Key art for Eerie Dossier:the Haunted Apartment

Game review

Eerie Dossier:the Haunted Apartment

3.1 / 10

Developer
Gameloop
Publisher
隐书大宅
Released
5 March 2026
Platforms
Windows
Genre
Adventure
Monetisation
Premium
Players
Single-player

The short version

Eerie Dossier:the Haunted Apartment is a $4.99 first-person anomaly-spotting horror game from developer Gameloop and publisher 隐书大宅, released 5 March 2026, sending players climbing an apartment building's looping floors from basement level -24 up to the exit, spotting subtle changes in each room to survive. This review's full 46-review sample lands Mixed overall (30 positive to 16 negative), and a large share of the negative reviews come specifically from players of the developer's earlier games in the same series, who describe this entry as reused, undercooked, and a disappointing step down.

Biggest strengths

  • This review's sample includes a reviewer who beat the game with 66% of its achievements unlocked and Ending A, calling it 'a super cool realistic horror anomaly game full of scary haunted dolls, ghost activity and bloody floors' with 'magnificent jump scares and hilarious moments'
  • This review's sample includes multiple reviewers specifically praising the final chase sequence, with one writing simply that 'the final chase is done in a really fun way,' a point echoed by a Korean-language reviewer who called the sequence 'fairly fun' and said it was genuinely scary despite other reservations
  • This review checked the Steam achievement API and confirmed the game supports three distinct endings (A, B, and C), with Ending A reached by 67.2% of players and the other two sitting at 8.7% each, giving completionist players a real reason to replay

Biggest weaknesses

  • This review's sample includes numerous returning-series reviewers, several writing in Chinese, who directly and unfavorably compared this entry to the developer's earlier games, with one asking outright 'is this really made by the same developer as the previous two games? Genuinely disappointed,' and another calling it a step down with 'no new ideas' in its anomalies
  • This review's sample includes a detailed reviewer who reported a bug in which the second stage failed to provide a flashlight, leaving the screen unreadable, compounded by a lost save file that forced a full restart, and who separately called the story underexplained
  • This review's sample includes several reviewers directly accusing the game of being a low-effort cash grab riding on the series' name, with one writing plainly that finding every anomaly feels forced 'specifically to prevent refunds' rather than to serve the story

Who it's for: Newcomers looking for a short, cheap anomaly-hunting horror game with a decent chase-scene payoff and multiple endings to chase; a weak fit for returning fans of the developer's earlier entries, since a large share of this review's negative sample comes specifically from players unfavorably comparing this release to its own predecessors.

Our recommendation: A serviceable but unambitious anomaly-horror game that mostly works for players new to the series, but one this review's sample suggests reused too much from its own predecessors to satisfy the audience most likely to buy it.

3.1 / 10

Floor negative-24, one flashlight, and a room that isn't quite the same as it was a second ago. Eerie Dossier:the Haunted Apartment is a $4.99 first-person horror game from developer Gameloop and publisher 隐书大宅, released 5 March 2026. This review draws on the game's full 46-review sample.

A familiar anomaly-hunting formula

This review checked the game's own store description, which frames the loop directly: players are trapped in an "infinite loop of corridors and rooms," searching for a way out while uncovering the location's secrets. A Simplified Chinese-language reviewer described the mechanical core in more detail, explaining that players start on floor -24 and must correctly identify anomalies in each scene to advance a floor at a time, eventually reaching floor 1 to escape, with a mistake resetting progress back down. This puts the game squarely in the same "spot the anomaly" horror subgenre as its own predecessors, a lineage several reviewers in this review's sample explicitly reference.

A chase sequence reviewers agree on

Despite the Mixed overall reception, this review's sample shows unusual agreement on one specific moment: the game's climactic chase sequence. This review's sample includes reviewers writing that "the final chase is done in a really fun way" and, from a more critical Korean-language reviewer who otherwise found the anomalies repetitive, that the chase "was fairly fun" and "scary too." A completionist reviewer who finished with 66% of achievements unlocked and Ending A called the overall experience "a super cool realistic horror anomaly game full of scary haunted dolls, ghost activity and bloody floors," with "magnificent jump scares."

Returning fans see a step down

The clearest fault line in this review's sample runs between newcomers and players familiar with the developer's earlier games in the same series. Several reviewers, mostly writing in Chinese, directly and unfavorably compare this release to its predecessors. One asked bluntly, "is this really made by the same developer as the previous two games? Genuinely disappointed," while another wrote the anomaly design itself feels stale, with "no new ideas" compared to earlier entries. A Korean-language reviewer who otherwise enjoyed parts of the game specifically noted the story felt thinner "compared to previous installments." This review found this comparison recurring often enough across the negative sample to treat it as a defining criticism rather than an isolated complaint.

