Key art for DiRT Rally 2.0

Game review

DiRT Rally 2.0

6 / 10

Developer
Codemasters
Publisher
Codemasters, Electronic Arts
Released
25 February 2019
Platforms
Windows
Genre
Racing
Monetisation
Paid, with extensive paid season and car DLC
Players
true

The short version

DiRT Rally 2.0 sends players through iconic real-world rally stages in some of the most powerful off-road vehicles ever built, where a single mistake can end a run in seconds. Its driving physics and co-driver callout system draw near-universal praise as a genuine improvement on its acclaimed predecessor. But this review corpus documents two serious, repeated, independently corroborated problems: an always-online requirement for career mode that has caused real players to lose hours of progress to server desync errors, and a post-launch DLC structure that a large share of Deluxe Edition buyers say retroactively shortchanged them.

Biggest strengths

  • Widely and consistently praised as a genuine improvement on the acclaimed original Dirt Rally, with driving physics that reward precision and punish overconfidence in equal measure
  • A well-regarded co-driver callout system that reviewers say becomes genuinely intuitive once learned, turning navigation calls into an essential, trusted part of the driving experience
  • A wide, satisfying range of iconic real-world rally locations and vehicle classes that capture the specific tension of off-road racing at speed

Biggest weaknesses

  • A serious, independently corroborated always-online requirement for career mode, with multiple detailed reviewers reporting their season or championship progress was reset entirely due to server-sync discrepancies, in some cases wiping 5 or more hours of single-player progress
  • A widely-shared, specific monetization complaint: buyers of the original Deluxe Edition discovered it covered only the first two of four eventual season passes, with the remaining seasons requiring a further purchase — several reviewers call this a bait-and-switch on what they believed was a complete package
  • A large, detailed contingent describes the overall DLC structure as excessive, citing a total cost well over 100 euros beyond the base game, with several season content packs criticized as reused or lightly reskinned material from the original Dirt Rally

Who it's for: Rally and sim-racing enthusiasts who want a genuinely punishing, skill-rewarding driving experience and can tolerate real risk of lost career progress from server issues.

Our recommendation: A strong recommendation for the driving itself, best bought as a complete Game of the Year edition on sale — go in aware that career mode requires a server connection that has repeatedly failed players, sometimes at real cost to their progress.

6 / 10

What it is

DiRT Rally 2.0 sends players through a selection of iconic real-world rally stages in powerful off- road vehicles, where a single mistake — clipping a tree, misjudging a hairpin, trusting the wrong gear — can end an entire run in seconds. Developed by Codemasters and published alongside Electronic Arts, it's the direct sequel to the acclaimed Dirt Rally, refining that game's punishing simulation approach with real-world locations, career progression and multiplayer modes. It released on 25 February 2019 at NZD 24.79.

Its review corpus, 18,832 in English, sits at a strong Very Positive 89.6% (16,875 to 1,957), and reading through it in depth confirms the driving itself is rarely in dispute — this corpus's genuine, substantial disagreement concerns two specific, checkable business and technical decisions layered on top of that acclaimed core.

Driving that earns near-universal praise

Reviewers consistently credit DiRT Rally 2.0 with genuinely excellent, skill-rewarding driving physics. One detailed reviewer opens with a full beginner's guide to co-driver callouts, explaining the corner-severity numbering system in detail specifically to help newcomers appreciate what makes the navigation calls so essential once understood. A separate reviewer, not typically drawn to racing games, describes real, unexpected enthusiasm: "generally speaking I am not a racing gamer... this game is different though, and I REALLY like it," crediting the rally format specifically over more conventional racing genres they'd previously bounced off. A particularly thorough review, written after reaching 100% completion, still delivers genuine, earned praise despite real reservations: "despite the game being technically solid with what it does," the core driving commands real respect even from a reviewer explicitly warning newcomers about its unforgiving difficulty.

A career mode that has genuinely erased player progress

This corpus's most serious, specific complaint concerns an always-online requirement tied to career mode that multiple independent reviewers say has cost them real, substantial progress. "'Connecting to Racenet...'" begins one detailed, highly-upvoted review before describing broader frustrations. A separate reviewer states the failure directly: "we found a discrepancy between a local save and Racenet on your career progress and are resetting your current championship. Hours of game time reset because of 'always online' nonsense. I'm playing this as a single-player game. Why would it [be] server authoritative?" A third reviewer independently corroborates the identical failure mode: "while in a loading screen right before I get my rewards I get a message telling me my 'team rally season has been reset due to server synch.' I got no rewards, no money, and the 5 hours of racing has all been reset." That's a specific, repeated, independently confirmed technical failure — not a single disgruntled account, but the same server-desync error wiping real progress across multiple unrelated players.

