Game review
Aooni The Horror of Blueberry Onsen
6 / 10
- Developer
- Game Studio Inc.
- Publisher
- Game Studio Inc.
- Released
- 1 May 2025
- Platforms
- Windows
- Genre
- Action, Adventure, Indie
- Monetisation
- Premium, one-time purchase. No microtransactions.
- Players
- Optional online co-op.
The short version
Aooni The Horror of Blueberry Onsen, developed and published by Game Studio Inc., is a new chapter in the long-running RPG Maker horror franchise Ao Oni, relocating its trademark chase-and-puzzle formula to a haunted hot springs resort with new co-op and story systems layered on top. Reviewers largely praise it as a solid, faithful step forward for a beloved series, retaining what made earlier entries charming while adding real variety. But a heavily corroborated complaint about excessively frequent, sometimes unfair random monster chases, alongside recycled puzzle content and criticism of AI-generated character art, has left a real share of its audience frustrated.
Biggest strengths
- Praised by longtime fans as a genuine step forward for the franchise, with one reviewer calling it "definitely best modern Ao Oni game," and another noting it "felt like a fresh take on the series" despite reusing the familiar formula.
- Praised for meaningfully expanding on the original with new mechanics, story connections, and monster variety, with one reviewer noting "the new mutations of the Ao Oni, the location, the new face portraits" were "really cool" additions.
- Praised for retaining the charm of the original despite heavily reworking its content, with one reviewer stating it "manages to retain what made them fun and charming, and even straight up improves upon them in some instances."
Biggest weaknesses
- The most heavily corroborated complaint concerns excessively frequent random chase encounters, with one reviewer reporting "the Oni appears every five minutes," and a separate reviewer independently confirming "the random chases happen every 3 minutes," both agreeing this undermines tension rather than building it.
- A second, widely corroborated complaint concerns unfair chase placement, with one reviewer noting "the Oni can spawn when you are in dead ends leading to inevitable death," directly making an in-game deathless achievement effectively require save-scumming or quitting to desktop.
- A third complaint concerns recycled content and rushed production values, with one reviewer alleging the game "heavily repackages, or even straight up recycles, both puzzle and story ideas from the first game," and another separately criticizing "the character portraits are clearly AI generated and bad looking," on top of "multiple translation errors."
Who it's for: Longtime Ao Oni fans wanting a new chapter that expands the formula with co-op and story connections to recent entries; newcomers seeking a tense, fair chase-horror experience, or anyone sensitive to frequent jump-scare interruptions, should approach cautiously or wait for a balance patch.
Our recommendation: A solid, nostalgic new chapter for the Ao Oni franchise undercut by overly frequent random chases and recycled content.
6 / 10
A haunted hot springs for a cult horror franchise
Aooni The Horror of Blueberry Onsen, released 1 May 2025 by Game Studio Inc., is the latest entry in Ao Oni, a long-running Japanese horror franchise with roots stretching back to a beloved 2004 RPG Maker freeware game and an accumulated download count in the tens of millions across its various ports, remakes, and mobile spin-offs. This new chapter relocates the series' trademark formula, exploring a location while solving environmental puzzles and periodically fleeing a pursuing monster, to a long-abandoned hot springs resort rumoured to be haunted, layering in new story systems, optional co-op play, and a chat function on top of the familiar core loop.
For a franchise with such a devoted, nostalgic fanbase, reviewers largely treat this entry as a meaningful, welcome continuation rather than a cynical cash-in. One reviewer states plainly it's "definitely best modern Ao Oni game," specifically praising how "new mechanics are pretty solid and add more variety to the puzzles" despite acknowledging the game "still raw around the edges." Another longtime fan frames the experience in more personal terms, noting "the ai side story from the recent game connects directly to this one," and expressing hope "that we will see more games like this one in the future."
New systems build meaningfully on a beloved formula
What distinguishes the positive reception here from simple nostalgia is how specifically reviewers credit the game's new additions as genuine improvements rather than superficial reskins. One detailed reviewer, despite ultimately landing on more muted praise, specifically calls out "the new mutations of the Ao Oni, the location, the new face portraits, and so on" as "really cool" additions that expand meaningfully on the franchise's established formula. Another reviewer frames the balance between old and new as the game's core achievement, writing that although it "heavily repackages, or even straight up recycles, both puzzle and story ideas from the first game," the result nonetheless "manages to retain what made them fun and charming, and even straight up improves upon them in some instances," concluding it feels "more like a labor of love more than a lazy rehash."
That same reviewer awarded the game a strong 8 out of 10 score directly in their review text, specifically recommending it as "a must play for fans of the original" despite acknowledging real, persistent flaws carried over from earlier entries in the series.
