous for a NZ$30.14 asking price
  • Five varied maps with shifting loot and enemy placement that reviewers say keep individual runs feeling distinct rather than repetitive, at least in the game's earlier stretches
  • An explosive, well-earned launch reception -- a peak of over 300,000 concurrent players and hundreds of thousands of community shout-outs within days -- reflecting genuine word-of-mouth success rather than manufactured hype
  • A charming, distinctive art style and tone that reviewers say elevates what could have been a novelty premise into a genuinely well-constructed game in its own right
  • A soundtrack and overall presentation multiple reviewers single out as a pleasant surprise given the game's low price and initially jokey marketing

Cons

  • A serious, ongoing controversy in which a popular Workshop mod was found to contain a secret blacklist mechanism capable of blocking specific players' Steam IDs from launching the game entirely, with numerous reviewers reporting the developer's initial response as too slow and too lenient
  • No native controller or Steam Deck support at launch, a gap repeatedly and specifically called out by reviewers who say the game's control scheme and pacing seem tailor-made for handheld play
  • Reports of midgame pacing collapsing into repetitive fetch-quest loops, with some quest lines gated behind rare, RNG-dependent loot drops that several reviewers describe as blocking meaningful progress toward late-game content
  • A fixed, top-down camera angle criticised by multiple reviewers for letting enemies engage from off-screen with precise fire, a design choice several say turns encounters unfairly punishing rather than tense
  • Reviewers echoing each other on quest and mission design that sends players back to the same zones for similar objectives, with a vocal minority saying the loop's early-game momentum doesn't sustain itself once base progression flattens out
  • The security concerns raised by the mod controversy extend to broader trust questions some reviewers raise about how actively the developer moderates and supports the Steam Workshop ecosystem around the game

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Visuals 4 / 10
  • Sound 4 / 10
  • Progression 4 / 10
  • Performance 3.5 / 10
  • Value 4.5 / 10
  • Originality 4 / 10
  • Replayability 4 / 10