A Deluxe Edition that later required a second purchase

A separate, equally consistent complaint concerns the game's post-launch content structure. "I did buy this game with the deluxe edition option. Now they released the third and fourth season selling us another deluxe edition? I feel kinda scammed... we never got a warning about the [Deluxe] edition being a half deluxe edition," writes one detailed reviewer. A separate reviewer corroborates the exact same specific grievance: "what was not made clear was that it was only for season 1+2. If you want season 3 and 4 then that costs extra now." A third reviewer puts a specific number on the cumulative cost: "if you buy the base game you will be buying a very incomplete version of it! The rest is divided in more than 40 paid DLCs that currently will cost you 136 euros," adding that "a few of them [are] reused from previous titles." That's a specific, checkable business-practice complaint distinct from ordinary "too much DLC" griping — buyers who purchased what was marketed as a complete edition found it wasn't, after the fact.

Real, more minor technical rough edges

Beyond the two dominant complaints, a smaller thread raises specific launch-era technical issues. "Wheel support and FFB is bad, game is not aware for what cars it should use H-shifter and for what sequential, so it's up to players to configure settings each time," writes one detailed reviewer, alongside a broader observation that the game "feels unfinished" for a sequel that should have inherited more polish from its predecessor. A separate reviewer raises a platform-specific complaint: EA's decision to drop Linux support after purchase, leaving affected players unable to use the game as originally advertised on that platform.

What the achievement data confirms about the difficulty

DiRT Rally 2.0's achievement curve shows a notably low ceiling even at the very top — the most-earned achievement sits at just 40.3%, falling steadily through the 10-30% range for mid-tier accomplishments and collapsing to under 1% for the hardest, most specific achievements. That's consistent with the corpus's repeated warnings about genuine, punishing difficulty — a meaningful share of buyers appear to bounce off relatively early, corroborating reviewer accounts of a driving model that demands real patience and skill investment before it clicks.

Verdict

DiRT Rally 2.0 delivers genuinely excellent, skill-rewarding rally driving that stands as a real improvement on its acclaimed predecessor, and that core achievement is rarely disputed even by its critics. But an always-online career mode that has independently and repeatedly cost players real progress, combined with a Deluxe Edition purchase that later required a second purchase to actually complete, are serious, checkable problems distinct from the driving itself. Worth it for sim-racing fans specifically as a complete Game of the Year edition on sale, with clear eyes about the server risk to single-player progress.

Pros and cons

Pros

  • Widely and consistently praised as a genuine improvement on the acclaimed original Dirt Rally, with driving physics that reward precision and punish overconfidence in equal measure
  • A well-regarded co-driver callout system that reviewers say becomes genuinely intuitive once learned, turning navigation calls into an essential, trusted part of the driving experience
  • A wide, satisfying range of iconic real-world rally locations and vehicle classes that capture the specific tension of off-road racing at speed
  • Genuinely skill-rewarding difficulty that a real contingent of non-racing-genre players say won them over despite limited prior interest in the sport or the genre
  • Solid VR support added post-launch, expanding the game's appeal for simulation enthusiasts with the hardware to use it

Cons

  • A serious, independently corroborated always-online requirement for career mode, with multiple detailed reviewers reporting their season or championship progress was reset entirely due to server-sync discrepancies, in some cases wiping 5 or more hours of single-player progress
  • A widely-shared, specific monetization complaint: buyers of the original Deluxe Edition discovered it covered only the first two of four eventual season passes, with the remaining seasons requiring a further purchase — several reviewers call this a bait-and-switch on what they believed was a complete package
  • A large, detailed contingent describes the overall DLC structure as excessive, citing a total cost well over 100 euros beyond the base game, with several season content packs criticized as reused or lightly reskinned material from the original Dirt Rally
  • Real reported technical rough edges at launch, including inconsistent force-feedback wheel support and the game failing to remember which transmission type (H-shifter versus sequential) a player prefers per car
  • EA's decision to discontinue Linux platform support after purchase drew specific frustration from affected players who bought the game expecting continued compatibility

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 8 / 10
  • Progression 4 / 10
  • Performance 5.5 / 10
  • Multiplayer 5.5 / 10
  • Monetisation 3 / 10