A specific bug report and cash-grab accusations

This review's sample includes one especially detailed negative account: a reviewer who reported that the game's second stage failed to provide a flashlight, leaving the screen effectively unreadable, and who separately lost their save file entirely, forcing a full restart from a fresh game with no way to recover prior progress. That same reviewer, after finishing anyway, called the plot severely underexplained. Several other reviewers went further, directly accusing the release of trading on the series' established name without matching effort, with one writing plainly that hunting down every anomaly felt like it existed "specifically to prevent refunds" rather than to serve the story, and another calling the whole release "pure leek-cutting," a common Chinese-language idiom for a cash grab aimed at loyal fans.

Multiple endings, unevenly reached

This review checked the Steam achievement API and confirmed the game supports three distinct endings. Ending A, evidently the most straightforward outcome, was reached by 67.2% of players, while Endings B and C each sit at just 8.7%, suggesting most players who finish the game land on the default path rather than actively working toward its alternate outcomes. That data lines up with this review's sample, where reviewers describe multiple endings as a feature worth knowing about without treating the alternate endings as the primary draw.

No accessibility features, no public developer communication

This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true. This review also checked the developer's public partner-events feed directly and found zero posts of any kind, meaning no patch notes, fixes, or public acknowledgment of the flashlight or save-loss bugs reported in this review's sample have been logged through Steam's own systems as of this review's research date.

A horror game that undersells its own scares

This review's sample includes a recurring, more measured criticism from reviewers who play horror games regularly: the game simply isn't very frightening. One Simplified Chinese-language reviewer, who noted playing the earlier entries and following the series closely, wrote that the atmosphere "isn't horrifying enough" and that they had "basically no reaction" during their playthrough, while still recommending it out of goodwill toward the developer. A Korean-language reviewer echoed the specific critique that some anomalies feel arbitrarily placed, pointing to blood spots and wall markings scattered without clear internal logic as examples of anomalies that read as "cheap" rather than unsettling, even while conceding the game's climactic chase carried real tension. Set against the completionist reviewer who called the same content "full of magnificent jump scares," this review's sample suggests the horror lands inconsistently depending on how much genre experience a given player brings to it, rather than failing uniformly.

Verdict

Eerie Dossier:the Haunted Apartment delivers a functional, occasionally effective anomaly-horror loop with a chase sequence reviewers across languages single out as a genuine highlight, and three endings give it a small amount of replay value. But this review's sample makes a strong case that the game leans too heavily on a formula its own developer has already run twice before, with a specific, detailed bug report around a broken second stage and lost save data, and no public update history to suggest either issue has been addressed. At $4.99, newcomers to the series may find a short, decent horror diversion here; longtime fans, going by this review's sample, are more likely to feel shortchanged.

Pros and cons

Pros

  • This review's sample includes a reviewer who beat the game with 66% of its achievements unlocked and Ending A, calling it 'a super cool realistic horror anomaly game full of scary haunted dolls, ghost activity and bloody floors' with 'magnificent jump scares and hilarious moments'
  • This review's sample includes multiple reviewers specifically praising the final chase sequence, with one writing simply that 'the final chase is done in a really fun way,' a point echoed by a Korean-language reviewer who called the sequence 'fairly fun' and said it was genuinely scary despite other reservations
  • This review checked the Steam achievement API and confirmed the game supports three distinct endings (A, B, and C), with Ending A reached by 67.2% of players and the other two sitting at 8.7% each, giving completionist players a real reason to replay
  • This review's sample includes an English-language reviewer who completed all 24 floors in about 40 minutes and specifically praised the tension of the floor-reset mechanic, writing 'the pressure gets to you sometimes trying to spot the differences and with 24 levels that could reset you can't make mistakes'

Cons

  • This review's sample includes numerous returning-series reviewers, several writing in Chinese, who directly and unfavorably compared this entry to the developer's earlier games, with one asking outright 'is this really made by the same developer as the previous two games? Genuinely disappointed,' and another calling it a step down with 'no new ideas' in its anomalies
  • This review's sample includes a detailed reviewer who reported a bug in which the second stage failed to provide a flashlight, leaving the screen unreadable, compounded by a lost save file that forced a full restart, and who separately called the story underexplained
  • This review's sample includes several reviewers directly accusing the game of being a low-effort cash grab riding on the series' name, with one writing plainly that finding every anomaly feels forced 'specifically to prevent refunds' rather than to serve the story
  • This review checked the store's accessibility feature-flag block directly and found zero of nineteen tracked flags true, and the developer's public partner-events feed contains zero posts of any kind as of this review's research date

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 4.5 / 10
  • Value 3.5 / 10
  • Originality 3.5 / 10
  • Accessibility 1 / 10