A night guard exploring an abandoned summer camp in Camp Hollow

Game review

Camp Hollow Review: A Polished Mascot-Horror Debut, Over Almost Before It Starts

5 / 10

Developer
Cyanide Time Games
Publisher
Cyanide Time Games
Released
20 July 2026
Platforms
["PC"]
Genre
Horror
Monetisation
Premium
Players
false

The short version

Camp Hollow is the first chapter of a planned mascot-horror series about a night guard trapped in an abandoned summer camp. Reviewers consistently praise its atmosphere, locally-recorded voice acting, and performance, but the sample is just as consistent that an hour or less of gameplay is a thin foundation, and several reviewers are openly nervous about whether future chapters will ask for more money on top of it.

Biggest strengths

  • Locally-recorded, genuinely well-received voice acting -- multiple reviewers specifically praise it as strong for the game's budget, and note approvingly that it isn't AI-generated
  • A consistently praised atmosphere and stylised environment design that reviewers credit even when they're otherwise critical
  • Reports of smooth performance across a range of hardware, including from at least one reviewer running a high-end current-generation setup

Biggest weaknesses

  • Extremely short even by episodic standards -- the large majority of reviewers report finishing in under 90 minutes
  • Repetitive puzzle design that several reviewers describe as the same find-it-and-use-it loop repeated without meaningful variation
  • A vocal minority reports serious technical problems, including one reviewer whose game forced SteamVR to launch despite Camp Hollow not being a VR title

Who it's for: Fans of Poppy Playtime-style mascot horror looking for a short, polished taste of a new series, who are comfortable buying into Chapter One of an unfinished story.

Our recommendation: A reasonable pickup for genre fans at a modest price, but wait for reviews of later chapters before committing further if episodic pricing worries you.

5 / 10

Camp Hollow, from Cyanide Time Games, casts players as Riley Blackwood, a night guard whose shift at an abandoned summer camp goes predictably wrong once a sludge-monster mascot starts stalking the grounds. Billed as Chapter One of a planned series, it's landed at 87% positive across 24 reviews -- a genuinely strong aggregate, though one the review sample itself complicates with real, specific reservations about length and what comes next.

A "Mascot Horror" Debut That Splits Along Familiar Lines

Reviewers place Camp Hollow squarely inside the currently crowded "mascot horror" genre popularised by Poppy Playtime and its many imitators, and reactions split along exactly the lines you'd expect from a genre this saturated. One reviewer dismisses it outright as "generic mascot horror slop" that's "screaming to be the next banban," calling the experience "a step below mediocre." Others are far more generous about the same comparison -- one calls it "a fun, gritty take on what first appeared to be a 'Mascot Horror' game" that "seems to have a bit more depth" than the label suggests, while another directly invokes "Indigo Park/poppys inspired elements" as a selling point rather than a knock, adding "if you like Poppys and Indigo park, youll enjoy this game." The pattern suggests Camp Hollow doesn't transcend its genre so much as execute it competently -- which is either a strength or a weakness depending on how tired a given reviewer already is of mascot horror as a category.

Presentation Wins Almost Everyone Over

Where the sample converges, regardless of a reviewer's overall verdict, is on the game's craft. Multiple reviewers single out the voice acting specifically, with one noting approvingly "props to the voice acting for a game of this budget" and another highlighting that "the voice lines were done locally," calling that choice something they "love seeing from developers." Atmosphere gets similarly consistent praise -- "I was quite impressed by how well the overall atmosphere was done," writes one reviewer, while another credits "the visuals, the fully voiced dialogue, and the overall atmosphere" as the game's clear strengths. Performance reports are notably strong too: one reviewer running a Radeon RX 9070 XT and Ryzen 9 9900X3D reports the game "ran like butter" with only minor scene-transition hitches, and multiple other reviewers describe the game as running smoothly with no crashes.