Random chase encounters draw the review sample's sharpest, most consistent criticism
Despite that broadly positive reception, the review sample converges overwhelmingly on a single, heavily corroborated structural complaint: the random monster chase sequences occur far too frequently, undermining tension rather than building it. One reviewer states directly, "the Oni appears every five minutes to wh[ittle away the pacing]," specifically distinguishing this complaint from the game's scripted, story-relevant chases, which they have no issue with. A separate reviewer independently corroborates the exact same problem with a slightly different figure, reporting "the random chases happen every 3 minutes" and directly asking "if the devs even tested it," arguing the frequency "takes away any and all fear factor you would have playing this game."
A third reviewer frames the same issue in terms of its practical impact on play sessions, describing the game as "made out of terribly designed oni chases that bloat the run time like crazy," estimating players "spend almost as much time running away as everything else combined." Multiple reviewers separately note this frequency issue existed to a lesser degree even in the well-received 2024 Steam remake of the original game, suggesting it reflects a deliberate but unpopular design choice rather than an isolated bug.
Unfair spawns and rough production values compound the frustration
Compounding the frequency complaint, several reviewers specifically report the random chases can spawn in genuinely unfair positions relative to the player. One reviewer notes bluntly, "the Oni can spawn when you are in dead ends leading to inevitable death," adding that anyone chasing the game's deathless achievement should "be ready to press Alt+F4" rather than risk an unavoidable death from bad luck alone. Another reviewer echoes the same frustration around unfairness, specifically requesting developers "tone down the random chases by a LOT" despite otherwise finding "the new mechanics are really cool."
A smaller but consistent group of reviewers also criticize the game's production values directly, separate from any chase-frequency complaints. One reviewer states plainly the "character portraits are clearly AI generated and bad looking," while another separately reports "multiple translation errors and random letters thrown into sentences," calling the overall package "nothing more than another... cashgrab" from the studio behind several recent mobile spin-offs in the franchise. That harsher assessment is a minority view within the sample, but its specific, corroborated technical complaints, chase frequency, unfair spawn placement, and rough localisation, recur consistently enough across otherwise more positive reviews to represent a genuine, substantiated pattern rather than an outlier grievance.
Verdict
Aooni The Horror of Blueberry Onsen is a genuine, welcome new chapter for a beloved horror franchise, with reviewers consistently praising its expanded mechanics, monster variety, and faithfulness to what made earlier entries charming. But a heavily corroborated complaint about excessively frequent, occasionally unfair random chase encounters, alongside recycled content and rough production values including AI-generated art and translation errors, leaves a real share of its audience frustrated despite genuine affection for the series. Longtime Ao Oni fans wanting a new chapter with real story and mechanical additions should find plenty to enjoy here; newcomers seeking a consistently fair, tense horror experience should approach with caution or wait for a balance patch.
Pros and cons
Pros
- Praised by longtime fans as a genuine step forward for the franchise, with one reviewer calling it "definitely best modern Ao Oni game," and another noting it "felt like a fresh take on the series" despite reusing the familiar formula.
- Praised for meaningfully expanding on the original with new mechanics, story connections, and monster variety, with one reviewer noting "the new mutations of the Ao Oni, the location, the new face portraits" were "really cool" additions.
- Praised for retaining the charm of the original despite heavily reworking its content, with one reviewer stating it "manages to retain what made them fun and charming, and even straight up improves upon them in some instances."
Cons
- The most heavily corroborated complaint concerns excessively frequent random chase encounters, with one reviewer reporting "the Oni appears every five minutes," and a separate reviewer independently confirming "the random chases happen every 3 minutes," both agreeing this undermines tension rather than building it.
- A second, widely corroborated complaint concerns unfair chase placement, with one reviewer noting "the Oni can spawn when you are in dead ends leading to inevitable death," directly making an in-game deathless achievement effectively require save-scumming or quitting to desktop.
- A third complaint concerns recycled content and rushed production values, with one reviewer alleging the game "heavily repackages, or even straight up recycles, both puzzle and story ideas from the first game," and another separately criticizing "the character portraits are clearly AI generated and bad looking," on top of "multiple translation errors."
Screenshots
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Aooni The Horror of Blueberry OnsenImage: Game Studio Inc. via Steam -
Aooni The Horror of Blueberry OnsenImage: Game Studio Inc. via Steam -
Aooni The Horror of Blueberry OnsenImage: Game Studio Inc. via Steam -
How the review scores each part of the gameWanderer Editorial -
Key facts at a glanceWanderer Editorial -
The short versionWanderer Editorial