The Length Problem, and the Bigger Worry Behind It

Nearly every review in the sample, positive and negative alike, flags the same issue: Camp Hollow is short, with the overwhelming majority of reviewers reporting completion times between 40 minutes and just over an hour. What's more interesting than the length complaint itself is what several reviewers say underneath it. One writes plainly, "the next chapters better be free because I won't be playing them if they're paid," while another gives the game the benefit of the doubt for now but adds a clear condition: "I would not consider the short playtime to be a major drawback (unless the upcoming chapters end up being paid. In that case the short length could definitely become an issue)." A third reviewer voices a broader frustration with the model itself: "I am tired of devs making multiple parts just to make money. Just make one whole good game." This is a live, unresolved tension in the sample -- goodwill toward Chapter One that's explicitly conditional on how the developer handles Chapter Two.

Puzzles That Repeat Themselves

Beyond length, the most specific recurring gameplay criticism concerns puzzle variety. One reviewer summarises the entire loop as "find thing, interact with thing, repeated over and over again," adding that despite the short runtime "it got super repetitive." Another reviewer, more positive overall, still recommends the developers add "a task list or a journal to help you know what to do next," and a third describes a specific low point -- hunting for "a ♥♥♥♥♥♥ fork to make a connection from one thing to another to open a gate" -- as a memorably obtuse moment rather than a satisfying puzzle. None of this sinks the overall experience for most reviewers, but it's a consistent enough thread to flag as a real design gap rather than an isolated complaint.

A Harsher Minority: Bugs and a Rough First Impression

A smaller but pointed slice of the sample reports Camp Hollow at its worst. One detailed Not Recommended review describes a specific, verifiable technical oversight -- "they forgot to uncheck the VR api in Unreal Editor so it forces your Steam VR to start despite not being a VR game" -- alongside broader complaints about pacing and derivative design. A second negative review is blunter still, calling the roughly hour-long game not worth its price, citing "cheap jumpscares that don't work" and "an extremely janky experience that gave me a headache with no settings to really change it." These accounts sit at odds with the many smoother, more positive performance reports elsewhere in the sample, suggesting a real but inconsistent technical experience -- likely tied to specific hardware or configuration issues rather than a universal problem, but genuinely worth knowing about before buying.

A Review Sample Worth Reading With Care

One pattern worth being transparent about: a notable share of the positive reviews in this sample explicitly disclose receiving the game for free from the developer, including several of the more effusive ones. That doesn't make those reviews dishonest -- reviewers who received free keys still flagged real issues, like missing collectible prompts and awkward puzzle design, alongside their praise -- but it's a meaningful piece of context for reading an 87% positive score on a small, 24-review sample, where a handful of promotional keys can move the aggregate more than they would on a larger release.

Final Verdict

Camp Hollow is a genuinely well-crafted opening chapter -- reviewers across the board credit its atmosphere, voice acting, and performance, even when they're otherwise unimpressed by the genre or the puzzle design. But it's also, unambiguously, a very short first taste of a story that isn't finished yet, and a meaningful chunk of its own review sample is already voicing real concern about what happens if future chapters ask for more money. It's a reasonable pickup for mascot-horror fans wanting to see where this goes, but this is a review of a beginning, not a complete experience -- treat it that way before you buy.

Pros and cons

Pros

  • Locally-recorded, genuinely well-received voice acting -- multiple reviewers specifically praise it as strong for the game's budget, and note approvingly that it isn't AI-generated
  • A consistently praised atmosphere and stylised environment design that reviewers credit even when they're otherwise critical
  • Reports of smooth performance across a range of hardware, including from at least one reviewer running a high-end current-generation setup
  • Effective chase sequences and jump scares that land for most reviewers despite the short runtime

Cons

  • Extremely short even by episodic standards -- the large majority of reviewers report finishing in under 90 minutes
  • Repetitive puzzle design that several reviewers describe as the same find-it-and-use-it loop repeated without meaningful variation
  • A vocal minority reports serious technical problems, including one reviewer whose game forced SteamVR to launch despite Camp Hollow not being a VR title
  • Real reviewer anxiety about the episodic pricing model, with several explicitly stating they'll reconsider future chapters if they're also paid

Category scores

Category scores are the reviewer's read on each area. They inform the overall score but do not average into it — the number at the top of the page is a judgement, not a calculation.

  • Gameplay 5.5 / 10
  • Progression 3.5 / 10
  • Value 4 / 10
  • Originality 4 / 10
  • Interface 5.5 / 10